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Messages - eirwen (18)

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1
Patch Notes and Development News / Re: Elements 1.25
« on: August 16, 2010, 11:20:08 pm »
ooooh.  like the new pillars for the quantum towers.

2
Life / Re: Adrenaline / Epinephrine
« on: August 16, 2010, 04:19:37 pm »
So I won a Green Nymph (been waiting for this day ^_^  And my second nymph too!!) and I didn't realize that having adrenaline on a creature will help it's delayed/frozen status dissappear too and COUNT as life points if you have empathic bonds each time it attacks.  I'm absolutely loving my deck with the addition of my green nymph ^_^

3
Patch Notes and Development News / Re: Elements 1.25
« on: August 16, 2010, 04:15:55 pm »
After more thought the only thing that I cannot wrap my head around is a poison creature in a life deck.  It just seems so... counter to what the deck is supposed to represent.  :\

4
Patch Notes and Development News / Re: Elements 1.25
« on: August 12, 2010, 04:31:47 am »
Wonderful update ^_^  For a sec i thought cards got swapped out.  I LOVE the new graphics :D

5
Man I've only ever won two cards and I've been spinning the oracle every day for at least 4-5 months now.

But I'm still happy that the second time I won a card it was a nymph.  Maybe I'll win another soon LOL

6
Got my first nymph the other day ^_^  Darkness.  I"m still not sure what the puppy can do as i'm hoping for life.  but as I have been using darkness for steal I thought i'd pop it in to give it a whirl.  Hasn't come up yet though :(

7
Patch Notes and Development News / Re: Elements 1.24
« on: June 24, 2010, 04:33:16 pm »
Is the beta also working?  or is it affected by the same domain problems?

8
I have never won a card. *sniff sniff*

9
Light / Re: Hope
« on: June 19, 2010, 04:31:33 pm »
I think there should be a cap for the protection.
I suggest 2 or 3 for unupped and 3 or 4 for upped version.
And perhaps not +1 for every light producing creature, but for every second or third.
Rainbow Decks with FFQ and normal FFQ decks could become almost invincible in the late game.
This card can completely kill the FFQ god , Divine Glory and perhaps many other god decks

It would  be a good effect for the Solar Shield as well, cause the name would also fit.
The creatures produce the light to protect you.
I really have to agree with the cap.  I have a FFQ deck and use Eagles Eye as creature control.  I have no means of killing the Queens that it had out  and was good for ten turns.  I had enough heals to last me a long time.  But it was pretty much an autowin for it.  And to me that doesn't seem fair or fun.  I knew I was going to lose and no means of winning with however many turns it had left before it's sheild effects wore off.  Definitely not like disipation sheild.

10
Patch Notes and Development News / Re: Elements 1.23
« on: May 25, 2010, 03:06:06 am »
Awesome work Zanz, Love the new update ^_^

11
Issue Archive / Re: Card disappears during draw
« on: April 20, 2010, 09:09:56 pm »
Even though it wasn't a key card (just an Enchant Artifact), it still made me lose. Apparently, the game thought I still had the card, and so I needed to discard even though I had only 7 cards in my hand - not to mention I was unable to draw using Sundials or Hourglasses.
I've been having this happen to me.  I needed my empath and I had to discard it.  SO frustrating.  This bug has happened to me numerous times.  Usually I have an outline of it in my cards so that it's "there" just not usable.

12
Random, Normal and Elder / Re: A new comer!
« on: April 20, 2010, 03:58:13 am »
This is going to be a dumb question.  But the decks are set for the AIs?  That makes my win loss ratio so much more sense based on the hooooooorrid draws i've been getting as of late >_<

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