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Messages - assassim (530)

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Code: [Select]
5f2 5f2 5f2 5f2 5f9 5f9 5f9 5f9 5f9 5f9 61o 61o 61o 61o 61o 61o 61o 61o 61p 61p 61p 61p 61p 61p 61r 61r 61r 61r 621 621 621
Round 1 - Kevkev came out with a firey on the second turn and a dragon on the third, and a second dragon on the forth turn. I had a decent hand but waited 1 turn before playing me dragon (wasn't sure if he had and creature control), that ended up costing me the game as kevkev with with 13 hp.

Round 2 - kevkev again got a nice hand with a firey on the second turn and a dragon on the third. This time I ended up with a horrible hand with 3 sparks, 3 quints, and 1 pillar. GG.

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Crucible Archive / Re: Kidnap | Abduct
« on: June 16, 2010, 01:53:51 am »
Kidnap is now in the crucible!!! Cast your votes nao! :)

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Aether / Re: Round 2: Decks
« on: June 13, 2010, 11:44:09 pm »
You read my mind icy :), only way to out rush fire is with fire + TU  :))

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Level 4 - Reliquary / Re: Puppet | Voodoo Doll
« on: June 13, 2010, 05:17:44 am »
nope things done to the original does not affect the doll at all

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General Discussion / Re: [Poll] How many nymphs do you have?
« on: June 12, 2010, 01:03:26 am »
yay.... another aether nymph.... wth do i do with 3 of those things???   >:D

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I think I notice a pattern with the spinner... It rarely goes more than halfway. I press the button right when it pops up and all the nymphs I have won were from one side of the wheel. Food for thought :)

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General Discussion / Re: requesting new player for team aether in war
« on: June 11, 2010, 10:07:59 pm »
Sweet, thanks icy! (both of you lol) :)

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Level 4 - Reliquary / Re: Puppet | Voodoo Doll
« on: June 10, 2010, 02:59:21 pm »
Forgot about that lol.

The description says anything done to the doll will also be done to the original, so first the doll would be G-pulled, then another G-pull will be placed on the original, removing the G-pull from the doll

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Level 4 - Reliquary / Re: Puppet | Voodoo Doll
« on: June 10, 2010, 04:14:40 am »
2 dolls targeting each other = what happens to one happens to the other.

If gravity pulled = damage is done to the doll, which then in turn damages the host. (in other words, it damages both creatures)

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Card Ideas and Art / Re: Locust Legionnaire | Locust Centurian
« on: June 10, 2010, 03:49:05 am »
Hive can also mean


A place swarming with activity.

a  swarming  or  teeming  multitude. 

And it kind of makes sense in this case as there are different types of Locusts working together

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Card Ideas and Art / Re: Lightning Arc | Chain Lightning
« on: June 10, 2010, 03:33:00 am »
Lol I just realized something..

Changing it to 7 damage would make my Fire Bomb/Mortar card completely useless, and basically make this one big nuke (not good).

Keeping it as it is will require a bit more thinking and strategy before playing it (which was the whole intention of this card in the first place)

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Crucible Archive / Re: Kidnap | Abduct
« on: June 10, 2010, 03:28:18 am »
Quote from: wizelsnarf link=topic=7233.msg94141#msg94141 =1276085251
I think its definitely OP.

Look not only are you paying 10 or 13 quantum, the other person is getting those in return. That is like a supernova or something. And it only costs 4??? If I an elite oty for 5, it is going to cost me 10 more to get it back? Reverse time is the closest comparison and it would only cost the price of the creature again, forgetting that the opponent actually gets the quantum in return.

I think you need to lower the release cost. Only a rainbow deck will be able to afford this and i just think it is unfair to give 10 or 13 quantum to the opponent. I say lower it to 5 and 8 or something.
Most mono decks with 3 or more pillars on the field will be able to pay the ransom within the 3 turns easily. But the question is.. are you willing to pay for it?

Scenario 1: Charger gets kidnapped, you wait 3 turns and let it die
Scenario 2: 20/15 golem gets kidnapped :) now what chief? The choice is in your hands

And note: the released creature is EXACTLY the same as when before it got kidnapped, so any buffs WILL be kept after release. Unlike rewind, which completely resets the creature. (This also costs a lot more to cast)

AND the quantum paid is NOT converted to darkness (although i'm thinking of making it so), so the Kidnap user may not even have a use for those quanta

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