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Messages - Uncle Jellyfish (1342)

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25
Duo-Decks / Re: Shock of the Lightning
« on: March 19, 2011, 02:47:39 am »
I used to play a deck like this for a little while. T'was fun, but sometimes I would simply get outrushed. Also, your avatar is awesome. How I Met Your Mother is amazing, and I've seen every episode up till now. o-O

26
Duo-Decks / Re: Ready, Set, EAT!
« on: March 18, 2011, 07:42:43 pm »
hmm cc seems like something people have. Fire shield, fire bolt drain life ice bolt freeze lightning etc also lobotomizer is evil when it comes in contact with this deck(opposing side has it, just to clarify)
Cool. But half of the PVP decks are fire rushes or something else with little to no CC. Specially no lobo. So this does incredibly good.
And the other half of the decks are stallls with Quints, or worse, Fire Stalls.

27
Duo-Decks / Re: Life/Light Delayed Rush
« on: March 18, 2011, 07:38:32 pm »
Using Mitosis on a Crusader that has Endowed a Staff will allow you to make more Crusaders for a cost of :light :light .

28
Trio & Quartet / Re: Take Your Wings And Run!
« on: March 14, 2011, 02:41:51 pm »
Wait..waaait.....take your wings....then run?.....why not fly??
That would be too obvious. :P

29
Archived Decks / Re: Shameless Light Dragons (SLD)
« on: March 06, 2011, 04:19:59 pm »
Solar Buckler for faster :light quanta & defense.
I was thinking the same thing. Might help you get dragons out faster and last a tad bit longer. Also, don't forget about Miracle, or the almost unused Holy Flash, which costs NOTHING and can be used as CC against Darkness and Death creatures, while also healing you if needed.

30
Death / Re: Skull Shield | Skull Buckler
« on: March 05, 2011, 04:09:38 pm »
my bad...
Lol, nothing wrong with what you said, since it is technically correct. 0.5 is half of 1, which, as anyone that understands percentages will know, a percent is 1/100th of 1, so 100% = 1, and 50% = 0.5. It's just that, not everyone that sees 0.5 will think of it that way, they will see it as 0.5%, or as something else, so I was just offering a clarification for those that weren't quite up to speed.

31
Death / Re: Skull Shield | Skull Buckler
« on: March 04, 2011, 04:34:27 pm »
the chance is 0.5/hp of the creature
To clarify, it's 50%/HP of the creature. Saying "0.5" confused me, and probably a few others, because we saw it as "0.5%," which, when divided by the HP, would give an insanely low chance of death, even on 1/1 creatures. >.<"

32
Darkness / Re: Black Nymph | Dark Nymph
« on: February 27, 2011, 04:39:04 pm »
I think this buff is nice, but I agree with Essence in that it wasn't really necessary. I just hope that Air Nymph gets a buff, too; I have five of them. =D

33
Darkness / Re: Nightmare | Nightmare
« on: February 26, 2011, 11:09:58 pm »
If the effect is the regular Drain Life, it should reflect from shields,  for continuity. Explain the difference of the Drain Life from the spell card and this one to players.

You canĀ“t damage yourself this way.
With Drain Life, you target the player directly, so it is reflected by shields, but with the buffed Nightmare, you target a creature, and since it doesn't target the player directly, it isn't reflected. It's the same as if you were to target yourself with Drain Life while having a reflective shield. It would reflect the spell back at the target, and because it doesn't target them directly, it isn't reflected.

34
Water / Re: Arctic Squid / Arctic Octopus
« on: February 21, 2011, 01:12:20 am »
Sweet!  Now just take it off of the Rare list and it'll be solid.
Ditto. I finally got a sixth one of these, so it's nice to be able to use them effectively now.

35
Darkness / Re: Cloak | Cloak
« on: February 04, 2011, 05:03:56 pm »
yes, but none of those are relevant, because none of them break Invisibility.
Retrovirus does. It's a Plague, technically, so it'll break the Cloak.

36
Water / Re: Flooding / Inundation
« on: February 03, 2011, 03:30:54 pm »
What if Flooding generated water quanta instead?

Even with 1 :water upkeep, or even with no upkeep, the card will still be underused. Since Flooding results in a huge pool of water, why not make it so that it generates :water by some method?
Perhaps it could generate 1 :water for every creature killed? Also, I'm thinking that this card might be pretty useful with the new Skull Buckler....*trainer time*

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anything
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