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Messages - casthegamer (150)

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145
Forum Archive / Re: The casthegamer deck mistery
« on: January 16, 2010, 08:48:32 pm »
you're welcome.  ;)

146
General Discussion / Re: Highest damage on 1 turn
« on: January 04, 2010, 07:11:58 am »


puppy's deck:
6x miracle
6x SoD
6x SoG
12x light pillars

poison count = 108

147
Rainbow Decks / Water mark rainbow.
« on: December 15, 2009, 10:10:32 pm »

hmm, 60 cards and zero card draw...

<---skeptical

148
Rainbow Decks / [[[ Instant Win Rainbow Deck ]]]
« on: December 15, 2009, 10:10:31 pm »

here's my version of the speed rainbow deck:


notable alterations include:

out: 1x graboid
in: 1x pulverizer
more permanent destruction is necessary to deal with so many hourglasses and sundials in the t50.

out: fire specter
in: graviton firemaster
i like that it stays on the board longer with the extra hp.

out 2x thunderbolt
in: 2x congeal
doesn't matter how many hp the creature has, and you should have the game in hand by the time it unfreezes. speed poison utilizes this card well, and so can this deck.

out: improved steal
in: twin universe
the advantages of using TU have already been discussed earlier in the thread. cutting the thunderbolts makes it an easy include.

out: eagle's eye
in: elite queen
pulverizer is the current weapon of choice, and the queen can accumulate damage pretty quickly. this puts the deck a little low on creature removal, but that doesn't seem to be too much of a problem. i had pulvy and EE in the deck for quite a while and i always found myself with the EE sitting dead in my hand because i needed to destroy a sundial every turn.

archangel is a decent damage card. it tends to draw damage to itself which it can heal, or it can allow graboid to stay above ground against something like an EE. also, bonewall was removed as it has no synergy with this decks complete lack of ability to remove a creature from the board as well as its offensive strategy. the deck currently doesn't use anything from the death element. none of the cards seem to fit well enough even if the cost is effectively nothing as the reduction in card quality seems too great.

149
Trio & Quartet / Zero-Pillars Zero-Permanents Six-Scarabs
« on: December 15, 2009, 10:10:19 pm »

If you want Steal, you can easily replace one Explosion with it. Actually I have no idea why I didn't do that because it's better that way.
i find a lot of the time i'm wanting to blow up a sundial to get in that last bit of damage, but all i have is a steal in hand, so i usually favor explosions over steal if i don't have a pulvy in the deck. with this deck you wont encounter a situation where you will only be able to cast one of the explosions anyway as you'll get your fire quantum in multiples of two. also, using steal gives them something to use their permanent destruction/steals on and that would eliminate one of the advantages you had mentioned.

not saying that this is clear cut, steal can save your tail in as many situations too. just imo, i like the way you set it up in the first place.

150
Forum Archive / Top 50 Decks that really can Help you.
« on: December 15, 2009, 04:10:13 pm »



i'm in the t50 at the beginning of the week... and when there are few hackers (score around 46k)

mark is light when i'm a rare farm.

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