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« on: November 07, 2010, 02:14:43 am »
I've been playing around with this deck for a day and have this so far:
6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 71a 77f 7h0 7h0 7h0 7h0 7h0 7k0 7n0 7t4 7t4 7t4 7t9 80h 80h 80h
Shards - Those skills get expensive, these solve that problem.
Supernova - Quanta, simple as that.
Entropy Pendulums - Fuels your novas, and everything else.
Arsenic - I find this deck is lacking in damage quite often, and arsenic can be played after just 1 nova. The damage stacks up pretty fast.
Pulverizer - Perm control.
Tears - For nymphs.
Mirror Shield - 1 nova to play, reduces damage by 1, reflects, invulnerable.
Improved Fog - 1 nova to play, and its called the hax shield for a reason.
Obsidian Towers - For Dark nymphs.
Improved Steal - Perm control, especially nice for weapons and shields that could come in handy.
Quintessence - Lets your nymphs stay alive.
I'm new to the whole nymph FG deck concept, so my win rate with this (or any deck with this strategy) isn't too good. However, I think the additions I've made are improving the deck. My biggest problem right now is decking out, so I might bring the deck up to 31 or 32 cards. Earlier I had a gravity pendulum in the deck, to fuel the pulverizer and to nymph in the end game to help with EM, so that's one thing I'll consider adding in. I'm also looking at adding 1 more quint, sometimes I can't get my second one for the dark nymph.
Any tips from people who are more experienced with nymph decks would be appreciated.