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Divine Glory / Re: Oracle: Divine Glory
« on: February 09, 2011, 03:39:25 pm »
I saw many useful decks here but devised a counter of my own because I had not enough druidic staves to use. Deck below has two rares but you can replace them with holy flashes or additional blessings.
Fairly cheap but if you cannot spare the electrum go with only four hopes. This will still work albeit with lesser victory rate. It relies on deja vu's multiplying ability to quickly deploy many creatures to be feed treated with luciferin. Once you have undeflagrable light quanta source you should have no trouble putting up hope. Bless scorpions to seal defeat of this false god.
Couple of notes:
* When you have enough life quanta keep pillars in your hand until enemy has been affected with neurotoxin. He will play explosion to give him additional venom point.
* Luciferin now also heals you for ten health points. If you are going to be crushed use it even if no more creatures will get the ability. With luck you can gain mastery.
* The dune scorpions are required for Divine Glory not to deck you out. The blessings are for them. You can try to keep both dragons on hand and hope for a good opportunity to play them and finish this false god off but I prefer to put them up and let constantly growing poison damage waste all the miracles.
* If you have the miracles: good for you! That's almost guaranteed mastery if you can hold out long enough. Miracle will eat your light quanta but luciferin may be paid for from your remaining time quanta.
With some luck a victory may bless you with improved miracles for your personal use. I suspect that if you have the druid stuff you will be slightly better off with deck posted above.
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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5l9 5la 5la 5lf 5lf 5li 5li 5lj 5lj 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5lk 5lk 5lk 5rh 5rh 5rh 5rh 5rh 5rh 5rt 5rt
Fairly cheap but if you cannot spare the electrum go with only four hopes. This will still work albeit with lesser victory rate. It relies on deja vu's multiplying ability to quickly deploy many creatures to be feed treated with luciferin. Once you have undeflagrable light quanta source you should have no trouble putting up hope. Bless scorpions to seal defeat of this false god.
Couple of notes:
* When you have enough life quanta keep pillars in your hand until enemy has been affected with neurotoxin. He will play explosion to give him additional venom point.
* Luciferin now also heals you for ten health points. If you are going to be crushed use it even if no more creatures will get the ability. With luck you can gain mastery.
* The dune scorpions are required for Divine Glory not to deck you out. The blessings are for them. You can try to keep both dragons on hand and hope for a good opportunity to play them and finish this false god off but I prefer to put them up and let constantly growing poison damage waste all the miracles.
* If you have the miracles: good for you! That's almost guaranteed mastery if you can hold out long enough. Miracle will eat your light quanta but luciferin may be paid for from your remaining time quanta.
With some luck a victory may bless you with improved miracles for your personal use. I suspect that if you have the druid stuff you will be slightly better off with deck posted above.