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Messages - assassim (530)

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49
Card Ideas and Art / Re: Locust Legionnaire | Locust Centurian
« on: June 10, 2010, 03:17:26 am »
I like the card :)

But wouldn't it make more sense to call the ability "Hive"? so it will not be confused with Scarab's swarm ability.
(Fractal makes these guys quite powerful)

50
General Discussion / Re: requesting new player for team aether in war
« on: June 09, 2010, 10:47:21 pm »
I'll apply :)

I am fairly active and not new to the game/forum

Current upped aether cards:
8x Towers
3x TU
2x Phase Shield
2x electorcuter
5x Elite Phase Dragons
2x Phase reclusese
3x Quints
6x Fractals

and 2 nymphs

Also have a bunch of misc. upped cards to sell fr quick cash

51
Competitions / Re: Card Idea Competition: Opposites attract!
« on: June 09, 2010, 05:11:48 pm »
I actually don't plan on forcing people to post them in the ideas section if they don't want to, though of course it's always an option.

As for the award, yes, it will be a trophy. Two to be specific. I'll update the original post.
Posting a link to the card idea's thread will give a place for people to comment on the specific card instead of cluttering up the main  thread. (which I am doing right now)

52
Crucible Archive / Re: Delayed Bolt | Future Shock
« on: June 08, 2010, 11:10:34 pm »
Please change "quantums" to "quanta".  Thanks.
Copied wording from firebolt

http://elementscommunity.org/forum/index.php/topic,2592.0.html

@ Xinef - It's the number of :time quantum you have when you cast the spell

53
Crucible Archive / Re: Acidic Bubble | Toxic Bubble
« on: June 08, 2010, 11:05:20 pm »
@Boingo
Instant kills would get rid of the bubbled creature all together with no burst.
I think reverse time would remove the creature without spreading the poison.

@assassim
     :death What is the AoE series?
     :death Can the target creature use abilities while in the bubble?
     :death I agree that the target creature should be poisoned.
AoE = Area of effect, so in this case a series of spells that affect a whole area rather than just one block
No it cannot use any abilities
It is poisoned >.< nearby includes itself

54
Card Ideas and Art / Re: Lightning Arc | Chain Lightning
« on: June 08, 2010, 11:00:30 pm »
imo, it should be the other way around.  The creature targeted by lighting arc would take the most damage, and the surrounding creatures would take one less damage, and so forth.  The reason behind my idea is that the majority of the zap would be taken one creature, and less would arc out from them due to resistance.

Anyway, nice card. I could see this becoming a reality.
Actually the original name of this card was "Wild Fire", but as I already had Fire Mortar I decided to change the name and juice it up to aether (who still lacks mass creature control).

Going to add a poll to this
Option 1: Start with 7 damage then decrease by one after each jump
Option 2: Keep as it is.

55
Card Ideas and Art / Re: Lightning Arc | Chain Lightning
« on: June 08, 2010, 02:54:34 pm »
You target the first creature that is affected, and it will then spread it.

Added a picture to clear things up

56
Card Ideas and Art / Lightning Arc | Chain Lightning
« on: June 08, 2010, 03:16:48 am »

Lightning Arc  | Chain Lightning
NAME:
Lightning Arc
ELEMENT:
Aether  :aether
COST:
:aether
TYPE:
Spell
ATK|HP:
N/A
ABILITY:
Inflict Lightning Arc on target.
Lightning Arc will transfer to any nearby creature, causing 1
additional damage after each
jump.
NAME:
Chain Lightning
ELEMENT:
Aether  :aether
COST:
:aether
TYPE:
Spell
ATK|HP:
N/A
ABILITY:
Inflict Chain Lightning on target.
Chain Lightning will transfer to any nearby creature, causing 1
additional damage after each
jump.
ART:
Holly6669666
IDEA:
Assassim
NOTES:
    The creature that is first targeted takes NO damageLightning then "jumps" from that creature (once damage is taken) to ALL surrounding creaturesAfter each "jump" the damages that it causes increases by 1 (eg. 1st jump 1dmg, 2nd 2dmg, 3rd 3dmg)Creatures that are killed by lightning damage do no pass it onMost effect with a full  (up to 93 damage)Obvious weaknesses are immortals, burrowed, and spread out creaturesCreatures cannot be hit more than once by the same Lightning.

Image to clear things up

    the cross-hair is the creature first targeted  the black numbers are the damage dealt to each creature Image is "inaccurate" due to the fact that the photons that die will NOT pass on the lightning Just a visual representation on how the max damage possible would look Top and bottom rows are not touching
SERIES:
AoE series Aether
*Note: Will be posting up a screenshot later on to clear up the "jumping" pattern

Feel free to comment/discuss :)

57
Competitions / Re: Screen Shot Competition: Empowered Creatures
« on: June 07, 2010, 11:00:44 pm »
Here's the deck I used for my submission:

Code: [Select]
5fk 5fk 5fk 5fk 6rn 6rn 6rn 6rn 6rq 6rq 6rq 6rq 749 749 778 778 778 778 778 778 778 778 778 77s 77s 77s 77s 77s 7dg 7dg 7dg 7dg 7dg 7dg 7e4 7gv 7mu 7mu 7mu 7n2 7q0 7q0 7q0 7q7 7q7 7q8 7q8 80b 80b 80b 80b 80b 80bThe Deck:
-Fire nymphs for rage (high damage = higher totals when dived), can be used as creature control or growing wyrm
-SoGs for early game healing
-SoRs for your nymphs (use 3 on fire, 1 on earth)
-Gravity Shield to protect yourself from high hp creatures
-Earth nymphs to grown enemy creatures and boost wyrm's HP
-3 wyrms (so you'll get one early)
-Anubis to quint nymphs (helps prevent double click mistakes)
-TUs to super charge nymph
-Ulithard to lobo your enemys creatures (no skills on creatures = faster turns)
-2 Eternity to prevent decking out (fly one) for you AND the FG
-Towers ensure you have quanta in late game
-Mark does not matter
-The 100x is a must

The strategy:
-Find a god that self heals a lot (Ferox, Elidines, Queen)
-hope for a good hand
-SoRs on 3 fire and 1 earth
-Use anubis to quint everything except wyrm
-Use rage/stone on the wyrm as much as possible
-get to a high number first before TUs (i got to 700ish)
-When TUing, rage the wyrm some more, TU, reverse the old copy, and cast all Petrifys on the wyrm
-Rage it as much as possible in the 6 turns its frozen
-Rinse and repeat

The Math:: (without buffs in between)
(buffed up to 700)
700 x 2 (TU 1) = 1400
1400 x 2 (TU 2) = 2800
2800 x 2 (TU 3) = 5600
5600 x 2 Tu 4) = 11200
11200 x 2 (TU 5) = 22400
22400 x 2 (TU 6) = 44800
44800 x 2 = 89600
of course you'd be buffing it in between so the number will be a lot larger.


58
Competitions / Re: Screen Shot Competition: Empowered Creatures
« on: June 07, 2010, 06:43:59 pm »
Yay times over!!
I win? <3

59
Crucible Archive / Re: Kidnap | Abduct
« on: June 07, 2010, 05:29:17 pm »
Got a link for where the art came from?
Actually Icybraker found the art for the "Kidnap"  (go hunt him down for the picture)

Garbage bag used
http://greenbuttercups.com/wordpress/wp-content/uploads/2009/10/garbage_bag.jpg

60
Competitions / Re: Screen Shot Competition: Empowered Creatures
« on: June 07, 2010, 05:22:15 pm »
I will be writing a FULL step by step guide to repeat what I did. (I did use the trainer btw to get the 100x quantum) and in my screen shot I DID kill of a bunch of creatures to make it confusing :)

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