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Messages - burne (124)

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85
Patch Notes and Development News / Re: Elements 1.27
« on: February 08, 2011, 08:49:23 am »
Anyone know if there will be any change in AI decks ?

I would love to see former decks added to elders or, even better,  new ones.

86
Issue Archive / Re: Neurotoxin + Purify [unconfirmed]
« on: February 06, 2011, 08:20:09 pm »
Definitely bugged.

-I've been hitted by neurotoxin, and then I purified myself : Blue counter +2
-Dune scorpion hited again: blue +1
-I played a card : counter disapeared
-Then one turn without attack and playing  severals cards : still no counter
-One dune scorp manage to attack : directly -5 yellow counter

 

87

 using that deck : http://elementscommunity.org/forum/index.php/topic,19463.0.html , and facing graveyard, I noticed a powerfull bug.

When you play luciferase on a ball lightning, it triggers death effect then the ball die another time on its attack turn.

It is easy to test it. Even without any death effect affected cards, you'll see the animation and hear the sound.

It also can be used to create powerfull combo, but need long set up.

Soon to be confirmed



88
Trio & Quartet / Re: Photon Fission
« on: January 16, 2011, 11:01:35 am »
The Sword looks better than that single Micro. And instead of Morning Star.. Hope?
Micro Abomination is cheap and solid. This is the kind of creature you want against maxwell demon.
I see no point in hope as it is supposed to be a rush deck to does pretty well its job.

The name "Photon Fission" makes no sense.

Also, I'd rather take a Discord. Less damage per quantum, but it slows down the opponent and can help with EMs.
You're right, I'm looking for another name. I was looking for somekind of physical reaction involving light.
That's why I even tried to insert a maxwell demon because of maxwell equations have something to see with the photon behaviour.

according to morning glory, my goal was to make a deck that renders any PC useless but Discord seems great even if you can't play it quickly.

I'm very confused on the inclusion of holy light over the alternative luciferase..
Holy light is very effective against decks that packs CC.
For example, imagine you got an eagle eye in your opponent hand, you keep buffing your main creature while you heal it with holy flash. 10hp on a massive creature is plenty.

89
Trio & Quartet / Re: Photon Fission
« on: January 15, 2011, 11:14:35 am »

After 50 match more, ttw turns to be closer to 7 and EM rate drop by half.

I also lost 2 times aginst those damn dim. shield chain.

I try several ideas to twist it, like changing micro abomination for improved mutation or maxwell demon (with towers).

But right now, I'm trying :

Code: [Select]
6tu 6u2 6u2 6u2 6u2 6u2 6u2 7jp 7jp 7jp 7jp 7jp 7jp 7js 7js 7jv 7jv 7jv 7jv 7jv 7jv 7k1 7k3 7k3 809 809 809 809 809 809
The recent change of luciferase makes it a pretty decent card compare to before.

More solidity, more EM, maybe even quicker, as you don't really need the micro abo with all the floating particles around.




90
Trio & Quartet / Photon Fission
« on: January 14, 2011, 12:31:02 pm »
I've just build this deck this morning and found its rush capacity wasn't too bad.

It's pillarless and seems not to be hurt by bad draws.



Hover over cards for details, click for permalink
Deck import code : [Select]
6rk 6tu 6tu 6tu 6tu 6u2 6u2 6u2 6u2 6u2 6u2 7jp 7jp 7jp 7jp 7jp 7jp 7js 7js 7jv 7jv 7jv 7jv 7jv 809 809 809 809 809 809 8pj



That deck takes more time to play than classic straight forward rush but gains in versability.

I just took records over 20 games and finished with a 6.6ttw and 40%EM. (AI3)

Going on recording later.





91
Water / Re: Favorite Water Card - and WHY?
« on: January 06, 2011, 12:12:16 pm »
permafrost shield for its great stalling power

92
Issue Archive / Re: Neurotoxin + Purify [unconfirmed]
« on: December 28, 2010, 10:59:01 am »
Neurotoxin is a form of poison.  Purify removes all poison.  Therefore Neurotoxin stops affecting you when Purify is used until that poison counter becomes yellow again.
Sounds like the reason why.
I noticed the problem just happens playing purify.
I though that neurotoxin always apply after being hitted by a dune scorpion, regardless if your counter is blue positive or yellow negative.

93
Issue Archive / Neurotoxin + Purify [unconfirmed]
« on: December 27, 2010, 09:34:53 am »
Playing against the new AI3 carrying dune scorpions, I noticed several times that neurotoxin don't act anymore once purified.

Being attacked one more time by this feared desert hitters and playing cards afterward , in under conditions, does not increase anymore your poison counter.

I'm still looking for this conditions.


Anyone else ??

94
Gravity / Re: Catapult | Trebuchet
« on: December 15, 2010, 09:12:13 am »
It may also be usefull in a scarab swarm to bypass shield.

Basilik blooded gem finder seems a nice target too in terms of cost effectivness.

95
Patch Notes and Development News / Re: Submit your own ver1.25 AI3
« on: December 08, 2010, 10:06:04 pm »
longer and longer

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4t5 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55n 55n 55n 55o 55o 55p 55q 55q 55t 55t 55t 55v 55v 55v 55v 560 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5c0 5c0 5c2 5c2 5c2 5c2 5c5 5c7 5c7 5de 5de 5de
can be annoying with a full pack of heals and blackholes

96
Patch Notes and Development News / Re: Submit your own ver1.25 AI3
« on: December 08, 2010, 09:43:09 pm »
I feel like deck building tonight

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58o 58o 58o 58o 58o 58p 58p 58q 58t 58t 58t 592 593 593 594 595 5aa 5aa 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5um 5um 5um 5uo 5up 5up 5uq 5uq 5ur 5us 5ut 5ut 5ut 5uu 5uu 5uv 5uv 5v1
good synergy between earthquake-devourer-gargoyle, but not too good, it's made for AI3 ehh

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anything
blarg: