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Messages - collimatrix (79)

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73
I disagree that the flesh spider/recluse "has a place".  Compare it to the horned/giant frog or the elite cockatrice.  It's just plain outclassed.
Not in :death it isn't. All the elements have strenghts and weakneses. Cheap creatures are one of life's main strenghts, so you can't really compare :death and :life creatures on equal footing.
I could buy that argument if the flesh spider/recluse synergized at all with the other death creatures or abilities.  It doesn't.  Furthermore, look at the dragons.  Several of those are equivalent element to element.

Cockatrice and frogs were made for adrenaline.  Even unupgraded, frog+adrenaline gives 12 damage for 6 :life.  What does the spider do?  It gets eaten by quinted otyughs.  How do you deal with quinted otyughs?  You use nothing but quinted creatures, or really big ones.

Does it seem slightly off to anyone else that the only counter to a given card is to use more of that given card?  Spread the love around... and make the death spiders do something useful!

74
that's a great idea, however i'd like to see it on a new card. vanilla creatures like flesh spider/recluse have a place in all ccgs and are fine with no ability.
I disagree that the flesh spider/recluse "has a place".  Compare it to the horned/giant frog or the elite cockatrice.  It's just plain outclassed.

75
That could work as an immortal otyugh countermeasure too; destroy their ability to target priority creatures and for cheaper than making them all immortal.  I think it would work best as a new card entirely though, since it doesn't particularly make sense with the spider.

My proposal is intended to correct two things; the generic and useless nature of the death spiders and the impossibility of screwing with quinted otyughs.

Hmmm...

Another fun way to go would be to give entropy a card called "radiation" or somesuch for 2-3  :entropy.  Cast it on any creature and it's poisoned.  If anything eats it it gets a face full of aflotoxin.

76
Aether / Re: New Card: Fractal / Fractal
« on: March 16, 2010, 02:57:36 pm »
What if:

Fractal were made into a creature, 0,6 for both versions, and the quanta cost were 6  :entropy ?

Fractal seems like a good name for an entropy-related card.  Slowing it the card down by a turn and making it multi quanta cost would go a ways in balancing it.

77
Deck Help / Re: Need advice on streamlining lvl 5/ lvl 6 grind deck
« on: March 16, 2010, 11:11:49 am »
The deck was adapted from SG's deck here:

http://elementscommunity.org/forum/index.php/topic,1615.0.html

Obviously it's become a bit bloated as I've added more countermeasures. 

78
The flesh spider and flesh recluse are pretty lackluster at the moment.  Usable, yes, but not particularly competitive.  They're completely inferior to the horned/giant frog, for instance.

Immortal otyughs can be countered by four cards, the fire shield, the fire buckler, the ice shield and the permafrost shield.  Momentum-ed immortal otyghus are completely untouchable.  The only disadvantage of that combo at the moment is the time it takes to get in play.

I propose that the flesh spider and flesh recluse be given a new special ability; "ensnare".  For two death quanta the flesh spider/recluse targets a friendly creature and surrounds it with traps of poisonous silk (visible counter).  Any creature that attacks that creature (scarabs, owls eyes, otyughs ect) receives one poison counter.  Since this is a passive defense that's not explicitly targeting anything, it ought to work on immortal otyughs as well.

79
Deck Help / Need advice on streamlining lvl 5/ lvl 6 grind deck
« on: March 16, 2010, 10:27:53 am »


Import code:

4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 52n 55q 592 5c6 5f8 5li 5oj 5ro 5rp 5rp 5rp 5rp 5rr 5up 61t 621 621 6qq 6qq 6u2 6u6 71b 74b 74b 7am 7jp 7q5 7q5 7q5 7q5 7t9


This is my current false god/half blood whacking deck.  Results against half bloods has been promising so far, less so against false gods.  Half bloods I can get most of the time, and with mastery, but I've only won against half bloods that lack any sort of permanent control so far.

What should I upgrade/swap/remove?

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blarg: