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Rainbow Decks / Re: MrSexington's "Dune Scorpion Rainbow [Anti-FG]" (Version 1.01)
« on: August 22, 2010, 05:36:06 pm »
5 more games, up to 6-9, still losing but more promising. I really wanted to try it against Rainbow, queen of Electrum Hourglasses. When the combo comes early, it works brilliantly; when it comes late, the game is just a matter of seeing if you have enough healing to lose by decking out. So far, it has done well against Destiny and Ferox, okay against Seism, and lost to everyone else.
It struck me that this is definitely not a grinding deck. When it does win, it is a LONG game, and you are note very active unless you have an early Mindgate with the quanta to run it. OTOH, if you play while mostly AFK, occasionally alt-tabbing over to hit space, this is a very low-maintenance deck.
It struck me that this is definitely not a grinding deck. When it does win, it is a LONG game, and you are note very active unless you have an early Mindgate with the quanta to run it. OTOH, if you play while mostly AFK, occasionally alt-tabbing over to hit space, this is a very low-maintenance deck.
- Decay 0 (1 tower in the opening hand, next one was card #15. Permanents were stolen as they hit the board, but he ran out before the Mindgates came. DS/Unstoppable combo came at card #19. It would have been close if Decay's deck did not have Siphon Life, but then that's like saying it would have been close if it did not have Pest or Fractal.)
- Ferox 1 (Good opening quanta. DS/Unstoppable came at card #13, and Ferox's third Feral Bond came out the next turn. First Pulverizer was card #15. First Permafrost Shield was card #20. That was the first turn Ferox ended with less than 200 health. First Mindgate was card #25. Once I destroyed ~8 Feral Bonds, Ferox went down quickly.)
- Seism 1 (1 tower in the opening hand, another on turn 3, no Quicksands for several turns after that. Permafrost Shield was card #15. Both Unstoppables in the opening hand, first DS was card #24. I won by the grace of Rewind, since I had enough time quanta to keep re-casting the DS. If the game had been 1 turn longer, I would have run out of hit points, and I had 0 cards left.)
- Ferox 1 (Ferox never ended a turn with any cards in hand, including the opening hand. Go Ferox! I opened with DS/Unstoppable, so it was mostly a matter of waiting to cast it on turn 3 and then staying alive. It took 11 turns for a Quantum Tower to generate the 1 water quantum I needed for the Permafrost Shield after 3 Supernovas. Pulverizer also came out that turn. Ferox had only 1 Feral Bond until his hit points went yellow, but lots of dragons.)
- Destiny 1 (We both had weak opening hands with few towers, and his first two eggs were Ray of Light and Bloodsucker. DS/Unstoppable at card #12. Again, enemy Electrum Hourglass ftw. Free Chaos Power from Mindgate = easy to re-cast Dune Scorpions. Ended with 49 poison, and I still had 13 cards.)