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Card Ideas and Art / Elements 2.0
« on: December 15, 2009, 10:10:33 pm »Correct.QuoteCoding: A nightmare to code a card costing multiple elements to play? Hardly. It is very easy to code and wouldn't be that much different from a card costing any number of random elements which are already in the game.I said likely for a reason. I *think* I remember Chriskang saying somewhere that because of how the database is configured and such allowing for this would be VERY tenuous.
Explanations here:
http://elementscommunity.org/forum/index.php/topic,1129.msg12152#msg12152 (http://elementscommunity.org/forum/index.php/topic,1129.msg12152#msg12152)
I don't say it's impossible. Just that it requires more time to create this feature than, say, design 10 new mono-element cards. And I'd rather see the second option come live than the first.
Playtest group consists of as posted already: 17 local Elements playersWould you mind posting some of their in-game name please RockSoulx?