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Messages - burne (124)

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61
Destiny / Re: Oracle : Destiny
« on: April 04, 2011, 09:21:12 am »
Code: [Select]
6rn 6rn 6rn 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80e 80f 80f 80f 80f 80f 80f 81q 81q 81q 81q 81q 81q
I've found adding one more shard instead of a dragon helps yourself achieving EM.
Maybe even another more replacing a pendulum is not bad at all.
It also helps in waiting to play your first shield, enhancing the chances not to break the chain.

62
Seism / Re: Oracle : Seism
« on: April 03, 2011, 04:15:09 pm »
Here's the deck I use to figth seism. It does it pretty well and if you pass the set up, it's an easy EM.

Code: [Select]
5lk 5lk 5lk 5lk 7af 7af 7af 7am 7am 7am 7ap 7ap 7ap 7ap 7ap 7ap 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7q9 7q9 7q9 7q9 7q9 7q9
The most important thing to know for winning with this deck, is the seism's rewind strategy.
He will of course rewind photon with mitosis ability, so try not to play mitosis to early. Instead try to put your hope shield first (not even using photosynthesis ability).
Then, once the shield is up, seism's rewind priority change in favor of light emiting creature. He will even favor targeting a RoL over a dragon !!!

Then you should be able to beat him easily, just don't play more than 1 leaf dragon, no more than 13 Rol to left room for your dragon.

Hope shield is unupgraded because it's better to play it early than saving one room for a dragon.
I've never decked out once so don't be afraid to use sundial drawing ability.

Of course, if you don't have early RoL or if your lazy dragon are hiding at the bottom of your deck, you're pretty much screwed.


Hope you like it.


Edit after some tests:
I played 20 games in a row for 15 victories, all of them being EM.
The more RoL you got early, the more chances you got to win. Contrarily to what I said a few lines upstairs, don't hesitate to sacrifice a mitosis at the very begining. You will still produce a RoL, seism will rewind the mitosis one that you will play next turn, acting as a twinunniverse with a delay. Light quana are priceless as they fuel everything.

Set up is very tricky and if you want to use the deck, better to exerce yourself in trainer first.

In one game, I manage not to draw any dragon untill 5 cards left. Seism was at 170hp, and I won !!!
Futhermore seism didn't use any rewind on those few turn.




63
Issue Archive / Armagio-Adrenaline-Overdrive combo [confirmed]
« on: April 01, 2011, 04:31:58 pm »
On the first turn of attack with this combo, one of armagio's attack heal the opponent.

I just tested it again in trainer and we can see -5;-6;+3 (not sure of the order) dealing 9 damage in total.


64
Issue Archive / Re: Doll Problem
« on: April 01, 2011, 02:53:21 pm »
A creature with venom ability doesn't poison a gravity pulled creature, only the opponent if he managed to hit him.

65
Issue Archive / Re: Dissipation Shield Glitch [unconfirmed]
« on: March 30, 2011, 04:36:56 pm »
I just noticed that there is effectively a bug , even with 1.272 version.

AI got dissipation shield, I got sanctuary, some creatures and a morning glory.

AI blocks all my creatures but not my weapon, and he had plenty of entropy quanta.

66
Crucible Archive / Re: Time's Arrow | Time's Arrow
« on: March 30, 2011, 09:09:49 am »
The effect doesn't sounds right to me. And it will need a lot of developing works to put this effect in the game.

I may not understand the mechanism, when you draw one, you can play it every two turn, freezing the game in its current state ?

I'm also afraid about ... time paradox.

67
Air / Re: Thunderstorm | Lightning Storm
« on: March 25, 2011, 10:29:07 am »
Even if this card can be powerfull, it's under used.

I was thinking of ways to improve it and thought about thunderstorm ability to delay airbone creature for 1 turn.

right now, airbone bring only bonus to a creature.

this way, it would fit air perfectly, thunderstorm theme too and bring great synergy with wings.

68
Crucible Archive / Re: Black Grasshopper | Dark Grasshopper
« on: March 25, 2011, 10:16:07 am »
I love it.

we definitely need more cards that create synergy between elements.

Powerfull ability but well balanced by the weakness of the creature. Maybe even 1/1 stats should be enough with the use of Eclipse.

And trying to improve the use of Nightmare is also a great idea.


69
Life / Re: Shard | Shard of Gratitude
« on: March 22, 2011, 12:59:54 pm »
With sanctuary out, I'm sad this card still exist on this form.

I always thought it was OP, and its last nerf doesn't change it a lot.

Even with a 4 hp healing for a 4 quantum cost, it would stay a good card to me.

It's over used and can fit any deck so I understand why people doesn't want to hear about changing it.

But there's so many ways to heal right now that we should think again about it.

70
Rainbow Decks / Re: Mass-Healing (FG-farmer)
« on: March 22, 2011, 12:29:51 pm »
In my opinion, there's to many different shields.

they could easily turns in dead cards.

71
Trio & Quartet / Re: UG tweaked to max speed- 5 turn win!
« on: March 22, 2011, 12:23:20 pm »
67% seems to me not being a good win rate for an upgraded deck against AI3.

Maybe you've been unlucky, maybe 2 explosions could turn it a bit better.

72
Crucible Archive / Re: Eternal Loop | Eternal Loop
« on: March 22, 2011, 12:17:32 pm »
I think this card is a game breaker.

It allows to play an unlimited number of cards.

And a good draw rate can be achieved with the same element.

Even with a huge coast, in my opinion, this card shouldn't exist.

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