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Messages - WhitE-OuT (121)

Pages: 1 [2] 3 4 ... 11
13
Card Ideas and Art / Re: Inoculation | Inoculation
« on: February 06, 2011, 02:31:42 am »
Seems very balanced, as Heal is 2 :life for 20 HP, where this (on sparks) is 1 :light/ :rainbow for 10 HP

Great idea :D i like this one

14
Card Ideas and Art / Re: Playable Marks
« on: February 06, 2011, 02:29:31 am »
lol. if you were to change how cards were paid, then it would be  less enjoyable play elements.
That's what the poll is for. I've just been wondering if anyone else likes this idea.

15
Card Ideas and Art / Re: Playable Marks
« on: February 06, 2011, 02:28:51 am »
lol... you can play marks ;)
Technically, yea :P but im talking draw from deck, use :rainbow to summon, PLAY

16
Card Ideas and Art / Re: Playable Marks
« on: February 06, 2011, 02:24:31 am »
lol pends do that function
How? All they do is alternate the quanta they produce.

17
Card Ideas and Art / Playable Marks
« on: February 06, 2011, 02:20:30 am »
I've been wondering for a while now: Why have your mark appear as a card when its impossible to summon?
Thus, i had the idea of being able to play a mark. IMO, the mark should have one of 2 affects:
1:Change your mark
2: Change the element of the target card in your hand
ex: use "Mark of :life" to make Earthquake cost 3 :life instead of 3 :earth

Just thought it would be interesting to see what other people think.

18
Crucible Archive / Re: Dark Templar | Dark Templar
« on: February 06, 2011, 12:36:07 am »
I like Carriers ^_^

19
Crucible Archive / Re: Dark Templar | Dark Templar
« on: February 06, 2011, 12:35:17 am »
I think that was a Starcraft reference.
Ninja'd. And i would be more worried about a nuke...

20
Card Ideas and Art / Re: Vacuum | Vacuum
« on: February 05, 2011, 11:26:14 pm »
Prefer drain because a vacuum is pretty consistent.
The reason i don't like that idea is because then its only useful against decks with :air.

I would say --too-- much synergy with Wings. A card should help another card not make it the ultimate shield.
Dimensional Shield: 6 :aether for 3 invulnerable turns. Ratio 10:5
Wings + Vacuum: 8 :air for 5 invulnerable turns. Ratio 8:5
Phase Sheild: 5 :aether for 3 invulnerable turns. Ratio 8.3:5
Wings(UP) + Vacuum(UP): 6 :air for 5 invulnerable turns. Ratio 6:5


As compared to Phase shield, if it continues with the "no airborne" ability, it is more cost efficient, BUT much easier to destroy (since its a creature/shield, rather than just a shield) so IMO just as OP as Phase shield.

21
Card Ideas and Art / Re: Quanta Phaser | Quanta Phaser
« on: February 03, 2011, 03:18:00 am »
New One is posted on series page:

>Click Here :D (http://elementscommunity.org/forum/index.php/topic,20260.0.html)<

22
Card Ideas and Art / Mole | Mole
« on: February 02, 2011, 10:27:10 pm »
NAME:
Mole
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Creature
ATK|HP:
0|4
TEXT:
Played on your Opponent's side of the field. Auto de-burrows creatures on it's side of the field. Burrowed.
NAME:
Mole
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Creature
ATK|HP:
0|6
TEXT:
Played on your Opponent's side of the field. Auto de-burrows creatures on it's side of the field. Burrowed.
ART:
WhitEOuT (for now)
IDEA:
WhitEOuT
NOTES:
>Only targets 1 burrowed creature a turn.
>Mole will not target himself, or other moles.
>Mole can be un-burrowed by his owner.
SERIES:
Behind the Lines (http://elementscommunity.org/forum/index.php/topic,20260.0.html)

23
Card Ideas and Art / Re: Series: Behind the Lines
« on: February 02, 2011, 09:52:42 pm »
:fire: Deflag Team. The next permanent (or perhaps just weapon/sheild etc) played on this side of the field (i.e. your opponents) gets deflaged. Deflag Team then 'dies' (goes away...). Or something like that...lol
 :fire: Seems pretty useless, IMO. Deflag itself is 2 :fire and cannot be interfered with.

24
Card Ideas and Art / Re: Ooch | Ooch
« on: February 02, 2011, 09:49:21 pm »
Ooch+Mitosis+Quantum Towers :D
Nice.
Exactly :D ok so i gave the upped Ooch a slight buff, and gave Ooch Mitosis.. Balanced?

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anything
blarg: