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Messages - brain9h (100)

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73
Rainbow Decks / Scaredgirl's Scarab Scavengers
« on: December 15, 2009, 10:09:33 pm »

I vow for this deck, and for its abilities to get masteries. Lots of creatures skeletons + LOTS of shields + 2 empatic bonds == mastery

Key to getting mastery is not rushing your win, when you have a solid position that you can't lose, use sundials to stall your own damage while you heal up.

74
General Discussion / What next?
« on: December 15, 2009, 10:09:33 pm »

Summing up: "mimimimimimimi..."

75
Deck Help / My deck
« on: December 15, 2009, 10:09:33 pm »

I'm gonna try with 6 sundials, some graveyards and empatic bonds. Also some bone pillars

76
Issue Archive / PvP, lobotomizer buggy
« on: December 15, 2009, 10:09:33 pm »

Today at pvp it happened that both opponenents (me and mattrath) were both lobotomizing our opposing creatures but the game was ignoring most of it.

For the player casting it, it worked, but for the opponent nothing happened, creature ability kept working. So from my perspective his FFQ kept spawning fireflies, and from his perspective my oty kept eating.

I don't see how PvP is currently playable with a bug like that

cheers,
GB

77
Game Suggestions and Feedback / Mulligans
« on: December 15, 2009, 10:09:33 pm »

I say leave it. This wouldn't be a card game without randomness. If you want to remove randomness from your opening hand you should pay the price --> have more cards of that type on your deck.



78
Game Suggestions and Feedback / Elemental Master
« on: December 15, 2009, 10:09:33 pm »

Rather than get extra spins you should get an improved wheel spin.  Why have a 5% chance of getting a card if your an Elemental Master?  Make it a 10% chance. 
6 spins with 5% or 3 spins with 10% is the same thing.. lol

Incorrect. 6 with 5% is superior than 3 spins with 10% because there is always the chance to receive 4, 5 or 6 cards which would be INSANELY FUN :D
(Of course the average chances are equal)

6 spins would waste a lot of time....

79
Game Suggestions and Feedback / Upgraded Cards
« on: December 15, 2009, 10:09:33 pm »

Clearly you are mistaken, farming gods is quite viable (and fun). But I won't insist with you, do whatever you want to.

If you intend to farm lvl 3 you should aim for masteries, only masteries. Its quite trivial to obtain them and every 40 wins you get your card.

80
Game Suggestions and Feedback / Upgraded Cards
« on: December 15, 2009, 10:09:33 pm »

@Mikhail

When you beat a god and win a card, sell it for 1100-1300 coins. You also gain 120 gold for each mastery victory (most victories against gods are masteries with my rainbow deck). If you really think the path of upgrades is through lvl 3 grinding... good luck.

Also, the advantage for upgrading towers is HUGE.

81
Rainbow Decks / The ULTIMATE False God killing deck!!!
« on: December 15, 2009, 10:09:32 pm »

If anyone has any ideas how to fix the deck so that Graviton would be easier (without losing advantage against other Gods), please let me know. That guy is really tough to beat.
I beat graviton quite often. My deck has 2 sources of lobotomizing: mind flayer and the weapon, and they are quite cheap. You can also mutate/eat the creatures with momentum, but those are more mid/end game features.

When he does momentum on some of his cards, the key is to chain-sundial because stasis stops EVERYTHING. So what I usually do is to save sundials before he does momentum, hoping to get a lobotomizer up by the time it happens.

Of course there are games that he just overwhelms you in 2 turns... those are helpless

82
Rainbow Decks / The ULTIMATE False God killing deck!!!
« on: December 15, 2009, 10:09:32 pm »

I think I'll just work my way up to getting a few upgraded before REALLY taking on the Gods.
Nah... just do it now, it's worth it.

83
Rainbow Decks / The ULTIMATE False God killing deck!!!
« on: December 15, 2009, 10:09:32 pm »

I'm improving :D I dropped out the novas, added 1 more quantum pillar, changed a FFQ for a fallen druid, and I'm doing much better :D

Seems the key is to keep playing sundials/shields until you can deck all your creatures safely, there is no point in taking risks. After I'm secure on shields (have both quanta and cards on hand) and have my creatures are safe and running, I stop hastening the deck so I don't run out of cards and just wait for win to come naturally.

Thanks scaredgirl, onde more, for sharing your deck, it has yielded me so far 7 upgrades :D (4 hourglasses, 3 towers, 1 electrocutor)

What is best to upgrade after the hourglasses? I'm doing towers but otyughs and miracle look as great choices too.



84
Rainbow Decks / The ULTIMATE False God killing deck!!!
« on: December 15, 2009, 10:09:32 pm »

yeah, I noticed how Chrysaora sucks, 2 hours playing and not useful at all. Same with my own purify.

I still have trouble putting an offense with this deck. All enemies rip off my weak creatures as soon as they are played, because the time it takes for me to play a single creature is so long (average), that the odds the enemy has a card to kill it immediately approaches 100%. Playing several of them simultaneously seems to help but it's impractical since the deck has too few creatures and rarely I get more than 1 in my hand simultaneously

FFQ is my main source of damage most of the times but it takes too long to be played, not to mention the quite low chance of drawing it.
Maxwell daemon's damage is minimal, it is a control card, same with mind flayer
Lava golem starts with 1 hitpoint, almost all god nuke him as soon as he is played.
My otyugh start with 3 hitpoints, they die 1-shot to anything

Right now it seems to me this deck viability is quite tied to possessing an Owl's eye, or not. I don't BTW, but if I had one I'd be able to eliminate a lot of my trouble with enemy creatures that kill my own creatures, as well as help feed my own boneyard which is another source of offense.

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