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Messages - davidy22 (169)

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73
Putting a lot of cards into the game at once from the Forge and Armory has been suggested. However each card takes time to code and Zanz has not done something like that yet.

The Idea Factory does have a project where we are highlighting cards from the Community that we think are of the top quality. (project still in development) However we have no influence over what Zanz does.
Does Zanzarino know what a class is? Cards take that long to code?

I saw your highlight topic. Some of the cards I wouldn't have included - the harpy isn't particularly innovative. It's also lacking all the best card ideas too; mine.

74
Crucible Archive / Re: Unladen Swallow | Unladen Swallow
« on: July 26, 2011, 03:53:42 am »
The whole African, European, and Unladen Swallow thing... why does it really matter this much?  The name is fine.
We're making each other laugh.

If you knew the reference, you would laugh too.

75
Could that effect be replicated by pushing through cards in the armory and forge and putting a large number of them into the game? It would definitely shake the metagame a bit, and add plenty of new novel mechanics in the process.

76
Crucible Archive / Re: Unladen Swallow | Unladen Swallow
« on: July 26, 2011, 12:17:16 am »
Also, might I suggest that they be African Swallow | European Swallow (or vice versa) with no difference between the two?
African swallow should not return to your hand since they are not migratory
They do not migrate in the typical sense, but they do travel long distances to find food. They are also very proficient at avoiding predation, akin to hiding in your hand.

77
Card Ideas and Art / Re: Maiden | Princess
« on: July 25, 2011, 11:26:08 pm »
The ability could be interpreted differently, to a different effect.

The unupgraded one should also require light quanta. A compulsory duo makes for some bad draws. Lower the cost of the upgraded one too.

78
Crucible Archive / Re: Unladen Swallow | Unladen Swallow
« on: July 25, 2011, 11:13:39 pm »
I believe you will find that the airspeed velocities of an African and European swallow to be different, calculable by body mass and aerodynamic potential.
From what I understand there is much debate on the matter and theory suggests that that may well be the case but there is no conclusive evidence showing any difference between the two.
Although there is debate on the subject, I would believe anatomical differences and variation in diet and habitat would cause different airspeed velocities; the african swallow in particular, as the vast landscapes it lives in would necessitate large amounts of migration.

79
Card Art / Re: Hey look it's Otyugh
« on: July 25, 2011, 11:11:38 pm »
I did really like the idea of some "arena only" art, arena I think needs something to keep the masses returning as new cards are a bit far off.
Instead of waving a shiny prize at them to make the masses come back, why not make the game better? Less grinding, more fun.

Make the Otyugh eat something!

80
Card Art / Re: Hey look it's Otyugh
« on: July 25, 2011, 11:11:48 am »
It looks like it's just posing for a camera.


Make it eat something.

81
Crucible Archive / Re: Unladen Swallow | Unladen Swallow
« on: July 25, 2011, 10:53:30 am »
And there's no chance of a bug not being listed in a list compiled by a human being. Of course.


Could we talk about my card?

82
Crucible Archive / Re: Uoraglestom | Uoraglestom
« on: July 25, 2011, 10:51:35 am »
Great idea. Another gimmick card for decks to pack.

Bump the cost to 2, the ability makes it worth a bit more than just a normal 1/1 creature.

How do you pronounce that?

83
Crucible Archive / Re: Unladen Swallow | Unladen Swallow
« on: July 25, 2011, 08:16:43 am »
it isn't expressed very well then imo
and if the effect was undesirable zanz would have remove it by now I would think
http://elementscommunity.org/forum/index.php/topic,13728.0.html

There is no such thing as bug-free software.

84
Crucible Archive / Re: Unladen Swallow | Unladen Swallow
« on: July 25, 2011, 07:57:02 am »
like being able to affect weapons with freeze and stasis via the voodoo doll (I guess this is more of general misunderstanding of newer players)
or it's damage effect when PU'd
The first one is written on the card.


The second one is a glitch, caused by the game recording the history of each card.

Unexplained side effects are wholly undesirable.

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anything
blarg: