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Card Ideas and Art / Re: Battlefield Golem | Frontlines Golem
« on: March 12, 2011, 08:27:17 am »
Made the description less wordy. Thanks again.
Here is my reasoning behind the attack|health gain. I envisioned this card being used in two different kinds of decks.
The first type of deck would be where this card was used only to take out any potential weapons and shields the opponent might have and the main source of damage would come from other cards. He's extremely squishy when he first comes out in order to give the opponent the chance to save their shields/weapons if they can. In this scenario the ability will probably only get used once or twice if at all as the opponent wouldn't want to keep feeding it shields and weapons or may not even have any in their deck. In this type of deck he would never get very powerful.
The second type of deck I imagined was where you fed the creature your own weapons and shields so that the creature becomes your main source of damage. Kind of like an alternate version of a Flying Weapons deck. So I'd like for the attack | health gain be set at something that would make this feasible. I had considered maybe +4 attack for absorbing a weapon and +4 health for absorbing a shield but thought that might be too confusing.
I guess I'll put up a poll and see what people think is the most balanced. Thanks for the comments everyone!
Here is my reasoning behind the attack|health gain. I envisioned this card being used in two different kinds of decks.
The first type of deck would be where this card was used only to take out any potential weapons and shields the opponent might have and the main source of damage would come from other cards. He's extremely squishy when he first comes out in order to give the opponent the chance to save their shields/weapons if they can. In this scenario the ability will probably only get used once or twice if at all as the opponent wouldn't want to keep feeding it shields and weapons or may not even have any in their deck. In this type of deck he would never get very powerful.
The second type of deck I imagined was where you fed the creature your own weapons and shields so that the creature becomes your main source of damage. Kind of like an alternate version of a Flying Weapons deck. So I'd like for the attack | health gain be set at something that would make this feasible. I had considered maybe +4 attack for absorbing a weapon and +4 health for absorbing a shield but thought that might be too confusing.
I guess I'll put up a poll and see what people think is the most balanced. Thanks for the comments everyone!