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Messages - Zarovich (52)

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13
Trio & Quartet / Re: Dark/Death
« on: April 05, 2010, 03:07:07 pm »
What is the point of this deck? Is it creature control, or all-around? Also unsure about 2 pillars being enough...Questioning the sundial.

14
Entropy / Re: Rush Series: Entropy
« on: April 05, 2010, 03:00:46 pm »
I guess Lycanthropes would be pretty effective. I'll try it and see what I think. Only problem is, if you have like 2 or 3 in your first hand you won't be able to...Lycanthrope? idk if that's how you would say it. They would die really easily. Maybe put in some....Wait...This mono, no dark pillars.

15
Life / Rush Series: Life
« on: April 05, 2010, 02:57:59 pm »
Hello again! Another deck brought to you by Zarovich. Life is one of the best, due to often masteries and cheap cards. Here it is:
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bt 5bt 5bt 5bu 5bu 5c2 5c2 5c2 5c2 5c2 5c2 5c7 5c7 8pn


One of the most effective (cost wise), due to often masteries. Very simple to play. Make sure you use adrenalines on frogs, as with adrenaline, it hits 12s. Another cool thing I found out about Adrenaline: Each attack counts as a turn. This means: If you are frozen for 3 Turns and your frogs attack 4 times, it will become unfrozen on the last attack. Very useful when fighting time and water.

PRO'S
  • Cost effective and often masteries
  • Very short battles
CON'S
  • Frogs can die easily
Probably the best grinding element due to masteries OFTEN (Not always). Try this deck and see what you think!

16
Gravity / Rush Series: Gravity
« on: April 05, 2010, 02:46:55 pm »
Another good and affordable deck for grinding! All gravity. Here is the deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55l 55o 55o 55o 55o 55o 55q 55q 55s 8pl


Not the MOST powerful, but the creatures have some health so will be effective against creature control
PRO'S
  • Momentum, so shields are no use against this deck
  • Creatures have good HP
CON'S
  • Creatures are not very powerful
Good deck, pretty powerful. the cards are not necessarily the cheapest but it can be worth it. Good Luck!

17
Fire / Rush Series: Fire
« on: April 05, 2010, 02:37:05 pm »
I posted this deck on someone else's post. It was somewhat a variant of their deck. It is powerful and reliable. Here:
Hover over cards for details, click for permalink
Deck import code : [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f2 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f6 5f6 5f7 8po


This deck is very powerful, although dragons only have 3 HP. Fire is very good for grinding. This deck works against Top50 and LVL 3 Easily.

PRO'S
  • Powerful and cheap
  • Will win in less than 8 turns most of the time
CON'S
  • Very weak to creature control
I used this deck in the trainer and won every time (LVL 3) in about 7 turns. Very good! Try it!

18
Entropy / Rush Series: Entropy
« on: April 05, 2010, 02:30:07 pm »
Another GREAT mono-deck from me. I used to use this deck, was powerful, cheap, and effective. So let's see what it is:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vf 4vf 4vf 4vf 4vf 4vf 4vn 4vn 4vn 4vn 8pj


Very powerful, and I know some of you might say "Antimatter wouldn't help in a rush deck", but it is very helpful for getting more money than usual. Spam abominations, then play dragons. Antimatter anything that is hurting you badly.
PRO'S
  • Powerful and cheap
  • Creatures won't die quickly
CON'S
  • Can be weak to creature control
So...I used this deck when I started playing again. I knew already that entropy was very powerful, but I know this sounds stupid: I never though about using abominations as a main source of damage. Don't laugh at me! LOL Try it!

19
Earth / Rush Series: Earth
« on: April 05, 2010, 02:05:37 pm »
Yet another segment of the Rush Series! Earth is powerful in many ways. Here is the deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58q 58q 58q 58q 590 590 590 590 590 590 591 591 591 591 591 591 8ps


Pretty Basic for Earth rush. Play graboids first, as they are most important. The hematite golems are somewhat powerful for 4 Earth Quanta, and Upped, they are a force to be reckoned with (6|9).
PRO'S

  • One of the FASTEST
  • Many creatures, all with relatively low cost (coins and quanta)
CON'S

  • Weak to early creature control
Very popular, because the cards are cheap and very effective. Tried in the trainer: Fantastic, as should be. Give it a go!

20
Death / Re: Rush Series: Death
« on: April 05, 2010, 01:50:03 pm »
Whoa...didn't see the mummy before! ;p Ok will update deck!

21
Aether / Re: Rush Series: Aether
« on: April 05, 2010, 01:29:26 pm »
TYVM Chemist

22
Trio & Quartet / Re: Un-Upped LVL 3 Grinder
« on: April 05, 2010, 01:09:40 pm »
Yes, I know the pillars would PROBABLY be more effective, but I tested this deck out, 10 battles with nova, 10 with pillars, and novas WERE faster becuase getting a rustler out first turn COULD give you a dragon turn 2. Thanks though!

23
Darkness / Re: Rush Series: Darkness
« on: April 05, 2010, 01:05:03 pm »
these decks aren't ONLY for grinding though. I think that devourers let you put out your creature faster. Thanks for the comments.

24
Aether / Re: Rush Series: Aether
« on: April 05, 2010, 01:02:57 pm »
Ok...This is a stupid question...But how do you get good size image. I always only get the tiny one that you have to click on.

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blarg: Zarovich