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Messages - finkel (727)

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697
Rainbow Decks / Re: PuppyChow's FG Rainbow
« on: May 17, 2010, 08:05:54 pm »
I just got an incredibly beautiful screenshot with this deck against miracle. I destroyed all his pillars/towers, and drew my last card just after he generated his 12th quanta to cast miracle, and I killed him that turn :D
(http://imageplay.net/view/m7Gbd63784/utterly_destroyed_miracle_left)

698
Game Suggestions and Feedback / Re: Upgrade Machine
« on: May 17, 2010, 07:53:31 pm »
No third-tier cards!

How much are relics worth in the bazaar? I forget >.<

699
Deck Help / Re: Cancer Deck
« on: May 16, 2010, 05:06:49 pm »
if that's the idea, then focus on it! 4 empathetic bonds, at least 5-6 emerald pillars to pay for them, 10 or so bone pillars, and then after 4-5 aflotoxins you still have room for 5-6 darkness cards, such as your steal, nightfall, etc.

700
Rainbow Decks / Re: Fast-Draw Unupped Pillarless AI3 Grinder
« on: May 14, 2010, 08:23:41 pm »
I played two games, won the first with 97 health, lost the second despite getting what I imagine to be the perfect draw with this deck. Two photons, two immolations, a nova, a lava golem, and a dragon. Exactly enough quanta to play them both, and then enough to get the golem to 11 attack. Of course, my opponent quickly reverse timed them both, played a procrastination shield, thunderbolted my creaturse as soon as I could play them, and won with 23 health.

This deck is extremely vulnerable to creature control, which very many AI3s seem to have, so I think 100% is a pretty big exageration. Maybe 90%-50%, but I don't think there was any way I could have won that game, since he had 3 reverse times, despite having an ideal hand.

701
Game Suggestions and Feedback / Re: imbalance
« on: May 13, 2010, 01:27:54 pm »
Speed rainbow, assuming you build up two entropy quanta to chain supernovas and play a shitload of creatures. Of course, they're extremely vulnerable to creature control.

702
Game Suggestions and Feedback / Re: imbalance
« on: May 13, 2010, 12:31:15 pm »
I tried a devouerer+fractal deck in pvp, and raped every fire deck I came up against. My lightning bolts/drain lifes took care of any creatures he managed to play, and my devourers starved him of any quanta.

Monodecks are extremely vulnerable to quanta-denial.

703
Rainbow Decks / Re: PuppyChow's FG Rainbow
« on: May 11, 2010, 03:52:27 am »
against many gods the key is an early immortalized otyugh. You say so yourself in at least three strategy descriptions for gods.

Now, is there a FG deck based on getting an immortal otyugh+bonewall+bone yard combo out? Because against most of the gods that this deck can beat, the majority of the battle is getting that otyugh out early enough to slow down damage/stall and feed bone yard/wall.

704
Rainbow Decks / Re: PuppyChow's FG Rainbow
« on: May 11, 2010, 01:07:55 am »
I've decked out 3 times in games that I really should have otherwise won. I had 100 health against Octane, plenty of mutants, 30+ bone wall, and then I realized I only had 11 time quanta, and decked out with him at 13 health. FFFFFFFFFUUUUUUUUUUUUUUUUU................

seriously, even end-game,  eternity's 3-time quanta cost per use means that you really only get 2-3, maybe 5 max, rewinds before you run out of time quanta. especially with a max generation of 21 quanta a turn, usually more like 9-12 since your towers are easy prey.

In SG's deck this wasn't a problem because it had so many pillars and time-mark, which let you accumulate plenty of time quanta.

Here, however, short of adding three time pillars or something, idk how to fix this extremely huge annoyance O.o

I've almost beaten the hardest gods on your list but for decking out! :O

705
Rainbow Decks / Re: PuppyChow's FG Rainbow
« on: May 11, 2010, 12:06:37 am »
I had hermes at 5 health (I added 2 PAs to my deck, so I PAd my eternity and rewound his lava golems), and then he friggin' fire lanced me to death. TO DEATH. with like two of them O.o

So you basically have to pack a reflecting shield, and play it as soon as you can (after the other shields, of course)

so the majority of the strategy with this deck is deciding when to play things as opposed to holding them. I keep making rookie mistakes, like playing my boneyard against osiris (D'OH!). Also, I think I've beaten more hard FGs than easy ones with this deck, and vice versa O.o

706
Rainbow Decks / Re: PuppyChow's FG Rainbow
« on: May 10, 2010, 11:55:47 pm »
gemini likes to save up PUs and then generate 20 friggin' momentumed massive dragons. O.o

707
Rainbow Decks / Re: PuppyChow's FG Rainbow
« on: May 10, 2010, 11:25:15 pm »
This deck works great (even with just the supernovas, SoG, otyughs, and druid upped). Much better than SG's FG killer.

I just beat dream-catcher (with EM, of course) against all possible odds. It basically came down to the fact that I was eating pretty often and constantly doing damage (thank GAWHD he doesn't have any healing!), since he was basically pulling some friggin' ridiculous crap. Destroyed my pillars almost every time I played one (and I only played one at a time, following your advice - thanks), I had to discard 4 cards right off the bat because of his friggin' black holes (the other god that has black holes has, so far, played them everytime I had 2 entropy quanta at the end of my turn, so I literally discarded until he killed me), and then a the end he butterflied+quintessed a creature and destroyed my eternity, all the while having 4 pests draining my miniscule quanta.

I'll keep playing, and see how it works out. Why don't you use butterfly effect and another quintess? It seems like that would be the perfect combo for this deck, since the entropy quanta is just sitting there once you've used your supa' fly novas, and the pulvy is a problem since it conflicts with the otyughs' demand for gravity quanta.


708
Half Bloods / Re: Farming for cards and electrum
« on: May 10, 2010, 01:41:57 pm »
clathium: the computer doesn't pick random cards from the deck, it selects something like 5 different ones and spins them. So the probability of winning an upgraded card is actually fairly high. At least 50% less likely than from FGs, but it's pretty often. I've fought <50 HBs and won 5 upgraded cards. that's 6,000+ electrum, which let me upgrade 4 cards. depending on your deck, HBs shouldn't take that long to kill, especially compared to FGs, which take forever with any deck that can hope to secure even a relatively high winning percentage. With a mono-aether or any similar rush/swarm deck with adequate shielding and/or healing, you'll do just fine.

I prefer HBs because I get a rare from every 5-10 Top50 games, which sells for 150-250 coins. So it takes about 30 or so games to get enough electrum for an upgrade. Just from my limited exerience, it seems that for the time invested, HBs give more electrum (and score, probably).

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