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Messages - Turin (164)

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109

I think that turn of freeze must be minimized or it turns into a too powerful card. And about % of freeze depending on quanta: so it will be even more useless to play it when you have poor quanta pool!
I continue to like 100% shorter freeze, or maybe something like 100% freeze for 3 turns, but at the end of each turn the creature has some % (like around 33%) to un-freeze: so you have your 100% effect, but nost so powerful as congeal (and for upgraded bolt the same: 4 turn congeal, but only if you're lucky because of 33% chance of un-freezing). The biggest problem is how to wite it all in 1 card :D


110
Earth / AI3 GRINDING: LUDICROUS SPEED deck
« on: December 15, 2009, 10:09:53 pm »

Drop the antlion and add the gnome imo
Yep, the antlion is too throw away. but i prefer 1 tower more instead of gnome

@ scaredgirl: i've changed the comment to the sceenshot. Now we have justice. My only mean was to show that even with the fastest start, the mono red is slower than a good start with this deck. Just it. We spent too much time in mathematical argues for a banal thing... :D
And I only meant to correct you in something you said as a "fact". Like what you are doing in that highlighted part AGAIN. :)

Mono fire with a good start is faster. It's not a matter of opinion, it's a mathematical FACT.
:S Again! Well you could tell me before because that part has been there all the time, from the beginning.
But just think about it: the ai3 grinding mono-fire on turn 3 can have 1 dragon and 2-3 fire eaters. That's it. Maybe a farheneit if lucky (only 1 in all the deck). The start with more mana is like 7 towers, then dragon on 2nd turn, then fire eater/sword, then dragon on 4th, then another little thing on turn 5. That means you have max 2 dragons only on turn 5 plus some smaller hitting thing (instead of some tower you can have some fire eater of course, but i'm not going to calculate details). With this deck you can have 3 shriek on turn 3 doing 30 damage, then graboid on turn4, then shriek on turn 5 + one evolving grab.

It's fact that in both these two starts the match ends on turn 5. Whatever of them you play. But on turn 3 this deck has 30 damage on, the other will have about 20 (15 for dragon + 2-3 eaters). On turn 5 both will have huge power: 30 dmg of dragons + 4-10 of others for red. 50 for mine.

So, in the fastest start, the match has same duration but mine does more damage, so i can say it's faster (against a shield damage may count a lot).

Details: red damage: 2 + 17 + 19 + 34 + 40 (means 1 fe+1 d+1fe+1d+1farh[+1 dmg for quanta]) = 112
       time/earth dmg:  2 + 12 + 30 + 32 + 50 (look above) = 126

Just for a few, but it's a FACT

Just stop thinking that red must be faster because of high damage, it's not so.

Btw, i'm starting having fun in this argue :D

111
Earth / AI3 GRINDING: LUDICROUS SPEED deck
« on: December 15, 2009, 10:09:53 pm »

Drop the antlion and add the gnome imo
Yep, the antlion is too throw away. but i prefer 1 tower more instead of gnome

@ scaredgirl: i've changed the comment to the sceenshot. Now we have justice. My only mean was to show that even with the fastest start, the mono red is slower than a good start with this deck. Just it. We spent too much time in mathematical argues for a banal thing... :D

112
In-game Troubleshooting / Rare farming
« on: December 15, 2009, 10:09:53 pm »

i switched to top50 too. No eternity by now but at least some pulverizers and shards

113

Then why play fire if water does the same thing?

Fire is the direct damage element- every other element SHOULD be weaker.
That's it: if fire is simply high damage, water has to rely on something else. And a 2 turn freeze, even if 100%, doesnt seems so overpowered: it gives you time, but you threw away a bolt without killing anyone.

114

I think what he's trying to say
Boooo, i'm good in writing! That's english fault! :'(

is that he wants Ice Bolt to be a better card compared to Drain Life and Fire Bolt, since, unlike the others, it's weaker in power AND it's ability can only be used on creatures, and then the freezing ability isn't even 100% effective.
that's it! i'll try to make at least the title clearer :)

115

Let's see the 3 bolts in play:

( for each bolt the "3 dmg x 10 quanta" is not exact: in reality each 10 quanta +1, like 3 between 1-9, 6 between 10-19 and so on, but that's the same for all bolts)

Fire: 3 damage each 10 quanta
good shotin' card!!!! Even more good considering fahrenheit and red power against all kind of menace (it has anti creature, anti permanents and hard striking creature/permanents by his own) that make mono-red not only playable but a worrying anemy.

Dark:  2 damage each 10 quanta, with draining
again a truly good card! Less damage is balanced by the powerful ability and the easyness for deck to have lots of quanta because of devourers. And again in a well playable mono-color element!!!

Water:
  2 damage each 10 quanta, plus unknown chance of freezing.
What? Truly not so bad but quite poor card: you can freeze only creatures (obviously), and that means they're not dead! Even worst is the lack of all-roundness of water element, that means it tents to be at least a duo-element deck! This means less quanta=less damage...

So what to do? I suggest 100% freezing, maybe calling it different (like "coolen", but i'm not english so i dont know if it sounds good or funny or even ridicolous) and making it last few time, maybe 2 turns. So if you decide to use in a not-killing way, you'll have a useful effect.

116
Trio & Quartet / Shard of Divinity - Light/Aether God Farming???
« on: December 15, 2009, 10:09:52 pm »

ok, i'ce read it, but i was still thinking about it as a false god-killng deck (a non-rainbow and good-working one! a pure rarity!!), so explosions were needed but even something like PU to solve fights against miracle and fasten those vs graviton/ermes.
For a top50 or pvp deck much less power is needed and just the explosions add works fine

117
Trio & Quartet / Shard of Divinity - Light/Aether God Farming???
« on: December 15, 2009, 10:09:52 pm »

wow...seems like an aether deck with a huge life amount!
But: isnt a single dissipation field able to defeat you? I think that a touch of red is a must: even if a few pillars with some explosions, you undoubtely have time to wait for them :D
(i'm just trying to find a reason to fullfill my more free slots because i've not 6 (!!!) shards :))

118
Rainbow Decks / [[[ Instant Win Rainbow Deck ]]]
« on: December 15, 2009, 10:09:52 pm »

That's funny because I find top-50 to be very easy because AI is so dumb and predictable.

The biggest problem is probably the fact that you don't have Explosion. I pack 2 of those and they really help against rainbow decks. Just steal/destroy Hourglasses and life will be much easier.

FFQ can be annoying though if AI gets it on the table early. I sometimes use both Thunderbolts to kill it.
hum-hum. I continue to prefer pulv+ulitharid (the best against otyugh, ffq, druids). But it's going to be a matter of taste :D
Sure is that momentum is better than charger: one creature less but if you get a 12/12 momentumed growing creature...

119
Rainbow Decks / [[[ Instant Win Rainbow Deck ]]]
« on: December 15, 2009, 10:09:52 pm »

good good deck, and good idea.
I've tried and find that in top50 you need really LOT of luck to win. My chances become better using pulverizer, leaving graboids and having a PU to double my biggest guy (usually momentumed). I also got some more defensive card to survive other fast decks: Otyugh and Mind flayer. Aether seems overcharged (i currently have no money to upgrade and no intention of selling my decks' cards) but in practise isn't: the PU is not for early game so there's time to wait.



enjoy

120
Rainbow Decks / Top50 grinding flying weapon deck
« on: December 15, 2009, 10:09:52 pm »
just to have fun i made a flying weapon deck for top 50. It's just a variation of fast decks for grinding heavily based on the flying weapon card and weapons abilities.

I put only 1 hourglass and 3 steal because i prefer to steal enemies' ones than playing mine (saving time quanta) and because you can get even opponents' weapons and make them fly. This deck is not as fast as a creature one, but i like having all those weapons on ground.

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 74c 77f 7al 7k1 7n2 7n2 7n2 7n2 7n2 7n5 7q5 7t9 7t9 7t9 80a 80a 80e 8pj


note: Jade stuff isnt too good, better an eternity if you have.


I just play it because i love scenes like this one:



Or having perfect situation control like this:



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