1
Card Ideas and Art / Re: My new cards
« on: December 26, 2009, 05:29:51 pm »
New cards!
Slivers (1 for each element, and the buff eachother)
Entropy - Chaos Sliver
1/1 summon 1 Entropy
Ability: Chaos Seed (he uses a chaos seed) for 2 entropy i know its higher then ormal chaos seed but you can use his every turn)
Death - Poison Sliver
2/2 summon 3 death
ability: (passive) All slivers gain Poison. Poison costs 2 death for each sliver using it.
Gravity - Heavy Sliver
4/4 summon 5 gravity
ability (passive) All OTHER slivers get +2/+2
Earth - Armor Sliver
2/3 summon 3 earth
ability: Target sliver gets +0/+3. cost 2 earth
Life - Healing sliver
1/1 summon 2 life
ability: Heal sliver - at the end of the turn all slivers get healed for 1
Fire - Weapon Sliiver
3/2 summon 3 fire
ability: Target sliver gets +2/+0 cost 3 fire
Water - Purity Sliver
2/2 summon 2 water
ability: Cure Sliver - remove poisonous effects on all slivers for 3 water
-or-
ability: Cast purity for 1 water
Light - Holy Sliver
2/2 cost 3 light
ability: Target sliver gets +3/+3 until end of turn. Cost 2 light
Air - Diving sliver
1/1 cost 3 air
ability: (Passive) all slivers have dive for 2 air, it increases their attack by 2
Time - Quick Sliver
2/2 cost 3 time
ability: double strike - slivers gain the ability to strike twice each turn. cost 4 time
Darkness - Vampire Sliver
1/2 cost 4 darkness
ability: Vampire Bite - whenever a sliver does damage this turn it gets +1/+1. cost 5 darkness
Aether - Immortal Sliver
2/2 summon 4 Aether
ability: Immortality - target sliver gains immortality. cost 2 Aether
comments and questions welcomed like usual
Slivers (1 for each element, and the buff eachother)
Entropy - Chaos Sliver
1/1 summon 1 Entropy
Ability: Chaos Seed (he uses a chaos seed) for 2 entropy i know its higher then ormal chaos seed but you can use his every turn)
Death - Poison Sliver
2/2 summon 3 death
ability: (passive) All slivers gain Poison. Poison costs 2 death for each sliver using it.
Gravity - Heavy Sliver
4/4 summon 5 gravity
ability (passive) All OTHER slivers get +2/+2
Earth - Armor Sliver
2/3 summon 3 earth
ability: Target sliver gets +0/+3. cost 2 earth
Life - Healing sliver
1/1 summon 2 life
ability: Heal sliver - at the end of the turn all slivers get healed for 1
Fire - Weapon Sliiver
3/2 summon 3 fire
ability: Target sliver gets +2/+0 cost 3 fire
Water - Purity Sliver
2/2 summon 2 water
ability: Cure Sliver - remove poisonous effects on all slivers for 3 water
-or-
ability: Cast purity for 1 water
Light - Holy Sliver
2/2 cost 3 light
ability: Target sliver gets +3/+3 until end of turn. Cost 2 light
Air - Diving sliver
1/1 cost 3 air
ability: (Passive) all slivers have dive for 2 air, it increases their attack by 2
Time - Quick Sliver
2/2 cost 3 time
ability: double strike - slivers gain the ability to strike twice each turn. cost 4 time
Darkness - Vampire Sliver
1/2 cost 4 darkness
ability: Vampire Bite - whenever a sliver does damage this turn it gets +1/+1. cost 5 darkness
Aether - Immortal Sliver
2/2 summon 4 Aether
ability: Immortality - target sliver gains immortality. cost 2 Aether
comments and questions welcomed like usual