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Messages - assassim (530)

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61
Competitions / Re: Screen Shot Competition: Empowered Creatures
« on: June 07, 2010, 02:53:48 pm »
Mark wasn't photoshoping... or at least I don't think he has (because I have achieved similar results with mine) and the digets DO separate at random sections (mainly the 1s 9s and 7s though)
Had to kill a couple of my beserk nymphs :( wasn't sure if the board was big enough at first

 

Yeah here's mine
98190   ATTACK
5088     DEF
103278 TOTAL

62
Crucible Archive / Re: Kidnap | Abduct
« on: June 05, 2010, 05:44:19 pm »
Can you try to find a royalty-free picture of an actual burlap sack, maybe with a tail sticking out or something? ^_^
Haha I tried to find a good picture of an actual burlap sack, but then decided the garbage bag looked "better" when put into the darkness frame.

Brilliant idea!! Keep 'em coming assassim!
Thanks :)

63
War Archive / Re: War betting - Guess the winners and win prizes!
« on: June 04, 2010, 09:49:16 pm »
 :aether :earth :fire :darkness :gravity :life :water :entropy :air :death :light :time

64
Level 4 - Reliquary / Re: Puppet | Voodoo Doll
« on: June 04, 2010, 03:05:29 am »
Yep and anything "special" (may it be person or card), always gets a better treatment then others  8) (Yes i am jealous of handicapped parking a little bit)

65
Grats Purity!

Btw what happened to vrt, scyther, and kaitsumi?

66
Competitions / Re: Screen Shot Competition: Empowered Creatures
« on: June 04, 2010, 12:26:29 am »
Damn! Thats high...
However... anyone that DOES attempt to replicate this after puppy posted this should be considered a total noob with no life :)

67
Actually, I used the extra  :life for a bond, which then increased my mastery rate  :))

68
Should the Rancid Carcass be linked with the Swarm card as they're "linked" in a way?

69
Level 4 - Reliquary / Re: Puppet | Voodoo Doll
« on: June 03, 2010, 02:54:04 pm »
Prettied up the Main post.
Added the Details to the Additional Notes.



Suggestions

Give the Doll the skill "Voodoo X" where X is the Targets side and Creature slot.
Ie. the opponents first creature would be "Voodoo o1"
Ie. the opponents seventeenth creature would be "Voodoo o17"
Ie. your allied first creature would be "Voodoo a1"
Ie. your allied Twenty-first creature would be "Voodoo a21"


Have voodoo redirect any action to the affected target instead. This would prevent parallel Conundrums where you have to do multiple things that conflict. Like Fractal filling your hand with dolls and the voodoo'd creature at the same time. Reverse time creating a doll that does nothing or a doll that has to link again.

Also that if the target leaves play the Voodoo doll simply loses its Voodoo ability or better could gain the targets ability and attack as a bonus.


People like the idea so I'm thinking of way to make it plausibly codeable in the game. An idea that can never possibly work is useless.
I like the first suggestion about Voodoo X creatures, could make it a lot easier to implement, and the third one with the doll gaining the target's attack and HP as a bonus. (Adding these to main post)

However, for the second point I like to have both the doll and creature take the same punishment/bonus instead of just the original creature, which would take out the voodoo theme of the card.

@ SG
I know that the cost for the upgraded version is a large difference, but then so is dusk mantle (I used those costs)

70
Added my air nymph in this deck, worked wonders. (Replace FFQ with it)

71
Water / Re: In Development: Steam Machine | Steam Machine
« on: June 02, 2010, 04:01:22 am »
I plan to use this in a water aether deck with SoRs :)

72
Competitions / Re: Screen Shot Competition: Empowered Creatures
« on: June 02, 2010, 03:39:54 am »
This competition is seriously bugged, its going to be full of entries trying to beat the previous one. Instead it should be that we PM entries to an Event organizer or something to make it more fair.

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