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Messages - fede91 (48)

Pages: 1 2 3 [4]
37
Forge Archive / Re: Chaos pact
« on: November 10, 2011, 09:59:14 am »
The time seems still a bit OP.
night pact can be really stupid.. If you fractal a death or darkness creature every copy will give +1/+1 to every other.
Thanks!  I agree with you about night pact, I will modify it. Why do you think chronos pact is still OP? Also with modifies (lasts 4 turns)?

38
Forge Archive / Re: Chaos pact
« on: November 10, 2011, 09:42:49 am »
Oh yeah I didn't think about it but it is actually a good idea. Very good idea !
Thanks! and what about the other pacts (modified as I have written before)?

39
Forge Archive / Re: Chaos pact
« on: November 10, 2011, 09:20:31 am »
I don't think this type of cards will be ever playable just because fractal exist. it make this way too OP
and if the Chaos pact lasts 4 (or 5) turns? I think I could do the same with Chronos pact, Arctic pact. Death pact could last 3 and 4 turns.
This reduces card advantage, and you cannot fractal so many times (usually not more than two).

40
Card Ideas and Art / Re: Death pact
« on: November 10, 2011, 09:14:40 am »
Seems way too OP. Soul Catcher, Fractal, Virus, Spam.
and if it is 1 poison and 2 poison upped? It could last "only" 3 turns. 

41
Forge Archive / Re: Chaos pact
« on: November 10, 2011, 08:55:23 am »
I'dd say the upgraded version is a bit expensive on  :entropy
actually the ammount of :entropy required is quit resonable comppaired to the effect of the card
True, and remember that  :entropy can summon Micro Abominations and Lycanthropes/Werewolves for a quite low cost... So this is like a lot of Chaos Seed/Chaos Power. Anyways, it may be too slow, and the targetting system... IDK if it can be implemented, nor I understand how you mean it to work. I guess you mean it's as you have just clicked the Chaos Seed/Chaos Power card, so you have the "cancel" button there, but you should explain it better.
PS: it needs something to do when it stacks, maybe even make it stackable, since it's not cheap at all...
Yes, ability activation is like you have just played chaos seed (power). Aslo in Chronos pact and Arctic pact is the same. I think that pacts cannot be stackable, because there will be problems with implementation: you cannot activate more than one spell (in this case chaos seed) at the same time. UP version could cost  6 :entropy , I think.

42
Forge Archive / Re: Chronos Pact
« on: November 10, 2011, 08:51:24 am »
No. This allows to negate decking out so much easier. No more Eternity needed, Just play a photon and bam. It's on top of your deck. I like the idea of the Pact cards but they seem a bit over powered and not entirely fitting. A simple Fractal would wreak havoc.
and if chronos pact has a lasting time of 4 turns? It prevents decking out, but only for few turns. It could cost less  :time quanta, (for example, 7 :time and 5 :time ). What about this idea?

43
Crucible Archive / Arctic Pact | Arctic Pact
« on: November 09, 2011, 10:10:59 pm »
NAME:
Arctic Pact
ELEMENT:
Water
COST:
7 :water
TYPE:
Permanent
ATK|HP:
TEXT:
Pact: whenever you play a creature from hand, you can freeze it and freeze a creature. Lasts 3 turns.
NAME:
Arctic Pact
ELEMENT:
Water
COST:
7 :water
TYPE:
Permanent
ATK|HP:
TEXT:
Pact: whenever you play a creature from hand, you can freeze it and congeal a creature. Lasts 3 turns.
ART:
http://www.sxc.hu/photo/1366864
IDEA:
Fede91, zerokooelr91
NOTES:
Pact: if you have an other pact into play, when you play Arctic Pact, previous pact is destroyed. If a pact is stolen or destroyed by opponent, you lose 15 HP's. Stealing doesn't restart turns countdown. So obviously Arctic Pact isn't stackable (you can't have two Pacts in play). When you play a creature, you must decide in that time if you want to freeze your creature and freeze (congeal) an other creature: if you decide to don't freeze (congeal) anything, Arctic pact's ability doesn't activate. First you freeze your creature, then you freeze (congeal) an other creature. If there are only untargetable creatures, the ability doesn't activate: if the creature you have played is immaterial (or enters burrowed), you cannot freeze it and Arctic Pact doesn't activate. See other pacts here:
Chronos Pact (http://elementscommunity.org/forum/index.php/topic,33524.0.html)
Death Pact (http://elementscommunity.org/forum/index.php/topic,33527.0.html)
Stormy Pact (http://elementscommunity.org/forum/index.php/topic,34024.0.html)
Druidic Pact (http://elementscommunity.org/forum/index.php/topic,33532.0.html)
Chaotic Pact (http://elementscommunity.org/forum/index.php/topic,33526.0.html)
SERIES:

44
Card Ideas and Art / Druidic pact | Druidic pact
« on: November 09, 2011, 10:00:02 pm »
NAME:
Druidic pact
ELEMENT:
Life
COST:
6 :life
TYPE:
Spell
ATK|HP:
TEXT:
Until the end of this turn, whenever you play a creature from your hand, heal yourself up to 10 HP's.
NAME:
Druidic pact
ELEMENT:
Life
COST:
6 :life
TYPE:
Permanent
ATK|HP:
TEXT:
Whenever you play a creature card from your hand, heal yourself up to 10 HP's. Lasts 4 turns. Drains all  :life quanta.
ART:
http://www.sxc.hu/photo/195604
IDEA:
fede91, zerokooelr91
NOTES:
Druidic Pact isn't stackable (if you have two Druidic pacts into play, only one will activate the ability). Drains  :life quanta only if played, not every time you play a creature. If you have an other pact into play, when you play Druidic pact, previous pact is destroyed. Stealing doesn't restart turns countdown. (Work in progress on this pact)
SERIES:
Pact
http://elementscommunity.org/forum/index.php/topic,33524.0.html (http://elementscommunity.org/forum/index.php/topic,33524.0.html)
http://elementscommunity.org/forum/index.php/topic,33526.0.html (http://elementscommunity.org/forum/index.php/topic,33526.0.html)
http://elementscommunity.org/forum/index.php/topic,33527.0.html (http://elementscommunity.org/forum/index.php/topic,33527.0.html)
http://elementscommunity.org/forum/index.php/topic,33529.0.html (http://elementscommunity.org/forum/index.php/topic,33529.0.html)
http://elementscommunity.org/forum/index.php/topic,33533.0.html (http://elementscommunity.org/forum/index.php/topic,33533.0.html)


45
Card Ideas and Art / Night pact | Night pact
« on: November 09, 2011, 09:46:50 pm »
NAME:
Night pact
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Spell
ATK|HP:
TEXT:
Until the end of this turn, whenever you play a creature from hand, give +1/+1 to all death and darkness creatures.
NAME:
Night pact
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Permanent
ATK|HP:
TEXT:
Whenever a player plays a creature from hand, give +2/+1 to all death and darkness creatures. Lasts 1 turn.
ART:
http://www.sxc.hu
IDEA:
Fede91, Zerokooelr91
NOTES:
Night Pact isn't stackable (if you have two Chaos pacts into play, only one will activate the ability). If the two players have both one Night pact UP, whenever one of them plays a creature, all death and darkness creatures take +4/+2. The creature you have just played is targetable by Night Pact's ability. If there are only untargetable creatures, the ability doesn't activate. +1/+1 (or +2/+1) is permanent: at the end of the turn (or, if upgraded, if destroyed), creatures don't lose their +x/+x. If stolen (only upgraded), turns countdown restarts.
SERIES:
Pact
http://elementscommunity.org/forum/index.php/topic,33526.0.html (http://elementscommunity.org/forum/index.php/topic,33526.0.html)
http://elementscommunity.org/forum/index.php/topic,33524.0.html (http://elementscommunity.org/forum/index.php/topic,33524.0.html)
http://elementscommunity.org/forum/index.php/topic,33527.0.html (http://elementscommunity.org/forum/index.php/topic,33527.0.html)
http://elementscommunity.org/forum/index.php/topic,33532.0.html (http://elementscommunity.org/forum/index.php/topic,33532.0.html)
http://elementscommunity.org/forum/index.php/topic,33533.0.html (http://elementscommunity.org/forum/index.php/topic,33533.0.html)

46
Card Ideas and Art / Death pact | Death pact
« on: November 09, 2011, 09:26:19 pm »
NAME:
Death Pact
ELEMENT:
Death
COST:
8 :death
TYPE:
Permanent
ATK|HP:
TEXT:
Pact: whenever a player plays a creature from his hand, it becomes undead. Lasts 3 turns.
NAME:
Death pact
ELEMENT:
Death
COST:
6 :death
TYPE:
Permanent
ATK|HP:
TEXT:
Pact: whenever a player plays a creature from his hand, it becomes undead. Lasts 3 turns.
ART:
http://www.sxc.hu/photo/1102181
IDEA:
Fede91, Zerokooelr91
NOTES:
The passive skill "undead" deletes previous creature's passive abilities. So creatures that enter in play are similars to skeletons for reverse time|rewind, boneyard|graveyard. Works on immaterial creatures.
Pact: if you have an other pact into play, when you play Death Pact, previous pact is destroyed. If a pact is stolen or destroyed by opponent, you lose 15 HP's. Stealing doesn't restart turns countdown. So obviously Death Pact isn't stackable (you can't have two Pacts in play) See other pacts here:
Chronos Pact (http://elementscommunity.org/forum/index.php/topic,33524.0.html)
Arctic Pact (http://elementscommunity.org/forum/index.php/topic,33533.0.html)
Stormy Pact (http://elementscommunity.org/forum/index.php/topic,34024.0.html)
Druidic Pact (http://elementscommunity.org/forum/index.php/topic,33532.0.html)
Chaotic Pact (http://elementscommunity.org/forum/index.php/topic,33526.0.html)

SERIES:

47
Forge Archive / Chaotic Pact | Chaotic Pact
« on: November 09, 2011, 09:17:55 pm »
NAME:
Chaotic Pact
ELEMENT:
Entropy
COST:
6 :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
Pact: whenever you play a creature from hand, you can chaos seed 1 specific and 1 random target. Lasts 3 turns.
NAME:
Chaotic Pact
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
Pact: whenever you play a creature from hand, you can chaos seed 1 specific and 1 random target. Lasts 3 turns.
ART:
http://www.sxc.hu/photo/1045095
IDEA:
Fede91, Zerokooelr91
NOTES:
Pact: if you have an other pact into play, when you play Chaotic Pact, previous pact is destroyed. If a pact is stolen or destroyed by opponent, you lose 15 HP's. Stealing doesn't restart turns countdown. So obviously Chaotic Pact isn't stackable you can't have two Pacts in play). When you play a creature, you must decide in that time if you want to chaos seed a creature: if you decide to don't chaos seed anything, Chaotic Pact's ability doesn't activate. If you decide to chaos seed a creature, you cannot stop the random chaos seed. First you choose the specific target, then a random target will be chaos seed. The creature you have just played is targetable by Chaotic Pact's ability. If there are only untargetable creatures, the ability doesn't activate. See other pacts here:
Chronos Pact (http://elementscommunity.org/forum/index.php/topic,33524.0.html)
Death Pact (http://elementscommunity.org/forum/index.php/topic,33527.0.html)
Stormy Pact (http://elementscommunity.org/forum/index.php/topic,34024.0.html)
Druidic Pact (http://elementscommunity.org/forum/index.php/topic,33532.0.html)
Arctic Pact (http://elementscommunity.org/forum/index.php/topic,33533.0.html)
SERIES:

48
Forge Archive / Chronos Pact | Chronos Pact
« on: November 09, 2011, 09:10:43 pm »
NAME:
Chronos Pact
ELEMENT:
Time
COST:
7 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Pact: whenever you play a creature from hand, it's delayed. You can reverse time a creature. Lasts 3 turns.
NAME:
Chronos Pact
ELEMENT:
Time
COST:
6 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Pact: whenever you play a creature from hand, it's delayed. You can reverse time a creature. Lasts 3 turns.
ART:
http://www.sxc.hu/photo/1300798
IDEA:
Fede91, Zerokooelr91
NOTES:
Pact: if you have an other pact into play, when you play Chronos pact previous pact is destroyed. If a pact is stolen or destroyed by opponent, you lose 15 HP's. Stealing doesn't restart turns countdown. So obviously Chronos Pact isn't stackable (you can't have two pacts in play!). Creature you have just played is delayed (even if immaterial) in each case. Delay is like Procrastination delay, lasts 1 turn. You must decide when you play your creature if you want to reverse time a creature: if you decide to don't reverse time anything, you cannot change idea, but creature you have just played is delayed. If there are only untargetable creatures, the ability doesn't activate.
See other pacts here:
Chaotic Pact (http://elementscommunity.org/forum/index.php/topic,33526.0.html)
Death Pact (http://elementscommunity.org/forum/index.php/topic,33527.0.html)
Stormy Pact (http://elementscommunity.org/forum/index.php/topic,34024.0.html)
Druidic Pact (http://elementscommunity.org/forum/index.php/topic,33532.0.html)
Arctic Pact (http://elementscommunity.org/forum/index.php/topic,33533.0.html)
Old Chronos Pact version here
SERIES:

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