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Messages - Xhadow (7)

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1
Card Ideas and Art / Re: Apocalypse | Doomsday
« on: August 16, 2010, 09:06:03 am »
Supernova = 22 quantum gain (2 becomes 12 * 2 =24)
Cremation = 20 quantum gain (0 becomes 9+11 =20)

So someone who has 2 chaos towers, 2 supernovas and the upgraded card can get it out on the first turn.
Same goes for someone with 2 photons, 2 cremations and the upgraded card.

I'm not sure what you mean...the upgraded cost costs 40 quanta...so you'll need double of what you just mentioned. Still, if you stack your deck with those cards, you'll get the card out first turn...but then you have a 15 turn wait in which you're opponent could easily kill you.

However, if everyone thinks that this card would make the game less fun, then I accept this and think for more ideas :)

2
Card Ideas and Art / Re: Apocalypse | Doomsday
« on: August 15, 2010, 12:23:20 pm »
The card is much less interesting than the name suggests.

I would say the damage would have to be either physical or spell damage.
In the former case, bone wall or phase shield will negate.
In the latter case, reflect will kill you instead.

You might make this an elemental card; in that case, definitely a 'drain all quanta of type x' kind. Fire or darkness, maybe?

Its cost may look balancingly insane, but it's 'other', meaning 2 supernova's or cremations will do the trick.

Well, the damage would go through the shields, just like unstable gas (or does unstable gas get reflected? o.O). The long wait would be a balancer as well as the cost. And you'll need 3 supernova's and even more cremations to "do the trick".

Nope, sorry.  This, + PA and Phase Shield is instawin.
Again, the long wait before it works can make it harder to use. Perhaps I should make the waiting even longer?

3
Card Ideas and Art / Re: Sheep | Sheep (+)
« on: August 15, 2010, 10:08:22 am »
Lulz, quite funny  :D

4
Card Ideas and Art / Re: Manipulator | Manipulator
« on: August 15, 2010, 09:56:03 am »
Why can I not see the image?

5
Card Ideas and Art / Apocalypse | Doomsday
« on: August 15, 2010, 09:43:40 am »
NAME:
Apocalypse
ELEMENT:
Other
COST:
30
TYPE:
Permanent
ATK|HP:
-
ABILITY:
After Apocalypse stays in play for 20 turns, deal 200 damage to the opponent.
NAME:
Doomsday
ELEMENT:
Other
COST:
40
TYPE:
Permanent
ATK|HP:
-
ABILITY:
After Doomsday stays in play for 15 turns, deal 200 damage to the opponent.
ART:
http://www.antifascistencyclopedia.com/wp-content/uploads/2008/05/apocalypse.jpg
IDEA:
Xhadow
NOTES:
CAN be destroyed or stolen
Everything else is pretty straightforward, really
I did consider making it "in 20/15 turns you win the game" but that wouldn't be as interesting.:)
SERIES:
-

6
Card Idea Competition Submissions / Re: Shard | Shard of Morality
« on: August 15, 2010, 09:35:11 am »
It costs quite a bit, considering it can only do anything if you are getting beaten. Perhaps lower the cost?

7
General Discussion / Re: Best Spins
« on: July 21, 2010, 09:49:35 am »
Rolled two miracles against a lvl 3:)

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