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Messages - Wyrsa (37)

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13
General Discussion / Re: A Story of Luck
« on: November 24, 2011, 01:03:44 pm »
Well, hopefully I don't hijack the thread, but here is another tale of unfortunate dread.
No oracle in sight, I didn't realize my plight.
I reached in my bag for some alkermes, alas there was hermes!
knew i did then, that this story would not make it to pen
but here i stand telling you this tale, of wonder, joy, and purest fate
for throughout my game, I had gazed in sheer awe, for not a single firestorm i saw
and end it did thus, as I heard hermes cuss
Here is my deck, for if you need to check.
Hover over cards for details, click for permalink
Deck import code : [Select]
5la 5la 5lk 5lk 5lk 5lk 5ll 5ls 5mq 622 622 622 622 622 7jp 7jp 7jp 7jp 7jp 7jp 7k2 7k2 808 808 808 808 808 808 808 80e 80e 80e 8pu


14
Elements Wiki / Currently working on the RoL Hope AI5 Grinder Page.
« on: November 22, 2011, 12:43:44 pm »
Hello everyone, well since I finally started grinding the FGs more I looked up the Ray of Light + Hope deck. And now I am fixing the page. :)

http://elementscommunity.org/wiki/decks/duo-and-trio-decks/ray-of-light-hope-deck/

Recently added FG Serket, and fixed typos about paradox's creature control (said 8 rewind when he has 10 Twin Universe).

To Do list
-Add all the missing FGs
-Post variations with detail as to the Pros and Cons

happy grinding people :)

15
Silver League Decks / Re: What deck did you submit today? (Silver)
« on: November 22, 2011, 08:32:39 am »
Had gotten Quantum Pillars so I did Dex and Health and put a Grappix deck out there. Got to 60th before I got a better card :)

16
I would say that this particular scenario (win with more than max HP) it is indeed a bug.

As I mentioned in the other thread (http://elementscommunity.org/forum/index.php/topic,33233.0.html), I think there might be an error in either the attack vs the regenerate ability order or there's no health cap for the druid staff. Because vampire and other healing permanent (SoGs, bonds) doesn't seem to be acting this way. Also, the same happens with playing Stone skin on your final turn.
Glad it isnt just me, and well the stone skin hasnt been happening to me lately, but I've been playing hope more so...

17
I understand the basic programming and that a computer cant do everything at the same time... but this bug doesnt happen with Crusaders + Vampire Dagger (just tested it). So while the computer cant do what zanz is saying... apparently it can deal damage and heal me at the same time if I have Vampires. >.< (actually here is what I think is actually happening)

I believe from observation that each turn is broken down as follows.
Upkeep (draw a card)
Main phase (cast spells/creatures)
Attack phase
-Poison damage is inflicted on the opponent at the beginning of your attack phase, likewise purity healing is done at this time.
-Creatures attack depending on position, position is literally the order in which they are played on the field, with the pet space being the last attacker (top right) and the exact center being the first attacker.
-1: If they have a noncombat nonactivated (light, regenerate, fire, ect) ability it is triggered right after their attack phase (after damage but before the next creature attacks.
-2: If the creature has a combat ability (Vampirism, overdrive, venom, scramble, etc) then it is triggered right before the damage is calculated for the creature. (it is interesting to note that the visual effects happen after the damage on the screen but based on observation it is impossible for the opponent to have 0hp or less and you not to win instantly.) Thus overdrive results in +2/-1 before the damage is calculated, and vampirism can heal you before you deal lethal damage to an opponent resulting in the instant overruling "you win" condition.
-3: If the creature has 0 or less hp then it dies after hitting the opponent.
Weapon phase
-Quanta is generated.
-The weapon attacks, heals, scrambles.
End phase, begin the other players turn.

What is bugging me is why isnt the win condition set to something during the attack/weapon phase. like this.
Attack Phase
-Poison damage/purity healing, Check for win, win if opponents hp =0 OR <0
-1: creature attacks, 2: creatures combat abilities take effect, 3: creature dies if toughness =0 or <0, 4: Check for win, win if opponents hp =0 OR <0
Weapon Phase
-Quanta is generated.
-The weapon attacks, and uses its combat ability if one exists.
-Check for win, win if opponents hp =0 OR <0

Wouldnt that solve all the problems? Antimatter wouldnt cause issues by healing lethal damage later in the attack phase, and poison happens before creatures attack... just my thoughts. or would that be a programming nightmare?

18
Ok, this has happened to me before. I was playing a 500hp EM deck and I could stone skin myself to 516hp and other nonsense, and since 516 isnt 500hp it didnt consider my hp an EM.

Well this time I was playing a RoL/hope deck with a crusader, which I had fractaled and then endowed with the enemies regenerate (druid staff) weapon. I then used miracle, and expected after my crusaders attacked (multiple ones) that I would have 100hp and get the EM. But I didn't, but I got 61electrum instead of 60 (it was a false god) which implies that my last hit on him was a crusader putting me at 105hp giving me slightly more gold then the normal reward.

Sorry about the lack of a screenshot for this, but I havent figured that out yet for linux. >.<

Couldn't this simply be solved by programming the win screen that max hp or higher is an elemental mastery?

19
PvP League / Re: Elements PvP League - Rules
« on: November 21, 2011, 10:38:31 pm »
Yay, league. Can't wait to play next season :)

20
Elements Wiki / Re: To-Do Central
« on: November 21, 2011, 08:11:34 am »
I hope I haven't been annoying anyone, but I've been trying to clean up typos and stuff in the wiki articles I use.

For example in the RoL Hope deck page for AI5 grinding page I fixed the typo by paradox for creature control from 8 rewinds to 10 Twin Universe... cause that is what it is supposed to be.

Is this ok? And if it isnt bothering anyone can I continue to edit stuff like that?

21
General Discussion / Re: A unnoticed strategy?
« on: November 18, 2011, 04:53:04 pm »
I've always liked the stone skin type decks, but I found personally that grinding players in PvP1 gives x4 the gold I would get normally from fighting the AI, plus the score was higher too...

22
General Discussion / Re: Spark & Parallel Universe
« on: November 18, 2011, 04:50:29 pm »
the whole idea still seems kinda silly.... i mean i get blessing or momentum on a spark, but meh.

23
General Discussion / Re: What cards do you forget about?
« on: November 18, 2011, 04:48:04 pm »
keep forgetting about abominations being actual cards. O.o

Other then that I somehow miss sky blitz usually right before he dives, and uses it on me !!

24
Books & Comics / Re: Favorites in Fantasy
« on: November 18, 2011, 04:44:08 pm »
Heralds of Valdemar Series by Mercedes Lackey
Orion Series by Ben Bova (has to be a series I've found 2 books now, looking for the rest... I found the first one in an Ikea)
Nightfall, Isaac Asimov
The Silvermerillion was pretty epic, but a good read.

Hope I give people some reading ideas...

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blarg: Wyrsa