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Messages - deepdown (166)

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73
17.5k
This is a catastrophe. How am I ever supposed to become #1 score player when you're so fast?? :(
Please don't give up Mr.10 men, as i'm really starting to loose my motivation. I'm switching between decks and AI's theese days, like crazy to keep up just a little interest, sometimes PvP (i always regret PvPing with my main acc 10score for win 200 for loss, so i use alters 80k,80k,20k scores).
And my clicking capacity is limited due to work (i'm an engineer in my "free" time), so from my experience i can grow 20k score in a week, mostly in weekends. You just have to click a bit more per week (25-30k) and you'll definetly catch me. :)
I did not installed SC2 because of clicking, but if D3 will release then -> GAME OVER.

So keep on clicking!!! Go, go, go!  ;)

74
Deck Help / Re: Speedbow [upped]
« on: November 17, 2010, 07:35:36 pm »
This is my T50 deck:
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 713 713 74f 74f 77f 77g 7ah 7ai 7dq 7gv 7k2 7n8 7n8 7q5 7q5 7t9 7t9 80iIts definetly not the fastest deck, but has a brutal winrate (imo), and a good EM rate. (hourglasses -> PC decoys, fractal -> flexibility.)

76
Patch Notes and Development News / Re: Elements 1.25
« on: November 16, 2010, 09:24:30 pm »
I realized that spark/ball lightning has became "airborne". Since yesterday, I think. That's definetly a good thing.
Spark has always been airborne :)
Really? Think i've played alot of games against AI3, and my wings always blocked the "airbrone" sparks, as i remember. Or maybe i was drunk during the whole time? Who knows...  :)
Drunk or delusional. Also, your name is awesome. Eiffel 65 ftw, and Hyperlink is arguably one of their best songs. XD
Yours too, just google it. :)) :)) :)) Also, **u **n *o ****w *******f ***********r.

77
Patch Notes and Development News / Re: Elements 1.25
« on: November 16, 2010, 06:12:55 pm »
I realized that spark/ball lightning has became "airborne". Since yesterday, I think. That's definetly a good thing.
Spark has always been airborne :)
Really? Think i've played alot of games against AI3, and my wings always blocked the "airbrone" sparks, as i remember. Or maybe i was drunk during the whole time? Who knows...  :)

78
Patch Notes and Development News / Re: Elements 1.25
« on: November 16, 2010, 09:29:51 am »
I realized that spark/ball lightning has became "airborne". Since yesterday, I think. That's definetly a good thing.   

79
Patch Notes and Development News / Re: AI improvements
« on: November 15, 2010, 06:56:18 pm »
About AI's Cremation-Phoenix habits:

Think its a well known thing that the AI won't cremate his MP's, instead it will wait for "lesser" targets. I accidentaly lobo'd a MP, and the AI cremated it immediatly. Beacuse the MP has lost the "phoenix" ability it became a "lesser", crematable target, which is exactly opposite what the MP was created for.
*guck frammary*

80
Issue Archive / Re: Non-flying Pulverizer hits through Wings [unconfirmed]
« on: November 13, 2010, 07:45:13 pm »
In any of these cases was a Titan played in the weapon slot before the Pulvy/Dagger/Electrocutor?
Yeah, you damn right again Mr.Smuglapse. I stoled the Eagle Eye before, which is "ranged", that sholud explain why the other weapon strike through. (Again the game forgot to overwite the "ranged" weapon status, I think.)

81
...everything is in the title. (I typed the pulverizer word in the search engine, but did not find any similar topic.)

(http://imageplay.net/)

Also a secondary minor thing (did not wanted to start a nu topic about it, so minor): when I fractal enemy cells and play them and mutate one of them the same turn the gained mutant will be normal mutant, will not be "cell mutant" (that with an icon on him). Next turn mutants will be cell mutatns for sure.

82
Issue Archive / Re: The big bad list of known bugs!
« on: November 08, 2010, 07:21:32 pm »
5.  Antipoison
Symptoms:  Your health remains at a constant number despite being poisoned to death repeatedly.
Causes:  If the only creature you have in play is antimattered, it attacks at the same time poison does, meaning poison sends your opponent's health down to zero just before it heals them back up to whatever the antimattered attack is. 
Heres how to dish this bug: No matter how many antimattered creature you have on your side if you can freeze/BB your first hitting creature. Seems like it takes too much time jumping to the next hit -> instawin.

Made some screenies about it:

(http://imageplay.net/) (http://imageplay.net/) (http://imageplay.net/)
(After the freeze the game ended -> tested it many times.) Also during the testing sometimes the bug did not happened, I just won the game without any trickery.(weird)

83
Forum Archive / Re: Post Unconfirmed Bugs Here!
« on: November 07, 2010, 11:04:44 am »
@EvaRia: I'm not sure if it has been mentioned before: druidic/jade staff heals via passive regen ability under stasis (not sure about freeze) effect. (Can be easily reproduced.)
Again, it is so minor that I really don't want to start a new topic about it.

Think its just like that the devourer still sucked quanta under BB, but is has been corrected couple of months ago...

84
False Gods / Re: Most humiliating FG defeats
« on: November 07, 2010, 07:00:08 am »
Btw, heres the deck i used, if anyone cares:
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u8 749 74a 74d 77i 77i 77s 77s 78q 78q 78q 78q 7k0 7q5 7q5 7q5 7q5 7q8 7qd 7tg 7tg 7tg 80h 80h 80h
i always do deeps
<3 all your decks and cant wait to see more
(only have 1 auburn at the moment, so i swapped 1 purple for the 2nd...doesnt work as good though)
But you can easily drop in a nymph tears for 6 :water since no other  :water usage. (Remember earth pendulms) Maybe thats even more effective.

Edit: nymph tears will always produce from pendulums the base colour nymph even in the mark swap period.

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blarg: