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Messages - deadsteve (20)

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1
Rainbow Decks / Re: Feral Destroyer
« on: February 18, 2011, 04:04:10 pm »
thanks again all it now kills around 80% of FG's!

2
Deck Help / Re: Infective Catapult
« on: February 17, 2011, 06:00:25 pm »
Nice deck!
As pikachufan2164 said remove the dragon and shadows as they does almost nothing for the deck except heal you a little.
When i tested it I found it worked well except for i kept on running out of death quanta and so lost the doll way too soon!
Try adding at least 1 more death pendulum and see where it goes!

3
Rainbow Decks / Re: Feral Destroyer
« on: February 17, 2011, 05:23:22 pm »
The fireflies will create some of the fire quanta you need,
If you want to use this deck I propose you use an Entropy mark. (to pay for this many AM's)
Also I would swap two diamond shields for a permafrost shield (better damage reduction in the long run).

With a deck this big I'd throw in at least 3 hourglasses, a time mark and maybe a weapon of some sort (Pulverizer/Eternity/Owl's Eye).

My changes:
- 2 Lightning Storm (bit weak except vs Eternal Phoenix)
- 3 Diamond Shield (there are better shields)
- 1 Elite Queen (3 is to much)
- 1 Quintessence (5 is alot, and destroyers do enough damage anyway)
- 2 Feral Bonds (not enough creatures to make the best of it, you got SoG's + AM)
+ 3 Hourglasses (speed it up!)
+ 2 Permafrost Shield (to use water quanta and it's a great shield)
+ 1 Eternity (creature control)
+ 1 Pulverizer (permanent control)
+ 1 Mirror Shield (to counter Decay and Octane)
+ 1 Spine Carapce (not that needed but getting a shield out fast is important, this could save your ass :D)

ha yeah!

thanks for the advice it looks great, I'll put that in and see how it goes!

4
Rainbow Decks / Feral Destroyer
« on: February 17, 2011, 04:37:22 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

I decided to come up with new decks on trainer for a day and started with a random element.
Things expanded and I found myself with a 40 to 50% win ratio (around that as I don't have numbers) for FG's
Here it is:
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u7 6u7 6u7 6u7 6u7 77c 77c 77c 7am 7am 7ba 7ba 7ba 7ba 7ba 7ba 7dq 7dq 7dq 7dq 7n1 7n1 7n1 7n3 7n3 7n3 80h 80h 80h 80h 80h 8po


It is very successful with AI5/FG and has been fun to create and play!
Sit back and enjoy..

Of course any help or criticism is welcome!

Gl and Hf!

5
General Discussion / Re: What do you do for fun (in game)?
« on: February 17, 2011, 10:00:04 am »
I just go crazy and make a deck up on the spot then test it out on PvP1 or AI3!

6
Introduce Yourself / Re: im new...sorta
« on: February 17, 2011, 09:52:45 am »
hey!!Welcome to the forums!
have a great time and gl!

7
Deck Help / Re: Voodoo Wall
« on: February 16, 2011, 11:07:17 am »
I have been trying to make a deck like this and it is very good.
The main problem for me was i ran  out of cards way to soon!
I would maybe try a mark of darkness and a few less pillars as this deck is cheap to use in battle.
Gl and Hf!!

8
Deck Help / Re: Mono-time scarab spammer
« on: February 16, 2011, 11:01:05 am »
Just a suggestion you could try out in the trainer:
see if you can find a good deck out of fractuls and scarabs and cut the pharoahs out completely so that your creature production isnt coming from on the field.I did have a deck like(ish) that once but never finished it!
have fun|!!

9
Deck Help / Re: Shining Virus
« on: February 16, 2011, 10:54:09 am »
You could try a mark of death and a couple (1 or 2) soul catchers and cut out a light shield or 2. Also maybe add a couple of luciferine and/or rays of light.
hope it helps!

10
Deck Help / Re: Fractal Phase Spiders... Feedback Plz!
« on: February 12, 2011, 05:32:17 pm »
you could try a whole different look on it and make a tactic based aroung fractuling scarabs? sort of like
time mark/aether mark
6scarabs
5/4fractuls
14pendulems/7aether pillars and 7time pillars
2/3 phase shields
2/3 procrastinations
???
ultmate creature control?
otherwise experiment with numbers of spiders or adding/taking away other cards

11
Deck Help / Re: Parallel Dissipation(only tested in AI5 and PvP)
« on: February 08, 2011, 04:55:24 pm »
sweet thnx guys

12
Deck Help / Parallel Dissipation(only tested in AI5 and PvP)
« on: February 07, 2011, 04:59:14 pm »
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vg 4vn 4vn 4vn 4vp 4vp 4vp 61r 61r 61r
I found a deck on wiki-elements made up of 54amethyst pillar and 6 dissipation shields. It worked well but was
1.A little boring(no offence to the maker)
2.Took to long.

So i thought I'd modify it a little and see how it went.It will easily grind AI5 and a few PvP and i would like a few improvement pointson it e.g. adding a few butterflies

Thanks a lot
Deadsteve

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