Isn't that the point of a monster steal? If Player A has one creature, then Player B plays Entice, shouldn't that keep A from playing another monster? I don't know how aiming random attacks is different from playing an un-upped Pandemonium when there's only creatures on the opponent's side? Oh! btw, I was wondering if you got what I said: a delay between a person playing one Entice before their next one to keep someone from, say, playing 3 in a turn or even "hooking" one after the other?
Just to clean it up, if it were 1 turn | 2 turn, it'd be 7 | 9, I guess.
Also, while I was typing (cause I really do type slow,) what if there was a greater chance of attracting a higher attack creature (as the AI deems "stronger," considering attack, HP, and buffs, the higher ones net quanta amount was?
How about : each turn, one more creature is enticed and won't attack. After 5 turns all limitations are removed.
So it blocks 1 creature, then 2, 3, 4, 5, then disappears.
I'm intrigued by the idea!... but the mechanics are way different from the original proposal?