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Messages - finkel (727)

Pages: 1 2 3 [4] 5 6 ... 61
37
Card Ideas and Art / Smokescreen | Improved Smokescreen
« on: August 09, 2010, 02:23:27 am »
NAME:
Smokescreen
ELEMENT:
Air
COST:
3 :air
TYPE:
Spell
ATK|HP:
ABILITY:
Conceal all creatures from view until the end of your opponent's second turn.
NAME:
Improved Smokescreen
ELEMENT:
Air
COST:
2 :air
TYPE:
Spell
ATK|HP:
ABILITY:
Conceal all creatures from view until the end of your opponent's third turn.
ART:
http://www.waterrhapsody.co.za/wp-content/uploads/2010/04/fog.jpg
IDEA:
finkel
NOTES:
All creature slots are obscure by a smokescreen. "Choose Target" menus and such pop-up as usual, and the targets will only show valid targets, but which creature ability is being used and which creatures are being targeted are not visible, so you could as easily be using a ulithard to lobotomize a dragon as an otyugh to devour if you don't remember which is which before they're obscured.
SERIES:
http://elementscommunity.org/forum/index.php/topic,10897.0/topicseen.html (http://elementscommunity.org/forum/index.php/topic,10897.0/topicseen.html)

38
Card Ideas and Art / Catapult | Trebuchet
« on: August 09, 2010, 02:19:22 am »
NAME:
Catapult
ELEMENT:
Air
COST:
7 :air
TYPE:
Creature
ATK|HP:
0|7
ABILITY:
2 :air: Sacrifice one of your airborne creatures to deal damage equal to its base HP to target.
NAME:
Trebuchet
ELEMENT:
Air
COST:
6 :air
TYPE:
Creature
ATK|HP:
0|10
ABILITY:
2 :air: Sacrifice one of your airborne creatures to deal damage equal to its base HP times 1.5 to target.
ART:
http://www.dragoart.com/popup/2024/p.htm (http://www.dragoart.com/popup/2024/p.htm)
http://www.thehouserockbuilt.com/images/catapult.jpg
IDEA:
finkel
NOTES:
After use, ability changes to "0: Reset."
SERIES:
http://elementscommunity.org/forum/index.php/topic,10897.0/topicseen.html (http://elementscommunity.org/forum/index.php/topic,10897.0/topicseen.html)

39
Card Ideas and Art / Flying Castle | Flying Fortress
« on: August 09, 2010, 02:13:38 am »
NAME:
Flying Castle
ELEMENT:
Air
COST:
6 :air
TYPE:
Creature
ATK|HP:
0|10
ABILITY:
Absorbs damage to your Airborne creatures. +0|+1 to your airborne creatures per castle's 5 HP.
NAME:
Flying Fortress
ELEMENT:
Air
COST:
5 :air
TYPE:
Creature
ATK|HP:
0|15
ABILITY:
Absorbs damage to your Airborne creatures. +0|+1 to your airborne creatures per castle's 5 HP.
ART:
http://wallpapers.jootix.com/view/1303/flying-castle-flying-castle-1400x1050.html (http://wallpapers.jootix.com/view/1303/flying-castle-flying-castle-1400x1050.html)
http://easyweb.easynet.co.uk/~camelshere/castle.jpg
IDEA:
finkel
NOTES:
I just realized that this would be like mass-quintessence with basilisk bloods+quintessence, so it cannot be targeted by its owner to prevent that from happening. Playing a Flying Castle or Fortress destroys all others on your side of the field.
SERIES:
http://elementscommunity.org/forum/index.php/topic,10897.0/topicseen.html (http://elementscommunity.org/forum/index.php/topic,10897.0/topicseen.html)

40
Card Ideas and Art / Re: Breeze | Gust
« on: August 08, 2010, 01:28:23 pm »
Fixed everything.

41
Card Ideas and Art / Gust | Tempest
« on: August 08, 2010, 02:16:14 am »
NAME:
Gust
ELEMENT:
Air
COST:
7 :air
TYPE:
Permanent
ATK|HP:
ABILITY:
Enemy creatures and active card effects have a 50% chance to miss/fail. Goes to enemy's side at start of turn.
NAME:
Tempest
ELEMENT:
Air
COST:
5 :air
TYPE:
Permanent
ATK|HP:
ABILITY:
Enemy creatures and active card effects have a 50% chance to miss/fail. Goes to enemy's side at start of turn.
ART:
Julian Raßmann and Floriana Barbu
IDEA:
finkel
NOTES:
It switches sides during each player's draw, so along with the draw animation the card will switch sides. Active card effects means anytime you click on a card to use its ability, there is a 50% chance that the ability will fail, consuming the quanta with no result. For example, clicking on an electrum hourglass has a 50% chance to use up 1 :time but not draw a card.
SERIES:
Swarmtastic

42
Card Ideas and Art / Re: Wasp | Elite Wasp
« on: August 08, 2010, 01:14:39 am »
I made a couple of my basic ideas for cards into actual cards in order to be able to patch holes. One of the ones I thought of with this one was, as you said, fractal. Edit to prevent fractal abuse. Cannot be targeted by owner.

I'm pretty sure it's overpowered as-is, and I have a few ideas for how to nerf it. Examples:
-For each Wasp on your side of the field, Wasp has a 4% chance to miss. Elite Wasp has a 3% chance.
-Increase cost to 4 or 5.
-Wasp has a percentage chance of being lobotomized each turn.

Oi! What about its ability is spent upon use? That would mean only newly produced wasps can produce new wasps. This would slow it down significantly.

43
Card Ideas and Art / Hive | Elite Hive
« on: August 07, 2010, 08:53:10 pm »
NAME:
Hive
ELEMENT:
Air
COST:
9 :air
TYPE:
Permanent
ATK|HP:
ABILITY:
If a creature enters play with another of its name already in existence, they fuse and enter stasis. Upkeep: 3 :air
NAME:
Elite Hive
ELEMENT:
Air
COST:
7 :air
TYPE:
Permanent
ATK|HP:
ABILITY:
If a creature enters play with another of its name already in existence, they fuse and enter stasis. Upkeep: 3 :air
ART:
Johanne Brunet http://browse.deviantart.com/resources/?q=hive&order=9&offset=24#/d29lbb0 (http://browse.deviantart.com/resources/?q=hive&order=9&offset=24#/d29lbb0)
IDEA:
finkel
NOTES:
A creature that has been fused with is marked as being the result of fusion (with a new passive ability, counter, or other way) and cannot be fused with again. The new creature wields the same ability as the original creature does. e.g.: If a pest is played while one with butterfly effect already exists, the new one will not have an active ability, but will have the passive ability. The new creature, as a result of the two of them fusing, will have the combined attack and defense of the two fused creatures. If there are multiple instances of the creature already in existence, the newly-played one fuses with the most recently played one. It does not fuse if the already-played creature is immortal or the creature being played is. This effect triggers for your opponent as well, so if he plays a pest before you do, then any pests you play with this card in play will fuse with his pest.
SERIES:
http://elementscommunity.org/forum/index.php/topic,10897.0/topicseen.html (http://elementscommunity.org/forum/index.php/topic,10897.0/topicseen.html)


44
Card Ideas and Art / Wasp | Elite Wasp
« on: August 07, 2010, 08:30:58 pm »
NAME:
Wasp
ELEMENT:
Air
COST:
3 :air
TYPE:
Creature
ATK|HP:
3|4
ABILITY:
X% chance to generate new wasp with each successful attack. X is equal to the number of wasps times 10.
NAME:
Elite Wasp
ELEMENT:
Air
COST:
3 :air
TYPE:
Creature
ATK|HP:
3|5
ABILITY:
X% chance to generate new wasp with each successful attack. X is equal to the number of wasps times 15.
ART:
Copyright 2004 by Martin Duerr/Cybersign http://www.thebest3d.com/dogwaffle/dotm/Cybersign/wasp.jpg
IDEA:
finkel
NOTES:
Upon generating a new Wasp or Elite Wasp, the Wasp or Elite Wasp enters stasis, and the generated creature enters the game in stasis. Stasis lasts until the end of your next turn, like with turtle shield. This is, of course, a passive ability. EDIT: Cannot be targeted by owner (to prevent fractal abuse) and ability disappears after use.
SERIES:
http://elementscommunity.org/forum/index.php/topic,10897.0/topicseen.html (http://elementscommunity.org/forum/index.php/topic,10897.0/topicseen.html)

Edit by Kael: Fixed the Broken Table Format

45
Card Art / Re: Kael Hates Imp
« on: August 07, 2010, 06:56:30 pm »
Very nice, really fits the elements artwork theme. Especially in lower resolution and with some touch-up in photoshop, I could definitely see this in-game. Wonderful! karma to you :)

46
Card Ideas and Art / Re: Second Chance/Second Chance (elite)
« on: August 07, 2010, 06:39:46 pm »
I don't get it. Does it just un-antimatter it, or what???

47
Issue Archive / Re: Flooding bug
« on: August 07, 2010, 01:05:30 am »
stealing it makes sense if you don't have any water quanta :S

48
Crucible Archive / Re: Overdrive | Hyperdrive
« on: August 07, 2010, 12:43:11 am »
With rustler, you could sacrifice 50 health for 100 :life. That doesn't sound good to me.

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