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Exactly.Nothing needs to be done. If it becomes to popular, people will change to counter it.It's Nightmare and Rewind that's the main problem here -- double draw allows for 24 turns of draw denial when they start chaining Rewinds and Nightmares on you. Damage from Ghosts pales in comparison to the sheer draw denial power.I'm farming silver and this is what breaks my consecutive wins every time, sure the decks are beatable but only if you set up for it, and a farming deck needs to be able to fight all-comers.
Something needs to be done about this as these decks are starting to become more prevalent
I have a question - is it possible to turn the music that plays when you face a False God off? I've got the settings for music off, but it plays anyway, then fades out after a couple of minutes. I like having the sound effects on, but I rarely if ever like music from any game. I find that it's actually putting me off playing False Gods because it's a short piece of music which loops for most of the match, and a match is usually only a couple of minutes long, and then you start all over again.Settings or turn off speakers WTF?
agree Cost 3 protects 5I'd say creatures with 8/9 attack have a 100% of shattering it, with the chances decreasing by 20% per 1 less attack?I agree with this post. Glass blocking 7 damage without able to be broken unless hit with a higher than 7 attack or without momentum/PC seems a bit too overpowered in my opinion.Seems kind of overpowered the way it is now, and Glass --can-- break with not much force if it's hit on a weak point.
Attack Chance to break 8 | 9 100% 7 | 8 80% 6 | 7 60% 5 | 6 40% 4 | 5 20% 4>x>0 |5>x>0 10%