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Messages - Turin (164)

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85
Duo-Decks / top50 grinding: hardore choice
« on: December 15, 2009, 10:10:02 pm »

Well, I tried the deck in the trainer, and aside from the FFQ and Speed Fire decks that I came up against, it worked moderately well against rainbow...however, it is still very, VERY slow, not as effective as others, and really just isn't worth using as is. =/
yes i've seen it has nothing better than red+light, not even speed. It's just a pointsess topic. Removable

86
Trio & Quartet / The AMAZING Flames of Eternity
« on: December 15, 2009, 10:10:01 pm »

I have been selling my eternities for a while now because I have too many dropping all the time. Overall I think something like 11 or 12 eternities have passed through my hands and I have kept 6 of them (all upgraded!).
Careful, saying things like that will get an angry mob of frustrated Top 50 players at your door. XD
Wow...elementalgod seems the luckiest on earth! But in my country we say "lucky in game, unlucky in bed" :P
(just joking, but wanted some kind of revenge for your incredible luck :D)

87
Trio & Quartet / Fire/Light no creatures
« on: December 15, 2009, 10:10:01 pm »

Isn't the image working? It looks good to me.
Yes, I realised after I posted it the Fire Storm is unnecessary.
I put the shields in to stop Farenheit being stolen/destroyed, but I'm not sure, does "reflect spells" cover things like steal?

haha sorry if it's a common idea, I thought I was being original!
No, reflecting shield reflects spells directed against you, not your weapons/permanents/anything else. So seems a wasted card: better some more tower!

88
Trio & Quartet / Fire/Light no creatures
« on: December 15, 2009, 10:10:01 pm »

[img=http://img62.imageshack.us/img62/7909/picture3cy.th.png]
You can make it an image in the post editor!
And i think this idea has been shown somewhere: it's just the common anti top50 fire deck: do you really need shields and fire storms? I prefer only towers + sundials + 2-3 fahrenheits

89
Duo-Decks / top50 grinding: hardore choice
« on: December 15, 2009, 10:10:01 pm »

You just repeated what you said before, adding nothing...
And as you can see, i didnt pretended this deck wasnt boring or slow, so what are we arguing about?
About winning %? It's not bad, but not reliable as poison or tending to 100% like fire+light. Depends a lot on random factors (enemy sundials, growing creatures, emphatic bonds..)

90
Duo-Decks / top50 grinding: hardore choice
« on: December 15, 2009, 10:10:01 pm »

ok, after some matches with fire decks i decided to return to poison: they're effectively even more boring O.o
Even if fire/light is probably 100% win against ai with rainbow.
I've to admit it: fire grinding in top50 isthe  most boring :(

91
Duo-Decks / top50 grinding: hardore choice
« on: December 15, 2009, 10:10:01 pm »

Turin, turin, turin.. once again you have made tons of weird or simply false statements. :) So many if fact that I don't have the time or the energy to correct them.

I've seen this kind of deck before and also tested it. Mark of Death + 6 x Deadly Poison works basically in any kind of deck that doesn't need the extra quantum from mark. Unfortunately it looks better on paper than in reality.

I don't know if you have actually TESTED this deck but I can tell you it pretty much sucks.

Weaknesses:

1. It's SLOOOOOOOOOOOOOOOOOOOOOOOOW......
2. Low winning percentage (you can EASILY lose to level 3 opponent, not to mention a top-50 opponent).
3. The most boring deck ever created by mankind. (no creatures, 2 different non-pillar cards.. click and wait, click and wait, zzz..)

This deck does pretty well against standard anti-God rainbow but is, like I said, SLOW. Death/Water poison deck is MUCH MUCH MUCH faster, works as non-upgraded also and has a better winning percentage.

If someone put a gun to my head and forced me to grind with Fire Bolt deck, I would probably go with mark of water and take 6 x Congeal, which could be used to shut down enemy creatures and give me time to collect that 100 quantum or whatever. Or just take mark of Fire and take Explosions and Rain of Fire.
Scaredgirl you're boring. If you dont like this deck you can tell  me, but it works. Having defence isnt a need: i've tested long time a mono-fire with only fahreneits, lances, explosions and a pair of dragons (for non-rainbow opponents), and it worked very well.
Then i havent said nothing about speed compared to poison, and obviously it will take more turns, but you wont have to use abilities and with 18 pillars mana grows faster. I've tried this deck some match and went near to death only against an early lava destryeer PUed after some turn: it was a big problem, and i was thinking about shooting it, but ai prefer to use sundials if poison is damaging it: that's the point: in most cases you'll have benefits from opponents defences.
About boring: if you think playing the poison grinder is fun you have some problem my dear. I found some fun only in rainbow fast decks, but they're not so effective for farming: too much time.
So about your 3 points:

1. slowness: game time will be not long, having only to look at quanta and pass
2. low winning percentage: try this deck and see
3. boring: not more as every grinding deck

please scared, speak if you've something to say, i like comments and to modify decks with suggestions (obviously this is a dumb deck for grinding and there's few to speak about)

I'll make some more test just to have and idea of winning %. Probably fire/light will be more safer, that's why i called it and hardcore choice: not the best, simply the most unbalanced!

92
Duo-Decks / top50 grinding: hardore choice
« on: December 15, 2009, 10:10:01 pm »
Poison or fire?
That's the choice for a speedy grinding in top50. Poison is faster, fire has more winning percentage. Wht to do?
Use them both!

Hover over cards for details, click for permalink
Deck import code : [Select]
718 718 718 718 718 718 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dk 7dk 7dk 7dk 7dk 7dk 8pk


This deck is about simplycity: works like a fire deck, but instead of making some damage with fahrenheit then see it stolen, let's get some advantage poisoning your enemy waiting for the right moment to strike.

Strenghts:
- no problems against miracle (ai wont use it unless you try to kill him with poison: so never)
- faster than standard fire

Weaknesses:
- no defence at all
- lose against reflecting shields (but they're very rare)

Options:
- replace 2-3 pillars with explosion if you dislike emphatic bonds, or with sundials upgraded if you want more defence.

Enjoy

93
Game Suggestions and Feedback / top 50 decks
« on: December 15, 2009, 10:10:01 pm »

They are a want. not a NEED.
I have won 199 games (one more to 200!!) none against top 50
i have 0 of those last three. 0 titan 2 owls eyes one pulv, 2 druidic staffs, one shard, one fahrenhit and 2 poseiden`s.  So yes...so far it seems far too easy to get rares from what i have seen. Also about 30 of those games were with crappy decks before i created a mono one that was useable. I would say 100 vs the false gods rest vs lvl 3 mostly.

No need for personal insults. It only invalidates your argument and is an admission of your own intellectual bankruptcy. Thanks.

edit: spelling was beyond awful lol.
Insults? I apologize if it seemed an insult, and i admit it may seem it. As you i dont like aggressive posts. It was just a reaction for a too strange ipotesis: not rage but increduleness (maybe i'm inventing words...:D).
Problem is that if i want to make a deck with 2+ same rares, it would take ages without rare farming decks (excluding common rares as Eyes, miracles and some other). You've been lucky to win 2 poseidon: they're very rare, i've 1 only! And if i think about a 3 poseidons deck? Well i can easily forget it before having all 3. Rare farms in that case are needed to avoid that problem. Obviously they're not pure need, but to make the game enjoyable for beginners and more various for experts they're very good.
I must also say that my rare farming deck, when i'm off, are built to have some playability: they'e all flying weapons decks, so while farming you'll even have some fun.

About all-pillars decks i agree with you: dont know why people do it, seems something like "i dont want you to grab my rares", and i truly dislike it.

94
Game Suggestions and Feedback / top 50 decks
« on: December 15, 2009, 10:10:01 pm »

About all-pillars decks i agree with you: dont know why people do it, seems something like "i dont want you to grab my rares", and i truly dislike it.
I don't know why people do that either unless they're actively working on a deck or something. I've just stuffed a bunch of cards in my deck when I needed 30 to switch to a different screen for some reason.

I just look at it as a fast 75 coins and move on :)
maybe next time just put some shard in: if i have no time i put 6 shard + pillars

95
Game Suggestions and Feedback / top 50 decks
« on: December 15, 2009, 10:10:01 pm »

You seem fool.
I'm in top 50 and won 3200 games, most of them against top 50, and i've 3 pulverizers, 2 eternities, 2 squids and 1 discord.
This seems too much to you??? Do you ever thought about cards winning percentages? Rare farm decks are a NEED, or once you had an idea based on a rare, you'll just have to wait a year before playing it because you've not the cards.

96
General Discussion / luckiest 2 hours ever :)
« on: December 15, 2009, 10:10:00 pm »

Eternitys major strength is in keeping you from decking out. Pulverizers is in killing your enemy quicker!

So it's one of those "6 of one, a half dozen of the other" choices.
This if you do have choice...
I was a noob when i chose the weapon and kept lobotomizer :(
Now i have all kind of rares, most of them in 6+ copies (except 3 pulv, 1 discord, 1 trident), but NO eternity, and i understand lobo wasnt a smart choice...

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