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Messages - apethedog (7)

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Duo-Decks / Earth/Gravity
« on: December 15, 2009, 10:09:36 pm »

(Em... count again, jmizzle7 ... :) )

2
Duo-Decks / Earth/Gravity
« on: December 15, 2009, 10:09:36 pm »

Reverse time isn't as much of a problem as you'd think. At a cost of 5 quantums the chargers can be replaced endlessly, and I tend to have my otyugh defense up from the second turn onwards.

The pulverizer is only meant as an anti-weapon device. If they bring out a weapon that is dangerous to me, I'll bring it out. Three things can happen:
1. Their weapon gets destroyed in the next turn
2. They steal it, and their dangerous weapon gets replaced with one which is fairly useless against me (since I don't use any permanents)
3. They deflag it. Still 5 extra damage for that one turn, and it only cost me some earth quanta (which are abundant)

Most of the time I keep it in my deck, unplayed until the final turn.

3
Duo-Decks / Earth/Gravity
« on: December 15, 2009, 10:09:35 pm »
This is what I'm using:

Hover over cards for details, click for permalink
Deck import code : [Select]
55r 55r 55r 55r 55r 55r 744 744 744 744 744 744 744 744 744 744 744 744 745 745 745 745 745 77d 77d 77d 77d 77d 77d 77f 8pm


It works very well against the top50 decks (even with the quantum tower bug) because it controls the whole field from the minute you get an otyugh on the table (which is why they're non-upgraded. You want one of them out on the first or second turn). You can't be stopped by any shields and they can't play any creatures you cannot eat (2 armors on an otyugh are enough to eat anything in the game, except for a collosal dragon or an armaggio).

The only two difficult matches are against aether and against fire. It's always close but you'll lose slightly more than you'll win.

4

Let people set a simple option, or ask once per logged in session, if they want to face opponents with upgraded cards in PVP. That was new people can avoid matches where they stand no chance of winning and people who'd like to play someone of their own skill level are helped as well.

(Naturally if you have any upgraded cards in your deck you don't get to choose)

5

I have 29 upgraded cards in my deck. Out of my last 200 PVP battles... maybe 15 have been challenging.

PVP is what I consider to be the most fun aspect of this game. The AI is not difficult or fun to beat.

6
Game Suggestions and Feedback / Make Eclipse Cumulative?
« on: December 15, 2009, 10:09:35 pm »

It would be well unbalanced, I imagine.

6 nightfalls + 6 graveyards + 1 spark would give you 86 damage in one turn. (6 14/8 skeletons, and the 2 damage from the spark itself).
Drop three sparks and you beat the false gods in one turn.

Besides, how can you have multiple nightfalls? There is only one sky.

7

If think it's enforced to ensure that people whose decks are in the top50 don't break the game.

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