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Card Ideas and Art / Ice Maiden | Ice Maiden
« on: March 30, 2011, 09:54:47 pm »Ice Maiden | Ice Maiden
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The idea is good; must work on it though. It's fine like that but we have to define how calculate the % of luck to hitWell if you think that the smaller creatures would be closer to the ground or able to hide better they would be able to avoid the effects better. so maybe 5% per hp? That way the bigger they are the easier they are ti hit?
Well mine ideas aren't the same... mine cards are all Permanent not creature and they has a good mana cost 2/4, however because they are permanent i can eliminate the quantum cost make them FREE double quantum generator usefull in double element decks...I do believe thats why Zanz made the pends.
However can you give me a sort of list of all the cards that can be useful in the game?
Like more shields, more weapons and some failed ideas ( so my ideas can be right...)
Thanks
Since this card is a creature, I'm assuming that having multiples of these guys out would not cause the effect to stack then, correct?Ok first off this does not stack at all. I gave the Firewall example only because it deals damage. The other shield effects that trigger when a creature attacks would be affected, but any shield that is always on(like Wings) would not be affected. Also pillars/towers would not be affected at all. Pendulums would be affected as a stack tho only the switching effect from one quanta type to another. (which means that it's triggered at the end of the turn and would have a **% chance not to switch to the 2nd type of quanta.) This effect does not affect quanta production as in most cases it's a passive ability.(At least thats what I'm thinking from talks with Kael Hate over codeing for my(now old) Runes Seires.)
In either case, I don't want to say that this card is broken, but the idea of possibly disabling shields could be a cause of frustration for many people, as this might be able to bypass cards like Wings or Gravity Shield (since the defensive 'active' ability of the shield is canceled). If it does stack, then Entropy would be the most effective element for both CC and PC, as the ability to basically waste quanta for an opponent's creature could be devastating (an Otyugh being unable to eat, or a Nymph losing its chance to use its alchemy ability).
Also, how does this affect pillar and pendulum stacks? Does the entire stack just fail completely in generating quanta? Or does it only affect 75% of the pillars/pendulums within the stack itself?
Interesting concept. I quite like it. I assume it doesn't stack and has a chance to activate for each individual pillar/pendulum. Even with that, it would be too powerful quanta denial. Make sure it doesn't stop quanta and I'm fine with it.Your right it does not stop quanta production. Only the quanta type switching of the pends.
Vanilla Creatures with X|5 stats (X varies between creatures) tend to have a Cost of X quanta when unupped.Thank you Old Trees. All I can say is I'll make some changes as soon as I get another chance to be online. I hoped to keep the quanta based to make it better able to combo . How ever that may not be as good of an idea as I'd thought.
So a 3|5 creature would be worth 3 . (although it would not be a Fire creature because Fire has high attack low hp usually)
The backlash effect would need to be balanced with above average stats.
It probably should remain brittle so that the effect occurs more often.
Suggestion (mostly guesswork)
Casting Cost: 4 |3
Attack: 6|7
HP: 1
Effect: When destroyed deal controller 5 damage and all of controller's creature take 2 damage.
Notes on suggestion:
I increased the cost so it would not compete with Ash Eater
I increase the Attack to be worthy of the drawback
I simplified the drawback and decreased the severity
I do not know if my suggestion is balanced but it appears to be closer to balanced and fit the idea better for ETG.