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Messages - achangeofpace (79)

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37
Issue Archive / Re: Invisible Card in 1.27 beta
« on: February 27, 2011, 08:43:47 pm »
Same issue here :(

Beta's awesome though :D

38
Series / Re: Polar Series
« on: February 26, 2011, 02:30:48 am »
I think the next card in this series should be "Polar BEAR" just because that's all I could think of when I read Polar Series  :P

39
Card Ideas and Art / Re: Taurus | Taurus
« on: February 26, 2011, 02:22:15 am »
I like it, it seems like a good creature to me :)

If the skill's name is to be changed though I would make it something like sturdy, or hefty or just for laughs "Wideload"

:D

40
Card Ideas and Art / Re: Woodland Crow | Woodland Raven
« on: February 26, 2011, 02:05:06 am »
I'm not sure how I feel about this being in life... Definetly feels like a darkness creature, but since they've already got pest I'd probably make it something like air, and name the passive skill something like "Flying Filcher" (okay nevermind that sounded a lot cooler in my head).

41
Children of the Oracle / Re: Learning Cards - Round 3
« on: February 19, 2011, 08:18:49 pm »
Adrenaline :)

42
Crucible Archive / Re: Mind Shield | Telekinetic Shield
« on: February 18, 2011, 04:03:25 am »
I really like it, but I do agree it's a little OP.  :(

On the bright side though, this would have a great synergy with nightmare  ;)

43
Card Ideas and Art / Re: Quantum Loadstone | Quantum Loadstar
« on: February 17, 2011, 05:20:42 am »
I think the upped version is a little UP

44
Crucible Archive / Re: Temptation | Temptation
« on: February 17, 2011, 12:17:15 am »
I like the card and love the art. Not sure how I feel about this and spells though, it makes it seem more complicated than it really is. Also what happens when the opponent has no cards? Maybe there should be a "the opponent takes _________ damage if unable to play" clause.


45
Card Ideas and Art / Re: Quantum Soldier | Quantum Warrior
« on: February 16, 2011, 10:56:43 pm »
If the Quantum Soldier/Warrior would have bonus to a certain element, it would lose the neutralness of the lowest grunt of "other" creature, and in principle would have to be put in that said element then.

They could have some sort of skill that would cost :rainbow, or maybe the upped creature could produce  :rainbow :rainbow or something instead of stat increase. It would have to go trough a name change (the upgrade) then, tho.
But the majority of the other Other weapons already have bonus's to certain elements. I think it would be good if there could be one Other card for every element  :)

46
Card Ideas and Art / Re: Fossil | (Upgraded) Fossil
« on: February 16, 2011, 01:50:15 am »
This would work really well against creatures with venom :)

It'd also be handy if your opponent played a  :entropy nymph and you had a high attacker out.

But I agree it is a little expensive... :(

47
General Discussion / Re: Best Element Debate
« on: February 16, 2011, 01:36:13 am »
Life, unless your emo  >:(

48
Card Ideas and Art / Re: Quantum Soldier | Quantum Warrior
« on: February 16, 2011, 12:06:38 am »
To be like the "Other" weapons it could have a reduced attack, and the ability could be "Do one extra damage if your mark is _____" (not sure which element would work best here, preferably not  :air  :earth  :gravity or  :darkness because they already have a good synergy with an other card)  :P

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anything
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