Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - finkel (727)

Pages: 1 ... 13 14 [15] 16 17 ... 61
169
Strategy / Re: RoL+Fractal+Hope Strategy guide!
« on: July 12, 2010, 03:36:29 am »
I just beat rainbow 3/3 times playing him today. It's just a matter of getting lucky and keeping your electrocuter long enough to zap the really scary forest spirits and then dragon-spamming him.

170
Dark Matter / Re: Oracle
« on: July 11, 2010, 11:35:03 pm »
I'm skeptical. Sure, you can lobotomize his nymphs, but I'm still worried that all those black holes might stall you long enough to prevent you from getting out your dragons and still being able to link shields. Maybe, maybe...probably not the best counter deck, though :\

171
9 days left? Wheee, thinking, here I come.

172
Strategy / Re: RoL+Fractal+Hope Strategy guide!
« on: July 09, 2010, 02:08:52 am »
He's more like unreasonably easy (wait, what?), since you can't lobotomize his creatures since he'll steal your electrocuter, and they'll grow over your Hope shield, so you have to just fractal your rays twice and hope that by the time your dragon spam gets going he hasn't bashed you to death yet (oh yeah, and he'll destroy all your shards, so the clock's really ticking).

length is an issue, especially with my slow computer, all those hourglasses, creature growth, etc. etc. takes a long time.

173
Air / Re: Wings | Wings
« on: July 09, 2010, 01:59:55 am »
@bluepriest: Except if your opponent has lots of spiders that you can't get rid of, and he webs all your creatures, he has access to 30 turns of near-invincibility (except spells and weapon), so I'd rather it be more like bonewall than dim shield, if it were different at all.

174
Competitions / Re: Voting: Elements Cards Flavor Text
« on: July 09, 2010, 01:57:06 am »
oh hey, being clever might work out for me after all! (anybody catch the reference?)
teehee, the "this is why we can't have nice things" is pretty good too. I've heard that phrase uttered several times before, but all by one person, so I didn't know it was an actual thing

175
Humor / Re: Worst combo EVER
« on: July 09, 2010, 01:48:38 am »
in pvp, I've witnessed the following:

-opponent adrenaline a poisoned creature
-opponent use freeze/basilisk blood on my adrenalined frog instead of the relaxed one (otherwise identical)
-opponent freeze/snipe/BB one of my creatures, and then rewind it that same turn
-opponent continues to play (super)novas without using the quanta produced even after I play 2-3 black holes.
-opponent buffs his creatures while I have sundial out
-opponent plays malignant cell on one of my frogs while I have empathetic bonds out, and he has no shield. I won with an EM after trailing by well over 50 health.
-opponent plays 1 unstable gas a turn, and I steal one unstable gas a turn. He plays 6 over the course of the game, and I match every one with a steal. They don't call it learning from EXPERIENCE for nothing, dude.
-I play wings. opponent fractals frog instead of cockratice.

176
Competitions / Re: Voting: Elements Cards Flavor Text
« on: July 08, 2010, 02:33:30 am »
6, 13, 35
I'm a sucker for humor. I gave Smuglapse karma for his card because I enjoyed it so much, and I thought of a slightly less blatant version of 35 myself, and, well, I rather like mine ^_^

177
Card Ideas and Art / Re: Fling|Bombard
« on: July 06, 2010, 04:54:18 am »
@hara: or just dive a wyrm, PU it, dive it again, then fling.
Attack:
5. Next turn, Dive. 10. PU. 10. Next turn, dive PUd copy. 20. Fling. 40. Or PU the second dived, PUd copy, and fling that.

First version: 75 damage.
Second version: 95 damage.

Me likee. A lot.

This would make PU-wyrm-dive much more viable

*WARNING TO NAIVE PEOPLE:* Dive abuse isn't as viable as it once was, since now the attack resets after dive+PU abuse after 2 turns (last I checked).

178
Strategy / Re: RoL+Fractal+Hope Strategy guide!
« on: July 06, 2010, 03:11:26 am »
@Selen: I categorize somewhat differently, based on actual difficulty. Difficulty for me is how easy it is to defeat a god. This is a direct reflection of how frustrating or difficult it is to defeat a god. Fire queen and osiris, for example, are both insanely easy provided you get your electrocuter early enough. If you don't, you have no chance against osiris (not difficult, just unfortunate) and fire queen becomes more difficult but by all means beatable.

179
Deck Help / Re: Quantum protection deck - Help
« on: July 04, 2010, 09:59:18 pm »
Ironically, dissipation field will often end up only stalling your death by bankrupting you of quanta. This happens with chaos lord, when he has plenty of mutants and cards, but every turn I destroy all his quanta with damage. It's a big tactical risk of hoping that you can get your creatures out and quinted before you have to play the field, and even then you're hoping that your opponent doesn't overpower your quanta generation with damage.

For this reason I prefer permafrost, bone wall, hope, and gravity shield, since they can all completely shut down your opponent and can be played as early as necessary. With bonewall a RoF will help a lot, but with a diss field, playing it early will deny you any substantial quanta against false gods.

Since you're using the same combo as other decks, I'm interested to see how your deck stacks up. Other decks rely on getting a shield+combo out early (RoF+bone wall+graveyard+fallen druids to mutate skeletons, for example), whereas yours simply can't, since you won't be able to generate enough quanta quickly enough to play your cards before your opponent stacks up the damage and breaks through your shield, meanwhile resetting your quanta.

Interesting concept, but I don't think it would be very practical in practice, especially if you're using the standard rainbow concept which requires steady quanta generation (for FFQ, otyugh, AND druid, FFQ and druid both using life, to boot).

I recommend you go the graveyard+druid+otyugh route, since then you won't have FFQ and druid competing for life quanta, one less creature to have to immortalize, and you'll be able to play several otyughs/graveyards, giving you a better chance to draw an otyugh and quintessence, which by themselves can dominate most false gods.

there's one HUGE problem with your deck. No healing. The only possible source of which can be found through stealing an empathetic bond. Therefore, you'll have no way to slow down the early rush, and thus will be forced to play your shield, which will make it impossible for you to generate any quanta.

In short, you have to stall long enough to set up a combo before using diss field, especially in a small rainbow, and without any healing or other shields, that's pretty much impossible here.

Nice concept, but I'm very dubious as to its practicality. I'd recommend building something more traditional and based off of existing decks which use bonds or shards for healing, perm frost shield, bone wall, or hope (in rol-hope decks) for shields, butterfly effect or pulverizer for perm control, and graveyard or FFQ for creature generation for mutation fodder.

I recommend graveyards+otyughs over FFQ to avoid competing with the druid for :life and butterfly effect over pulverizor to avoid competing with otyughs for :gravity.

180
Game Suggestions and Feedback / Re: [POLL] Nymph Exchange?
« on: July 04, 2010, 06:43:05 pm »
like I said, numbers are just a rough estimate/concept, in no way thought-out.

Pages: 1 ... 13 14 [15] 16 17 ... 61
anything
blarg: