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Messages - YoYoBro (1284)

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97
Card Ideas and Art / Re: Lesser Imp| Greater Imp
« on: January 21, 2011, 01:42:39 pm »
Don't forget to use PlanPlan's cards' creator :)

98
Card Ideas and Art / Re: Breed Genes | Breed Genes
« on: January 20, 2011, 09:23:08 pm »
The component = the creature fused into the chimera :P

E.g. you fuse 2 creatures, one with 5 HP and one with 8. The controller of the bigger one controls the resulting chimera.

99
Card Ideas and Art / Re: Orb of Furious Waves | Orb of the Tsunami
« on: January 20, 2011, 09:21:55 pm »
So it's UP?

100
Crucible Archive / Re: Runic Forge | Hephaestus' Forge
« on: January 20, 2011, 08:05:58 pm »
Hm, hadn't thought of diss shield. Good question. Maybe not, as I see it too powerful tho. Despite this requiring the shield to be left unprotected (so a diss shield could be destroyed).

101
Crucible Archive / Re: Scorpion Alliance | Scorpion Alliance
« on: January 20, 2011, 08:03:30 pm »
Or maybe the same as dunecross says, but with +1/1 and +2/2 mom adren.

102
Card Ideas and Art / Re: Reverse Fractal | Reverse Fractal
« on: January 20, 2011, 08:00:02 pm »
Doublecross' suggestions are, as always, good. Imo, that would be a worthty tweak. But it'd be hard to code, I think.

103
Crucible Archive / Re: Piranha | Elite Piranha
« on: January 20, 2011, 07:58:05 pm »
Better luck this time :D

104
Crucible Archive / Re: Thoth | Thoth
« on: January 20, 2011, 02:58:45 pm »
You're in a wiki-ing mood today :P

105
Crucible Archive / Re: Bank | Bank
« on: January 20, 2011, 02:57:56 pm »
What about giving it a slightly different name and some minor HoT effect just to make it more useful in actual games too?

106
Crucible Archive / Re: Lithification | Crystallization
« on: January 20, 2011, 02:56:29 pm »
6 should do fine.

107
Crucible Archive / Re: Lithification | Crystallization
« on: January 20, 2011, 01:38:34 pm »
QuantumT's point is really good, and Zanz already said he doesn't want to implement instakill cards that disregard HPs.

108
Crucible Archive / Re: Runic Forge | Hephaestus' Forge
« on: January 20, 2011, 01:31:42 pm »
Hm, maybe a higher cost would be appropriate?

I'm fine with the weapon part, but I'm pretty sure that the shield part is OP. Being able to block 5 damage is just too much (it's even worse if it stacks).
Would just mean more stall decks, there is RoL/Hope that blocks way more already :P
This comparison isn't really valid, as keeping a big hope shield up means keeping a bunch of creatures up too, which means that it's vulnerable to the much more plentiful CC. This, on the other hand, only requires keeping 2 cards, both of which are permanents. This card running around would basically force every deck to include some kind of PC.
Consider hope/RoLs requires

1)Fractal
2)A RoL
3)Hope

and reduces a ton of damages, while NOT being susceptible to PC and dying (unless more RoLs are played, which is not so hard) to mass CC.

This one on the other hand requires a NON IMMORTAL shield to be kept up at all times, and this card. This combo would be quite susceptible to PC although maybe more cost efficient.

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anything
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