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Messages - casthegamer (150)

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85
Trio & Quartet / Re: MrSexington's "Zomg Hope!" Deck
« on: March 14, 2010, 10:21:32 pm »
Obvious weaknesses: Rain of Fire, Plague, and general mass creature control. Draining :aether quanta would probably screw this deck over as well, in addition to bad draws.

mark is  :aether

this is what i would run. fractal a RoL early to buff the shield and start building light quanta. then fractal a dragon, spam them and luciferase them to solidify your shield even when the RoLs get nuked.

86
Duo-Decks / Re: Frogtal
« on: March 14, 2010, 09:20:10 pm »
I think Phase Spider Fractal might still be faster
actually i don't think phase spider + fractal will work anymore. you can play out phase spiders, but as soon as you fractal one you're stuck with a hand full of creatures and no quanta. fractal + ball lightning i think still works though.

87
Duo-Decks / Frogtal
« on: March 14, 2010, 09:03:25 pm »
this still works quite well against ai3 after the fractal nerf. (ie, drains all  :aether after use)

Hover over cards for details, click for permalink
Deck import code : [Select]
7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 808 808 808 808 808 808 80i 80i 80i 80i 8pu


won 24 out of 25 games in trainer

36% were turn 5 wins
40% were turn 6 wins
8%   were turn 7 wins
12% were turn 8+ wins

88
Aether / Re: Lightning Storm (new card)
« on: March 14, 2010, 02:54:44 am »
just saw this card in the trainer. i basically came up with the same thing. just added precogs to speed it up. it definitely needs to be nerfed.


mark is :time of course

89
Competitions / Re: Competition: Best Weapon Idea
« on: March 13, 2010, 04:55:08 pm »
@ftbhrygvn, i'm a little confused as to how this works...

wouldn't its ability create a new weapon, and then that weapon would just be played over the first?

90
Rainbow Decks / Re: immortal everything!
« on: March 12, 2010, 07:13:17 pm »
i'm glad that this deck is inspiring some new designs. i like the idea of forest specters over lava destroyers. that pretty much been a permanent change to the deck i'm testing now. i'm not sure about eternity yet. usually if i include it, i also add a PA and FQ so i have a creature that can actually be bounced more than a few times. i haven't started getting any real consistent statistics so far, as i haven't settled on a build that feels right yet.

91
Card Ideas and Art / Re: Weapon idea contest: Frostbite
« on: March 12, 2010, 06:17:19 pm »
Any other suggestions, or is the card fine and balanced as is?  Or should I instead assume it's not interesting enough to be a contender in the contest?
i think the ability cost needs to different. fire comes to mind first, but that does ruin the aesthetics of the card.  this plus permafrost shield is already quite powerful. not letting it stay mono would help. also instead of increasing the damage done to frozen creatures for the upped version from one to two, i would better one of the other stats. reduce the ability cost from three to two is what i would do.

92
i think this card is WAY OVERPOWERED!

it needs to cost 10 :darkness
make it deal no damage
make it reduce attack by 0
make the shades 0|0 that have the ability: 'sit around'

@Delreich - not directed at you (or anyone inparticular). those are reasonable suggestions, though i don't agree with the last one.

93
Card Ideas and Art / Re: Best Weapon Idea Contest Entry - Boomerang
« on: March 12, 2010, 05:45:53 pm »
The next time the card is drawn, it is a CREATURE not a weapon.
on top of the 'any targeted spell other than steal kills this card' clause you would have to mention the fact that it returns as a creature after it's been flown as this is not how all the other weapons work. like jmizz said, stick to simplicity. your original idea was interesting while still being straight forward and easy to understand.


94
actually, since all the 'other' weapons are non-rare, my goal was to make another weapon that could be included with the ones already in the bazaar. i didn't want it to outclass them so much that it would become a rare. i probably should have mentioned that i intended this to be non-rare.

this does the most damage out of any weapon in the game, so there needs to be a fairly substantial reason not to play it over a gavel. i suppose with the hp loss the cost could still be reduced from 5/4 to 4/3 though.

also, it's true that there are still more powerful weapons in the game, there are still scenarios where people would use it. mono-air might always want to use eagle's eye, but mono-entropy might not always want to use discord.

95
Really, if it's that overpowered, I'll increase the ability cost to 4 :darkness and upgraded 3 :darkness.
i don't think it's OP at all. i think it's quite powerful, but so is pulverizer. plus i would love to see an eclipse nuked with a board full of shades. like pulling the rug out from under them, it would make me laugh out loud.  :D

96
Rainbow Decks / Re: MrSexington's "Rage Quit Deck"
« on: March 11, 2010, 06:08:22 am »
this thread made my day  ;D

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blarg: casthegamer