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Messages - gamma1013 (16)

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1
Duo-Decks / Re: the bones....
« on: June 26, 2010, 11:54:08 pm »
Does plague or aflatoxin effect immaterial creatures (like phase dragons)?

2
Deck Help / Re: Fractal Minor Vampire Deck
« on: June 19, 2010, 02:51:21 pm »
Have you considered adding adrenaline to your deck? You could change your mark to life. A minor vampire with adrenaline while nightfall is out is as good as 4 minor vampires. It would help you immensely.

3
Aether / Re: The Essential Halfblood Farmer
« on: June 18, 2010, 10:21:24 pm »
I've had better luck than you. I take about 30 damage before I start using shields (I use them sooner if I have a lot of creatures on the field already) and a SoG or two will heal me to full health by the time I win. I haven't had to deal with poison more than a few times. Creatures with momentum can be lobotomized.

I've gotten EM about 70% of my wins so far. Usually I can stay at 100hp as long as I keep my shield up. Six shields will give you 18 turns of no damage, which is plenty of time. Even 12 turns of no damage is enough to heal and then kill the opponent.

4
Aether / Re: The Essential Halfblood Farmer
« on: June 18, 2010, 03:52:43 pm »
Here's my iteration of this deck. With the two SoGs you're pretty much guaranteed Elemental Master if you win at all.

Code: [Select]
5up 5up 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61s 61s 61s 61s 61t 61t 61t 61t 61t 61t 61v 61v 61v 6rn 6rn 808 80e 80f

5
Duo-Decks / Re: Aether/time deck
« on: June 16, 2010, 02:08:07 pm »
With phase dragons as my main attacking creatures, Anubis isn't as useful. I was trying to use time to compliment aether by slowing down the opponent and speeding me up. Phase dragons cost a lot.

6
Duo-Decks / Re: Rage Against the Machine
« on: June 16, 2010, 02:01:50 pm »
That's still +4 damage for 2 fire quanta. If you have immolation or nova you can take care of that cost easily. Personally, I like having to rely on more than one or two cards to win. Overpowered cards make the game dull.

7
Duo-Decks / Re: Aether/time deck
« on: June 16, 2010, 03:39:21 am »
No comments? Anyone?

Here's the latest. Just some minor changes.
Code: [Select]
4vj 5rg 5rg 5rg 5rg 5rg 5s4 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61r 61r 61t 61t 61v 61v 61v 61v 620 620 6rm 6rn 7dm 7q3 7q5 7q7 808 80e 80f 80g

8
It's fast if you get lucky. If you had a way to heal yourself (be it miracles, shards, vampires, etc.) you could hang on to win. Overall I think this deck has more strengths than weaknesses, but when the weaknesses are exploited it's no contest.

9
A blue nymph could beat you since you couldn't destroy it or the unstable gas it makes. Other than that, your deck looks great!

It can only do 20 damage per turn, and Drudic Staff will heal you for 20 per turn, making it so you regain health
The strategy would be to hang on until you can generate 5 unstable gas cards. After that you can deal 100 damage in one turn. Blue nymphs are physically weak, but he can't harm them with that deck.

10
Aether / Re: Lobotomizer / Electrocutor
« on: June 15, 2010, 10:03:36 pm »
This picture shows why it's so awesome to have:


There's no way I would have won without it.

11
Rainbow Decks / Re: Golem rush deck
« on: June 15, 2010, 07:20:45 pm »
It looks a little too dependent on doing direct damage. I would add a couple deflagration/explosion cards to get rid of dimensional shields or procrastination.

12
Deck Help / Re: Earth Duo's
« on: June 15, 2010, 06:49:00 pm »
The earth/aether deck is incapable of doing damage to the opponent....

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