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Crucible Archive / Re: Unladen Swallow | Unladen Swallow
« on: July 29, 2011, 10:32:49 am »
OH NOES.
The TOO WEAK NUB option is totting up.
Added more damage.
The TOO WEAK NUB option is totting up.
Added more damage.
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Hey, that's pretty convenient. Thanks!All the tournaments pack upgraded cards too, meaning I can't compete without difficulty.3/4 of the tournaments ban upgraded cards, btw.
CURATOR COMMENTDUN.
-Replace the slash or "/" symbol in the ATK|HP section with a 'pipe' or divider symbol, "|", to separate the ATK & HP values.
Cute art.
While I have mixed feelings about cards that may prevent deckout (aside from Eternity), I suppose it doesn't hurt to have a few options outside of to stay in the game for longer periods. (No pun intended)
Pastebin (http://pastebin.com/ (http://pastebin.com/)) proves to be really useful when you need to fling large walls of text around online.Not necessarily. Double precision integers take up twice as much space as normal floating point integers. The language will sometimes not have a discrepancy, and have only one option for a floating point variable. Python, my favourite programming language, uses duck typing- you don't declare the data type of a variable. Instead, the interpreter makes the assumption that the string you just entered is a string, the integer you just entered is an integer and the decimal you entered is a floating point integer. It does result in python programs running slightly slower than others, but the ease of use is awesome.
Because I am essentially illiterate in programming languages, no comments on the programs from me. But I do hear that double > float.
There are keyboard events for button down and button up, meaning you can have events trigger when it is pressed or not. As for sharing code, I don't think I have any games simple enough to share in 2 classes. Also most of my games involves pictures which cant really be sent over the forums. At least that i knowYou can put them all in a .zip file and attach them to your post. Max size 5mb.
HOLY****POWERUPS.
Isn't the ball in pong square? Ah well, modern technolgy does make a round ball feasible.
Comments! You were taught well, I can never be bothered to comment my own code. I wish that gremlin on my shoulder would do my comments for me.
You could pare out an if...else clause at the coloryellow bit. Assign an RGB value to the thing instead, RGB being specified by three floating point variables in Color(R,G,B)
Proccess heavy vs data heavy. bleh.
Wait, nevermind. That colour change is for powerups? I want psychedelic pink.
Maybe change the required points to win to a variable? add a settings menu too.
FUUUUUUUUU. MAXIMUM LINE LENGTH OF 79 CHARACTERS.
That's alot of indents.
No one will want a card that is used just to remove poison from creatures (even if its a permanent). Poison is usually slow, and adding another creature would be much less unstable.Poison is pretty common. The healing is minimal, but can be used to give that armagio that final little boost. Decks that get screwed over by poison will also benefit from this safegaurd- low HP creatures and the otyugh.
However, I can support this as a creature skill. Not for the skill, of course. The creature should be a useful critter, and the skill would be a bonus.
You could save quite a few iterations of the while loop in the main body by having i only go up to the square root of the number. After the square root, the factors begin to mirror back.Code: [Select]function findGreatestPrimeFactor(factor){
Again, it's late so ignore any obvious syntax errors.
var primeFactors = new Array();
var i = 2;
var j;
while(i <= (Math.ceil(factor/2))){
j = (factor/i);
if(isprime(j)){primeFactors.push(j);}
i++;
}
var output = max(primeFactors);
return output;
}
function isprime(num){
if(iswhole(num)){
for(var i=2;i<num;i++){
if(iswhole(num/i)){return false; break;}
if(i == num-1){return true;}
}
}
}
function iswhole(num){
var rounded = Math.round(num);
if(rounded = num){return true;}else{return false;}
}
I admit that the grinding can get boring... however, I wouldn't want it any other way. Seriously. If I wanted a game where I could instant-win or beat it in an hour, I'd be on a minigame site like armorgames or kongregate or something. Elements is something that I can mess around with, and come back whenever I want. It doesn't end. I don't play to win. I play to play and explore a game. If 'most people' don't want to invest time into something like this, and would prefer instant gratification to something half hard-core and half casual, then elements is better off without those people.I don't derive my fun from winning immediately. I get my enjoyment from playing someone good, and having them play at their best. Grinding doesn't improve my own skill, only the power of the cards in my account. If I were to challenge another person to a game, I would have to wait until they finished grinding for their cards, assuming they know which ones they want. I could play exclusively in pvp1, but that means playing people who can't form a decent deck and newbies, who aren't very good. All the tournaments pack upgraded cards too, meaning I can't compete without difficulty.
Edit: Also, my bronze league deck was ranked in the 5700s...
It's not a huge fan base. The few hundred people who play this game are loyal, not numerous. Grinding as seen by the general public is BAD. People want to play the game. Have you ever read playing to win?Different people like different kind of games. This isnt thier kind. Thats ok. Zanz is OBVIOUSLY doing something right though if it has such a huge fan base and a large communityIt's a figurative kick in the figurative face for those who literally spent hours on this game to go through the figurative and sardonically named scenic route before the figurative shortcut existed for the figurative distance between figurative Point A and figurative Point B. Literally.They've already spent the time; they already have the reward. It's an even bigger kick in the face to all the new players. Did you know that I introduced eight people to elements? Did you know that they all balked and quit at the cost of cards and upgrades? There are other games out there, and setting up a grind isn't a very good way to get people to play this one.