Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - fl0ppy (65)

Pages: 1 2 [3] 4 5 6
25
Yes could be the explaination since is just 12 -1 it's 11
Yeah right.. got it, unfair but right.

I'll take back.

No sadly the second antimatter was nowhere to be seened, but will be something that I will remember in the future.

Thanks forshow me what I was thinking wrong :)

26
I'm playing this nice game  against the jigga456 deck.
I have an ice shield that is shielding all the ray of light.
The Ai dont have any weapons out, but it have also 2 light dragons.
The first one played is being  "pacified"  using the antimatter as soon as went out.
The second one not.

Not let's count all the damage that I should receive:

None from the ray of light

+12 - 12 = 0

So nada, nicht, nulla, nothing in the end.

How come I get 11 damage per round then ?

The Ai dont have nothing that can do 11 damage!!!
Cheater!!! grrrrrrrrr :D:D:D:D

(http://imageplay.net/view/m7Gbd76594/maths)

27
Game Suggestions and Feedback / Re: Card stack is an issue
« on: July 28, 2010, 05:12:52 pm »
@ johannhowitzer
May be you are right but I have draw exactly all the pillars in my deck 18 + the 6 nova almost consecutively opening with all pillars and one nova in my hand. I said almost cause I draw 3 different cards inbetween the two lots.
Even a 5 years old kid who will start to play a card game will be able to shuffle a deck in a better way than this engine.

Ok, the shuffling should be "random",  but the would be appreciated if done in a bit of smart way.

I dont sense this randomness when those things happens, expecially since lately it's happens a lot to me too.
On an hour of play I almost had 50/50 between win and lost on t50. In 40 games played, almost 80% of the  lost ones where due to no pillar at all, or all pillars in the hand.

Now someone will tell me that all pillars in the hand, for starting, are good cause I will eat someone alive on the spot :P .
What strategy you think to do with ONE card in your hand after?
Surely you cannot afford to wait and elaborate something, gathering cards when the other has three critters and a weapon already on the field and is merrily set to take you apart in small pieces in a matter of a couple of rounds.

Said so, feel free to look at me as a sore loser, but I truly think that some improvement could be done in that area.

28
Game Suggestions and Feedback / Re: Mulligan
« on: July 25, 2010, 12:24:24 pm »
I badly want a mulligan of better type.

I dont know if it's just unluck but I have tried 3 different decks in the last 2 days and  I get normally 1 to 2 pillars for a max of 5 in the happy times, and keep in mind that in all  of those decks I have half of the deck that is guess what: pillars!!!

Once is a coincidence, twice unlucky, but when it's happens 95% of the times that I dont draw enough pillar to play, it's getting annoying. Now I'm playing a 60 cards deck with 25 + a nova deck and I get 1 or 2 pillars in the opening and desert for rounds, I've lost 4 match for not drawing pillars at all. So a chance to take a mulligan on the first hand for me would be more than welcome!

29
Game Suggestions and Feedback / Re: card cemetry
« on: July 24, 2010, 09:47:28 pm »
I side with: no thanks me too...

Outside the danger to becoming a clone 1:1 of cards game like Magic or Yugi Oh (and facing their wrath) I want to show you another reason:

6 Shards of gratitude  (+ 5 HP per turn each)
6 Shards of Divinity (+10 HP each)
6 Stone Skin (+50 HP max each)
6 Miracle (max life -1 each)
6 Holy Light (+ 10 hp each)

And if is this sound familiar is because there is a deck out of there, made in this way, with a game duration against pretty much endless, if you are lucky enough to have more cards than them.
Would you give them the chance to annoy you more and more, allowing to fish back this stuff?

No thanks, I'd rather would be happy to see an introdution in the limit on how many shards, between the 3 types, you are allowed to put into the deck, rather than see it expanded.

No hard feelings to who has putted it together, but man, it's boooooorinnnng!  :P :P :P

Same apply for a lot of other cards  but I think that this particular example make well clear why should not be made aside the already mentioned clone risk.

30
I never face it in flying state but at least does not have momentum so it's make it more bearable.
With Morning Glory you can solve it doing indirect damage to it with some shield like earth or fire, or avoid some hit with others. In this way the actual damage will be dampened a bit allowing you to breath but you cant with Titan in it's actual state.

31
It does 8 damage, it have momentum, and more annoying while on flying state has 70 HP ... isn't a bit overpowered?
Why all the others weapons can stand a couple of blow while this one wont go away?

How about put that thing on a crashcourse diet and set it around 8, max 10, hp on future revisions?

32
I've sadly clicked that damn button more than a couple of times instead of the start one, cause I was distracted and not really watching the screen. Mostly of the time I've moved the mouse that much before click and returned back... and yes  Murphy is a good friend of mine... :P

Is it possible to move it in a position not so near the start game so there wont be any risk to do so?

Tanks.

33
I know it's junk untill upgraded, but is still a rare so I feel that would be nice making out a decent profit selling it: at least, let's say, 50 to 80 top.

What do you think?

34
Patch Notes and Development News / Re: New art for towers/pillars
« on: July 19, 2010, 03:57:23 pm »
I absolutely love them all, just a little less the earth one, that spoil a bit the general level of awesomess of the others.

I side to the ones that ask two different arts between upgraded and not: would be a pity waste one of the designs. .

Maximum respect at the drawers!   ;D ;D ;D

35
Game Suggestions and Feedback / Re: Another slot proposal
« on: July 13, 2010, 11:11:08 am »
Hey I miss a couple of days the forum and I find all this!

Just a quick thing before start: Fuzz.. I do sympathize with who had to do grinding cause in the last month my average playing time is something about 4 to 5 hours in a day spent over the game almost all days.
That's why I thought of this proposal, for make the game a bit better for the newcomers and avoid a bit of that painstaking process.

I know many of you in the past are gone trought that: but if someone bash you in the head with a stick you will cluck the stick hailing it as "your treasssure" ?  :P

You have done it,  and for what I understand, times where different back then, cards where different, and many now are quite nerfed EG sundial, so it's not looking that good from who is starting the game right now.

I've farmed lvl3 moved up to Top50 and after lately I'm on Half Blood with sometime a  match against the False Gods, cant do different or better until the deck is fully upped .
I hate the very stingy Half Blood, for the reasons that are described in another thread, but at this moment I dont really need cards, but Electrums for upgrade my current deck, unless I get so lucky to win one of the cards that I need to upgrade.

I dont think I will sell, as example, the 6 artic squids I got, just for gathering Electrums, since took me a lot of luck and quite some time for having those. Im not using them, true, but I may change my mind at some point, so I prefer keep them. I can sell minors card but at 15 to 40 electrum each how many cards I can upgrade? 2 or 3 at max, so I believe that sell back is not the way. I personally sell only cards in excess of 6 so, may be is that my problem, but at the end of the day the Electrums are there for buy common cards for starters and upgrade the card in the deck.

What I see actually happen to myself is: after some time of playing this game the initial entusiasm has started to chill and I found myself slamming my face against the hard wall of the grinding that I find a time consuming process.  Therefore, the expectative to grind a lot for the upgrades, make me wanting to play less and less.

My proposal is a simple little shourtcut that shouldnt impact on the game that badly, but that may allow players to get a bit of more cards and speed up the deckbuilding process.

36
Game Suggestions and Feedback / Re: Another slot proposal
« on: July 10, 2010, 12:06:29 am »
I'm farming what an not upgraded deck was allowing to. You cannot absolutely win lvl 6 with an unupgraded deck.
It's difficult to win with a full upgraded deck and in the best of the cases you get a 50% chance of win, but with a partial upgraded one the chances gone dow to near zero.
I can tell you that cause I've spent a couple of days on the trainer trying with my actual deck and with the full upgraded one.
I also tried some of the other deck around but the result is pretty much the same: upgraded yes you may win , not upgraded = badly loose and all the time.

As is mine can withstand the Half Blood but is no match for the False Gods unless a very very very lucky start.

Losing is normal, it's part of the game,  what I'm try to say is that proposing this change normal players will speed up a little towards the process of getting a decent deck without spend a lot of time grinding on the lowest levels.

Pages: 1 2 [3] 4 5 6
anything
blarg: