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Messages - davidy22 (169)

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49
Crucible Archive / Re: Unladen Swallow | Unladen Swallow
« on: July 29, 2011, 10:32:49 am »
OH NOES.

The TOO WEAK NUB option is totting up.

Added more damage.

50
All the tournaments pack upgraded cards too, meaning I can't compete without difficulty.
3/4 of the tournaments ban upgraded cards, btw.
Hey, that's pretty convenient. Thanks!

Wait, what's the upgrading there for then?

51
Crucible Archive / Re: Unladen Swallow | Unladen Swallow
« on: July 29, 2011, 09:28:37 am »
CURATOR COMMENT
-Replace the slash or "/" symbol in the ATK|HP section with a 'pipe' or divider symbol, "|", to separate the ATK & HP values.

Cute art. :P

While I have mixed feelings about cards that may prevent deckout (aside from Eternity), I suppose it doesn't hurt to have a few options outside of :time to stay in the game for longer periods. (No pun intended)
DUN.

I really intended for this card to be that card you pull out when your opponent starts getting control-happy. The deckout avoidance is a bonus.

52
Game Suggestions and Feedback / Re: False God Music
« on: July 29, 2011, 08:59:11 am »
http://www.jamendo.com/en/

CC-BY-SA. So long as we name the creators, it's okay to use their work.

53
Tech Talk / Re: Java
« on: July 29, 2011, 08:56:32 am »
Pastebin (http://pastebin.com/ (http://pastebin.com/)) proves to be really useful when you need to fling large walls of text around online.

Because I am essentially illiterate in programming languages, no comments on the programs from me. But I do hear that double > float.
Not necessarily. Double precision integers take up twice as much space as normal floating point integers. The language will sometimes not have a discrepancy, and have only one option for a floating point variable. Python, my favourite programming language, uses duck typing- you don't declare the data type of a variable. Instead, the interpreter makes the assumption that the string you just entered is a string, the integer you just entered is an integer and the decimal you entered is a floating point integer. It does result in python programs running slightly slower than others, but the ease of use is awesome.

54
Tech Talk / Re: Java
« on: July 29, 2011, 05:29:07 am »
There are keyboard events for button down and button up, meaning you can have events trigger when it is pressed or not. As for sharing code, I don't think I have any games simple enough to share in 2 classes. Also most of my games involves pictures which cant really be sent over the forums. At least that i know
You can put them all in a .zip file and attach them to your post. Max size 5mb.

Button up? That's way better than my idea. Didn't come to mind, these fancy new libraries you people have.

Java 7 SE has been released. It has shiny new features and a few bugfixes.

55
Tech Talk / Re: Java
« on: July 29, 2011, 04:48:10 am »
The following text comes from the scribble pad in my text editor, where I wrote down my thoughts as I read your code.

Quote
HOLY****POWERUPS.

Isn't the ball in pong square? Ah well, modern technolgy does make a round ball feasible.

Comments! You were taught well, I can never be bothered to comment my own code. I wish that gremlin on my shoulder would do my comments for me.

You could pare out an if...else clause at the coloryellow bit. Assign an RGB value to the thing instead, RGB being specified by three floating point variables in Color(R,G,B)
Proccess heavy vs data heavy. bleh.

Wait, nevermind. That colour change is for powerups? I want psychedelic pink.

Maybe change the required points to win to a variable? add a settings menu too.

FUUUUUUUUU. MAXIMUM LINE LENGTH OF 79 CHARACTERS.
That's alot of indents.

For your keypress problem, try a frame-by frame system of rendering and checking. Have a loop that executes indefinitely, which checks to see if the player has a button held down in each iteration. The AI also acts on a frame-by-frame basis, moving a little bit in each frame. I would suggest 30fps, with a move rate of 3 pixels, which would result in about 3 seconds for the paddle to traverse from one side of the screen to the other. Put everything that moves inside the loop, and have it update everything sequentially. It will result in some rapid keypresses not being registered, but holding down on keys will guarantee continuous movement.

56
Introduce Yourself / Re: hi
« on: July 29, 2011, 04:46:00 am »
U WAN LUKZ?

57
Card Ideas and Art / Re: Antidote | Antidote
« on: July 29, 2011, 04:23:37 am »
No one will want a card that is used just to remove poison from creatures (even if its a permanent). Poison is usually slow, and adding another creature would be much less unstable.

However, I can support this as a creature skill. Not for the skill, of course. The creature should be a useful critter, and the skill would be a bonus.
Poison is pretty common. The healing is minimal, but can be used to give that armagio that final little boost. Decks that get screwed over by poison will also benefit from this safegaurd- low HP creatures and the otyugh.

Even if you don't see yourself using this card, there may be people who do.

58
Tech Talk / Re: Get certified, is it worth the cost?
« on: July 29, 2011, 03:56:43 am »
Code: [Select]
function findGreatestPrimeFactor(factor){
var primeFactors = new Array();
var i = 2;
var j;
while(i <= (Math.ceil(factor/2))){
j = (factor/i);
if(isprime(j)){primeFactors.push(j);}
i++;
}
var output = max(primeFactors);
return output;
 }

 function isprime(num){
if(iswhole(num)){
for(var i=2;i<num;i++){
if(iswhole(num/i)){return false; break;}
if(i == num-1){return true;}
}
}

 }
 
function iswhole(num){
var rounded = Math.round(num);
if(rounded = num){return true;}else{return false;}
}
Again, it's late so ignore any obvious syntax errors.
You could save quite a few iterations of the while loop in the main body by having i only go up to the square root of the number. After the square root, the factors begin to mirror back.

The isprime() function could test the input against the factors in the primeFactors array, as most numbers are just just composites of smaller prime numbers. have the for loop go up to the length of the array, and return true if the array is depleted.

Nicely built loops, did you go back and optimize your code after you wrote it?



Give and take, you give me a problem now. Don't be afraid to rail at any problems you find, I won't flame you back.

59
I admit that the grinding can get boring... however, I wouldn't want it any other way. Seriously. If I wanted a game where I could instant-win or beat it in an hour, I'd be on a minigame site like armorgames or kongregate or something. Elements is something that I can mess around with, and come back whenever I want. It doesn't end. I don't play to win. I play to play and explore a game. If 'most people' don't want to invest time into something like this, and would prefer instant gratification to something half hard-core and half casual, then elements is better off without those people.

Edit: Also, my bronze league deck was ranked in the 5700s...
I don't derive my fun from winning immediately. I get my enjoyment from playing someone good, and having them play at their best. Grinding doesn't improve my own skill, only the power of the cards in my account. If I were to challenge another person to a game, I would have to wait until they finished grinding for their cards, assuming they know which ones they want. I could play exclusively in pvp1, but that means playing people who can't form a decent deck and newbies, who aren't very good. All the tournaments pack upgraded cards too, meaning I can't compete without difficulty.

Upgrade cards can be beaten, but the difference between an upgraded deck and an unupgraded one is harsh. I don't want to insta-win, I just want equal footing with my opponents.

60
It's a figurative kick in the figurative face for those who literally spent hours on this game to go through the figurative and sardonically named scenic route before the figurative shortcut existed for the figurative distance between figurative Point A and figurative Point B. Literally.
They've already spent the time; they already have the reward. It's an even bigger kick in the face to all the new players. Did you know that I introduced eight people to elements? Did you know that they all balked and quit at the cost of cards and upgrades? There are other games out there, and setting up a grind isn't a very good way to get people to play this one.
Different people like different kind of games. This isnt thier kind. Thats ok. Zanz is OBVIOUSLY doing something right though if it has such a huge fan base and a large community
It's not a huge fan base. The few hundred people who play this game are loyal, not numerous. Grinding as seen by the general public is BAD. People want to play the game. Have you ever read playing to win?

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anything
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