Losing player will lose 30 cards which are removed from the game (after the opponent has salvaged 6 of them)
If you equate the cards to troops, this is like having casualties and capturing prisoners. The thing is, this isn't a two sided battle, it's twelve sided. "Don't Lose" is all well and good but I don't like the fact that in later rounds some matchups could be decided even before the elements have had a chance to play.
I don't know what you are saying here.
I think what he is saying that, by the time some elements fight (the ones on opposite ends of the map) its possible for one of the elements to lose some of their most important cards. Yes, there are alot of different types of decks for each element, but some just arent efficient to be used.