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Messages - angusrox (14)

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Angusrox
Angusrox
Angusrox
LETS DO THIS THING  >:D

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Tournament Archive / Re: Eastern Tournament - 5 June 2010 - Unupped
« on: June 05, 2010, 01:03:00 am »
i realised i cant make the time for this 1 nvm

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War Archive / Re: War betting - Guess the winners and win prizes!
« on: June 05, 2010, 12:57:38 am »
i think it might go this way
 :aether:light :earth :fire :darkness :entropy :gravity :life :water :time :death :air

im not sure about the rest but im certain aether will win for its awesomeness  :P

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Half Bloods / Re: Halfblood Deck Compendium [unupgraded]
« on: June 04, 2010, 09:48:31 am »
I dont take Credits from any of thse decks thats posted in this Thread so dont be mad if your deck is posted, this thread is for educational purposes only and help to New/poor people into the Halfblood section ofcourse its the best way to farm Coins or cards but if u manage to get those upgraded cards from the slots u will get a BIG >>>  ;D

Speed is not the Key to success in Halfblood farming (ofc it help), Selfhealing, Crowd control, or Damagedenial are.. Defence is your best offence in this case.

i post the top 3 decks i really like for HB farming.

1. Mono Aether (author unknown)



This is the deck ive played the most and had most success with, its not the most fun deck but sure is effective and easy to master.

[ + ]

1. You have 18 turns to be immune to Creature-/wepondamage
2. Immortal Creatures = No chance in hell they will get slain that easy.
3. The mixture of Immortals and dragons will give you a chance to bypass Gravityshield (wich some HBs have)

[ - ]

1. Damageing Shields like Fire shield ( :fire) or Thorn Carapace ( :life) can ruin your game if they get one out early but i find Thorn Carapace the biggest threat (iceshield aint that much of a threat, frostshield however can delay the game abit)
2. Permanent Controll: Steal/Deflagration/Pulverizer or Destroy Ability will eat your shields like Cheerios and milk.
3. Creatures/weapons with Momentum ability will bypass your shields.


2. Essence Entropy/Aether Deck

Ive also grown very fond of this deck (big thanks to Essence)

(http://elementscommunity.org/forum/index.php?action=dlattach;topic=2479.0;attach=853;image)

Also an no-brainer deck to play the only hard thing is to time your Antimatter and on wich creatures. i usualy throw mine on creatures with attackpower greater than 5 unless its a Boost creature (+x/+x for x quanta each turn) then i tend to wait them out until they have as much attack so it will benefit me of winning the game since when a creature uses boost with antimatter on it it will basicly turn the other way within a few turns and start making damage again so try to outlast them as long as possible

[ + ]

1. Not as big Defencive deck as Mono Aether but use your opponents Creature stock to your advantage with antimatter wich hopefully will keep you alive most of the times :)
2. Same as number 2. on Mono Aether
3. Alot more fun deck than Mono Aether and get less boring so you can stick with your mindless grinding for some time :P

[ - ]
1. Same as Number 1. on Mono Aether
2. Quantadenial decks Earthquakes/Devourers/Tridens can slow down your deck wich will mostly cost your game if he gets your  :entropy Quanta
3. Antimatter usualy tends to go to waste if your opponent does not cast any high attack creature until late game sometime you just have to cast them antimatters on lower creatures just to survive
WHAT IS THE MARK

3. Bloodshadows FFQ + Hope Deck

Also a very fun deck to play but not as effective as the 2 above.

Code: [Select]
5bv 5bv 5bv 5bv 5c2 5c2 5c6 5c6 5c6 5c6 5c7 5c7 5lk 5lk 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oj 5oj 5oj 5oj 5oj 5oj
[ + ]

1. High Life Regeneration rate/turn
2. Hope can easily nullfy the opponents attacks with enough Fireflys on the board.
3. High chance to maintain Elemental Mastery upon winning.

[ - ]

1. Rustlers are very vurnable to attacks if they are killed early on ur basicly screwed so try keep 1-2 on the board and rest on your hand
2. Otyughs/scarabs will make a Swedish Smorgosbord out of your pretty flies, Also Rain of fire wount go easy on you.
3. Rewinds can be utherly annoying (at least it decreeses your chance of decking out)


More Decks to come! im currently testing other viable options with Time/life, Mono Earth and Aether/life  but these decks is still in beta testing :P
I know there is alot of good Rainbow and Fractal decks out there aswell but since they are about a milion versions of them so i didnt bother to post them but feel free to cotribute with your Halfblood deck with one exception NO UPGRADES!

Deathshrimp Over and out!

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Deck Help / flying weapon vampire stilleto?
« on: May 28, 2010, 10:25:49 pm »
Code: [Select]
5oi 5oi 5oi 5oi 5oi 5oi 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uo 5uo 5up 5up 5up 5uq 5uq 5ur 5ur 5ur 5ur 5ur 5ur
This is my first flying wep deck and i think it is quite good it beats most lvl 5s but without upgrading what can i do to improve it

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Duo-Decks / Re: Time/Death Pharaoh Duo
« on: May 27, 2010, 09:40:11 am »
Code: [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5ro 5ro 5rq 5rq 5rq 5rq 5rs 5rs 5rs 5rs 5rs
This is a pure :time pharoah deck which is quite new but it can still beat some lvl 5s

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Trio & Quartet / Re: When Entropy meets Gravity...
« on: May 22, 2010, 11:25:31 am »
Could this deck work if i put in some tridents??

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Duo-Decks / Re: All Hail Gl1tch! The trials winning deck.
« on: May 22, 2010, 10:41:53 am »
Watched this deck in action through your video and makes me wish i had a green nymph....  :'(
How do i actually get nymphs!?

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Thank you everyone.

I am looking forward for another year of improvements and growth.

Now, can I have some cake as well?

Z.

P.S. : Holy cow!© I already have 3 slices, enough.
P.P.S. : Let Cher sing a special song for the special occasion:

zanzarino btw have you thought about adding a new element this would be a great addition to the already great game and if you do i look forward to it

10
good job elements and keep making this free or there will be a riot :P

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Deck Help / Re: Super Rush
« on: May 18, 2010, 11:43:00 am »
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4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55u 55u 5c1 5c1 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5l9 5l9 5l9 5l9 5l9 5l9
i like this deck a bit more and it consistently defeats T50s

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Deck Help / Re: Super Rush
« on: May 18, 2010, 11:30:05 am »
Code: [Select]
4vh 4vh 4vj 4vj 4vj 4vj 55q 55q 5c1 5c1 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5l9 5l9 5l9 5l9 5l9 6u3 6u3 7tb
hi!
this is my actual deck, i copied the concept from a deck i saw yesterday in this forum.
the objective, obviously, is to rush with novas and immos, and it works great: with this i can farm t50 very fast, and sometimes it's so fast that i get the elemental mastery.

the fire mark is not everytime useful, but i don't know what's the best mark for this.

how could i get this faster and better?

ideas:
-mark of aether and lob instead of dagger
-blessings: i don't use light quanta
-some creature control, maybe RoF or firebolts, but it may become slower

when i'll have enough money to upgrade cards, what are the best ones? should i upgrade and use a shard??



Imo to use the fire mark efficently you should add graviton fire eater

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