Ironically, dissipation field will often end up only stalling your death by bankrupting you of quanta. This happens with chaos lord, when he has plenty of mutants and cards, but every turn I destroy all his quanta with damage. It's a big tactical risk of hoping that you can get your creatures out and quinted before you have to play the field, and even then you're hoping that your opponent doesn't overpower your quanta generation with damage.
For this reason I prefer permafrost, bone wall, hope, and gravity shield, since they can all completely shut down your opponent and can be played as early as necessary. With bonewall a RoF will help a lot, but with a diss field, playing it early will deny you any substantial quanta against false gods.
Since you're using the same combo as other decks, I'm interested to see how your deck stacks up. Other decks rely on getting a shield+combo out early (RoF+bone wall+graveyard+fallen druids to mutate skeletons, for example), whereas yours simply can't, since you won't be able to generate enough quanta quickly enough to play your cards before your opponent stacks up the damage and breaks through your shield, meanwhile resetting your quanta.
Interesting concept, but I don't think it would be very practical in practice, especially if you're using the standard rainbow concept which requires steady quanta generation (for FFQ, otyugh, AND druid, FFQ and druid both using life, to boot).
I recommend you go the graveyard+druid+otyugh route, since then you won't have FFQ and druid competing for life quanta, one less creature to have to immortalize, and you'll be able to play several otyughs/graveyards, giving you a better chance to draw an otyugh and quintessence, which by themselves can dominate most false gods.
there's one HUGE problem with your deck. No healing. The only possible source of which can be found through stealing an empathetic bond. Therefore, you'll have no way to slow down the early rush, and thus will be forced to play your shield, which will make it impossible for you to generate any quanta.
In short, you have to stall long enough to set up a combo before using diss field, especially in a small rainbow, and without any healing or other shields, that's pretty much impossible here.
Nice concept, but I'm very dubious as to its practicality. I'd recommend building something more traditional and based off of existing decks which use bonds or shards for healing, perm frost shield, bone wall, or hope (in rol-hope decks) for shields, butterfly effect or pulverizer for perm control, and graveyard or FFQ for creature generation for mutation fodder.
I recommend graveyards+otyughs over FFQ to avoid competing with the druid for
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
and butterfly effect over pulverizor to avoid competing with otyughs for
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
.