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Messages - brain9h (100)

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49

Too many whiners...

1) If you think you have to farm 45k electrum on lvl 3 AI, you are insane.

2) If you think upgrades do not provide card variety, then you are insane again, because card variety EQUALS card numbers, and the upgrade system is a simple system to double the numbers of cards in the game without incurring much development effort, and I'm sure the developers know that new cards are important and are working on them.

I suggest you all stop whining now and go fight false gods.

50
Game Suggestions and Feedback / hand size
« on: December 15, 2009, 10:09:35 pm »

completely agree


51
General Discussion / Are Quantum Towers Too Powerful?
« on: December 15, 2009, 10:09:35 pm »

I'd go as far as the mono towers give 3 when they come in and 1 per turn.

2 per turn would be slightly too much.. sadly.. unless... they were limited to 6 per deck and renamed to be a different card so you could still use the current day towers.
That's exactly in line with what I think. 2/turn is too much but an initial boost on quanta is enough to make mono decks faster and thus more competitive

Unfortunately no amount of extra quanta will allow a mono-deck to out-damage the gods, thus rendering such buff to pillars ineffective in that regard. The real strength of rainbow and aether against false gods are shields, and rainbow has them all: bone wall, phase shields, sundials, and to a lesser degree, dissipation;

Well, buffing pillars could at least partially solve the problem. I'd say any duo-decks of either Aether, Time, Entropy or Death combined could be made competitive against gods, because stronger pillars would allow people to build decks with 2 different kinds of pillars + a mark, effectively allowing good defense. Imagine Aether with lots of quanta and using mark of time to draw sundials when the phase shields are down... this could really boost the effectiveness of these elements against gods.

Anything outside those 4 would still be worthless against gods, even after buffed quanta.



52
General Discussion / Are Quantum Towers Too Powerful?
« on: December 15, 2009, 10:09:35 pm »

There is nothing wrong with quantum towers, nor with Rainbow decks.

The fact that a fully upgraded rainbow deck can beat a god 66% of the time for me is absolute proof of how well designed the false god's difficulty is. This is very different from the triviality of level 3 AI. A regular rainbow deck with no upgrades suffers A LOT against god, and the journey to fully upgrade your deck is quite long, the learning curve is steep AND learning to play with the rainbow is not trivial, actually it is quite difficult, full of nuances that could lose you the game. I think this sort of game balance is fine right now.

Unfortunately, what is really wrong is that only 2 decks are known to be able to reach such performance, and those are Rainbow decks and mono-aether, and mono-Aether does with without any of the charm. Quantum Towers and Phase Shields allow this to work, and the decks powered by them are not overpowered against other human decks, in fact they have SEVERAL weaknesses! Their real advantage is against false gods which currently represent the easiest way to farm upgrades.

All other mono-decks need a serious upgrade so they can provide the same level of gameplay, and/or the game needs another system to allow players of other decks to more easily upgrade their cards, otherwise they will always be forced into those same 2 decks.




53
General Discussion / Are Quantum Towers Too Powerful?
« on: December 15, 2009, 10:09:35 pm »

Just making regular pillars/towers generate more quanta will be enough.
2/turn maybe?

Maybe pillars giving 1 quanta + 1/turn and towers give 2 quanta + 1/turn?




54

I just gave up on killing seism and rainbow, I just quite against them. This is making my farming quite faster and profitable :D



55

^@%#$^@%#&$
... check this out... I had to take a pic





56

54 usually, but today I increased it to 58, adding 2 extra pillars, a 2nd elite queen and 1 owl's eye.

57

It still amazes me how unlucky a rainbow deck can be. Today I lost 4 times to incarnate because no freaking shields would come up OR my quantum pillars just wouldn't generate death/aether quanta... absolutely ridiculous

58
Rainbow Decks / The ULTIMATE False God killing deck!!!
« on: December 15, 2009, 10:09:34 pm »

I've upgraded mine and it makes a huge difference

59
Rainbow Decks / The ULTIMATE False God killing deck!!!
« on: December 15, 2009, 10:09:34 pm »

interesting... can you lobotomize/mutate/eat a frozen creature?

60
Rainbow Decks / Another god farming deck. I will not call it ULTIMATE :)
« on: December 15, 2009, 10:09:34 pm »

Numbers are written, opinions are given.
Everyone stand by himself and enjoy the game the way he likes.
Are you British? :D

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