Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - finkel (727)

Pages: 1 ... 15 16 [17] 18 19 ... 61
193
Half Bloods / Re: just something
« on: June 29, 2010, 05:02:48 am »
Did you win? Looks like you have a good shot in that screencap.

Nice recovery from 1 hp :D I love when it happens against false gods, especially when I come out on top with EM (I have at least 3 pairs of screenshots of it happening) :D

194
Deck Help / Re: ELEMENTAL MASTERY - Half-Bloods
« on: June 29, 2010, 05:01:12 am »
I'm with LinkCat on this one. Fractaling elite fireflies+flying fahrenheits= :O

195
I disagree with unionruler. Don't upgrade the hopes. At the very least they're the least important upgrades, and at the most, in my opinion, the ones you shouldn't, since playing them one turn earlier saves you much more often than 1 extra point of damage reduction in-game. Dragons are nice upgraded, but I think I'd go shards (2-3 more)=>electrocuters=>dragons (assuming 4 towers)=>optional (not recommended) hopes.

196
Rainbow Decks / Re: no-control speed rainbow
« on: June 29, 2010, 04:52:58 am »
@sheno: a lot of it, yes. Archangel, giant frog, and phase spider, for example, all deal WAY more damage upgraded, and don't really work in this deck unupped.

197
Deck Help / Re: Speed Deck to get a good start to the game
« on: June 29, 2010, 04:42:29 am »
I can attest to RoL having a win rate of just under 50% against false gods with 4-6 shards, 3 hopes, and 3 electrocuters. I prefer unupped hopes. playing it earlier saves your butt much more often than having 1 more point of protection. The best part of RoL Hope is you can win very very quickly against many gods if you're just grinding for cards (if I'm pressed for time I'll do this), or take the time to heal up and get an EM, often by doing the math and dealing just enough damage to heal up and then finish with your electrocuter. In fact, fractaling one ray of light generates enough light quanta to out-rush many false gods even without a hope shield. I've won against Ferox and Paradox a few times by just playing dragons as quickly as possible when my shield didnt turn up.

It's a very flexible deck. Against Chaos lord, for example, if you're slow fractaling, you can take the risk with playing your electrocuter and zapping his creatures, or you can instead just get a bunch of rays out and hope he doesn't get any momentumed/ridiculously-high-attack creatures from fallen druids.

I personally am comfortable with the amount of thought that goes into playing rol-fractal-hope, and am just overwhelemed by the time commitment required by rainbow. I've found that RoL farms much more quickly and with less mental exhaustion. Most games you lose you lose in the first few turns, and you have a very very good win rate against many gods.

I highly recommend upgrading 6 rays and 5-6 shards of gratitude (farm top 50 if you don't have them) and farming false gods with rol-fractal-hope. Just 15 games should net you around 5 cards, which you can sell and be on your merry way to upgrading the rest of the deck (happens remarkably quickly) and whatever else you want. Games usually last around 2-3 minutes if you know what you're doing. I recommend agaisnt upgrading a grind deck unless you're farming for score, in which case a mono-life is probably ideal for the elemental masteries. If yuo want to farm top 50, I'd recommend a lava golem rush, speed rainbow with some control/denial (earthquake, rewind, congeal, etc.), or, my personal favorite, fractal chargers (elite chargers, 4-5 dim shields and 4-5 fractals). There's just no good way to counter a crap-load of 7|5 creatures with momentum. even a double fire storm won't defeat you if you've kept one in your hand to fractal in a couple turns.

198
Deck Help / Re: my flying arsenic deck spread the love lose in pvp1
« on: June 29, 2010, 04:31:53 am »
Try flying arsenics with adrenaline :D They're quite fun. I usually get over or around 20 poison damage on my opponent by the end (whoever wins). With the accelerated poison, throwing up a bonewall usually stalls them long enough for the poison to kill. Damage reducing shields, of course, will completely kick your butt :\

199
Trio & Quartet / Re: unkillable otys (aether|time|gravity deck)
« on: June 29, 2010, 03:03:52 am »
Eternity+photon/ray of light/spark/ball lightning+time towers will work much, much, much, much, much better than rewinds and ball lightnings. You can even rewind enemy creatures earlier on. Fun stuff. If you're worried it'll be destroyed/stolen, throw in a Protect Artifact, mark of earth, and maybe some quicksands to use excess quanta.

200
Game Suggestions and Feedback / Re: [POLL] Nymph Exchange?
« on: June 29, 2010, 01:04:46 am »
@Selenbrant: Many more people have (a) nymph(s) but have no use for them or can't find a use for them (because of their color) than those that don't and can't get one.

201
Deck Help / Re: Rewind Deck
« on: June 28, 2010, 10:15:28 pm »
Add a photon to both of those decks. Eternities deal only 4 damage, so any sort of meager healing, stalling, etc. etc. will cause you to deck out.

203
Farming Studies and Statistics / Re: Turns to win study
« on: June 28, 2010, 05:47:44 pm »
<3 fractal chargers, but h8 that top50 is unaccesible for the time being, so I can't farm for more shards of readiness D:< (I only have 2 so far).

It's simply extremely difficult to deal with 5 7|5 creatures with momentum. Even with two rains of fire, the next turn I just play the ones I held in my hand, and there's another 3-4. Impersonating Gemini's strategy is so much fun :D

204
Strategy / Re: RoL+Fractal+Hope Strategy guide!
« on: June 28, 2010, 05:45:27 pm »
@Dm: Any and every god can be impossible or a cake walk depending on their draw. You could, theoretically, even beat octane, though the probability is so low it might as well be impossible. I have no idea what you mean by "didn't." Does that mean that you "didn't" attempt the god? Draw your electrocuter? :S

Pages: 1 ... 15 16 [17] 18 19 ... 61
anything
blarg: