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« on: December 15, 2009, 10:10:17 pm »
Sundial is bad without light quantums? It covers a glaring weakness of at least two deck types almost completely, and that's right off the top of my head.
Rainbow decks start out very slow, especially if they're depending on quantum pillars/towers. Two turns with only 3 pillars for no additional cost lets me bring out everything I need to block practically everything. The card drawing is just icing on the cake. Now add that I can throw a shield up without messing with my sundials. THEN put in that it blocks 2 enemy attacks and 1 of mine. THEN add that it blocks momentum.
Poison decks, no need to circle jerk about this, hurr hurr. Sure you can cast purify, but if I have even 1 Chrysaora, that's 6 damage and 3 poison with 1 sundial. If I have two, that's twelve damage and 6 poison. God forbid if I have more sundials.
Oh right, I figure you might as well remove the card drawing ability, since we already have golden hourglasses covering that.