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Messages - Wisemage (540)

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49
My account as never been reset.  Since i started using SGs original rainbow (before sundial nerf) i have never been below 1000 coins.  i obviously changed the deck for puppys after a while.

50
General Discussion / Re: [POLL] The worst element
« on: May 29, 2010, 03:13:02 pm »
I voted light mostly because, as a mono deck its pretty damn useless.  It can win but its nothing compared to other mono decks.

51
Patch Notes and Development News / Re: Elements 1.23
« on: May 29, 2010, 03:01:48 pm »
i thought about the shards flaw as soon as i saw it.  All i can really see for it is for flying weapons (eternity + quint + this = no deck out ever), Nymphs, or Butterfly effect monsters (best use imo)

52
General Discussion / Re: WHO WILL WIN THE WAR?
« on: May 28, 2010, 06:31:03 pm »
My vote is for earth, but it all depends on how ingenious the deck builders are.

53
Game Suggestions and Feedback / Re: Score Multiplier
« on: May 28, 2010, 05:12:01 pm »
makes getting score too easy, imagine a T50 grinder or AI3 grinder, they can win alot of games in a row to keep that streak going.

54
War Archive / Re: WAR - RULES
« on: May 27, 2010, 12:56:06 am »

Losing player will lose 30 cards which are removed from the game (after the opponent has salvaged 6 of them)
If you equate the cards to troops, this is like having casualties and capturing prisoners.  The thing is, this isn't a two sided battle, it's twelve sided.  "Don't Lose" is all well and good but I don't like the fact that in later rounds some matchups could be decided even before the elements have had a chance to play.
I don't know what you are saying here.





I think what he is saying that, by the time some elements fight (the ones on opposite ends of the map) its possible for one of the elements to lose some of their most important cards.  Yes, there are alot of different types of decks for each element, but some just arent efficient to be used. 

55
War Archive / Re: War Recruitment - Choose your side!
« on: May 25, 2010, 01:40:05 am »
lich King = Aether?

i believe hes Death Icy, better figure what side youre on, master of aether

56
really would be pointless, until AI is at human intelligence, most decks you would want to try an AI probably couldnt use.

57
Game Suggestions and Feedback / Re: Suggestion -- Text Log
« on: May 22, 2010, 06:40:26 pm »
this is badly needed.

It could be this wordy, but simplier is better and it could be a collapsible box

58
Game Suggestions and Feedback / Re: [POLL] Metamorphosis!
« on: May 21, 2010, 01:29:29 am »
hate to make a WoW reference here but WoW players always asked why Respecing cost 50g.  The simple answer was so there would be some meaning behind the different roles and or powers.

I realize the example isnt perfect, but with 100 gold change you still have to think about it before you change your deck.

Like i said, i dont wana debate so thats my last post on this topic, maybe someone else can pick it up

59
Issue Archive / Re: Poison not reflected by Emerald/Refective shild
« on: May 21, 2010, 01:23:08 am »
If you cast the unstable gas, you also don't target the player - you just click on the card....

Nobody/nothing is perfect ...
Via the game mechanics you ARE though.  Just like how Fire Storm doesnt hit burrowed or immortal creatures.  it targets each monster individually.

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War Archive / Re: WAR - RULES
« on: May 21, 2010, 01:16:16 am »
see others have the same complained, doubling your element cards to 12 is good.

But losing your entire deck is still ridiculous, what kamie said it BETTER, but losing 15 cards (bare minimum) is still pretty harmful, but if double elemental cards is added it would be ok.

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anything
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