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Messages - Tukkun (58)

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25
Card Ideas and Art / Re: Quantum Key | Quantum Key
« on: June 08, 2010, 08:02:52 am »
Hmm. This seems like a good sound idea. I actually like it, even though I usually don't like things that are in a series with a pointless card at first. What's the point of the Key? Please clarify why you don't leave Crystalline Lattice on it's own.
I guess the key is to take up a permanent slot.
Edit: Ninja'd.

26
Card Ideas and Art / Fate Chicken | Fate Chicken
« on: June 08, 2010, 08:00:48 am »
[Note] I forfeit this idea. No need to move this to Crucible, Kael. And thanks for informing me about the outdated form, I will use the new form in the future.

NAME:
Fate Chicken
ELEMENT:
Time
COST:
:time
TYPE:
Creature
ATK/HP:
4|3
ABILITY:
:life :life : Fate Egg - Generate a Fate Egg. Fate Chicken loses 1 HP.
ART BY:
Fotosynthesis (*)
IDEA BY:
Tukkun
NAME:
Fate Chicken
ELEMENT:
Time
COST:
:time
TYPE:
Creature
ATK/HP:
5|3
ABILITY:
:life :life : Fate Egg - Generate an Elite Fate Egg. Fate Chicken loses 1 HP.
ART BY:
Fotosynthesis (*)
IDEA BY:
Tukkun

NOTES: [/color][/b]
Now you know what comes first!
SERIES:
Probably in the same series with Firefly Queen. Both the Firefly and Fate Egg cost 3 quanta, so if you think this is overpowered/underpowered, blame the Firefly instead.

(*) I haven't obtained permission, but I think zanzarino got permission to use Fotosynthesis's creatures in the game. Also, art is just placeholder.
Special thanks to Planplan for card generator.


Old version, tell me if you like that better:
http://img514.imageshack.us/img514/7057/fatechicken3.png
http://img411.imageshack.us/img411/1176/fatechicken4.png

27
Forge Archive / Re: Revive | Revive
« on: June 08, 2010, 07:21:33 am »
Aah, nice idea. I imagine it would be frustrating if someone packed 6 of them, but in that case, it's just similar to Sundial.
I like it  *thumbs up*
Many people are comparing this to phase shield / sundial, but there are some serious differences. If you throw this down with a PA, you are INVINCIBLE for atleast one turn, and requires no foresight. With sundials and phase shields, poison still brings damage and can be afflicted, as well as damaging spells. If you have 2 hp left and a phase shield out, Drain life, Poison, bla bla, can kill you. With this, they cannot. If you have 6in your hand, that's 6 turns of life essentially, not 6 turns of "I hope he doesn't have momentum"
Indeed, that's why they cost higher than 1/3 of a Phase Shield. However, this card also has a serious difference: Enemy will STILL hurt you until you have 1 HP left. With Phase Shield, no. And 1 HP left means less Electrum, and can get dangerous once you have no more of this.
The 6 in your hand can be frustrating, but filling your hand with these won't be fun either. They can screw almost any Fractal deck.

Other than that, this card can be stolen/destroyed as well.

28
General Discussion / Re: WIP : A custom card generator ?
« on: June 07, 2010, 02:12:31 am »
Yes, yes, yes. I have a Lv1 card using this, and I'm sure there are some Lv2 cards using this too!

29
Ooooh, my card is there!
Anyway, yes, I love Ensnaring Scrub. Why does it get so few votes? :(

30
General Discussion / Re: WIP : A custom card generator ?
« on: June 02, 2010, 06:19:13 am »
NAME:
Chuck Norris
ELEMENT:
Fire
COST:
15 :fire
TYPE:
Creature
ATK|HP:
20|5
ABILITY:
Approve: Each turn Planplan gets 1 Karma.
NAME:
Chuck Norris
ELEMENT:
Fire
COST:
15 :fire
TYPE:
Creature
ATK|HP:
24|4
ABILITY:
Approve: Each turn Planplan gets 1 Karma.
ART:
???
IDEA:
Tukkun
NOTES:
Don't say this card is overpowered. It's in fact really underpowered.
SERIES:
None



Oh, and maybe if it's too hard to have the "quanta images" for abilities, you can do some sort of drag and drop stuff. It sure should work.

31
Forge Archive / Re: Revive | Revive
« on: June 02, 2010, 06:08:26 am »
Well, poison will leave you with 1 HP remaining, but the poison lasts, so if you haz no Revive next turn, you will still be damaged by poison.

Updated with 200% template. Hope this can be accepted :\

32
Crucible Archive / Re: Genesis | Greater Genesis
« on: June 02, 2010, 05:54:31 am »
Greater Genesis sure should cost 2 instead.

33
Forum Archive / Re: Jumbalumba's Top50 Rare Farm List
« on: May 29, 2010, 05:07:38 am »
Essence's deck sure is a farm one. 30 cards, no attack. If you have 31 cards in your deck, that is instant win.
Or is Essence using a different one now?
Anyway, thanks for the useful list. Hope it will be updated frequently.

34
General Discussion / Re: [POLL] The worst element
« on: May 27, 2010, 12:04:35 pm »
I'm going to vote for light. It has weak offense (except it's dragon, but then all dragons are offensive), no creature control (except against dark/death) or permanent control.

It also has weak shields and the only thing it can really do is heal and stay alive. Sorry  :P
Um... I beg you pardon? Hope is like the strongest shield in the game... No other shield can achieve 18+ defense!

Whoever picked Darkness is on my hit list. I may not be Master of Darkness anymore, but Darkness is still the best element ever.

I'm sorry, Acelink and Unit, but I have to vote for Air on this one. Same reason as Icy, because Air lacks an identity, a "theme".
I'm on your hitlist.

35
Patch Notes and Development News / Re: New reward system
« on: May 17, 2010, 11:35:47 am »
NOOO! You no longer get the quanta back when you cancel a target spell! (At least, in the trainer)
Nevermind, just the new shard.

36
Crucible Archive / Re: Bees nest | Killerbees nest
« on: May 14, 2010, 03:21:13 pm »
Me thinks upgraded = overpowered. 1 less cost for the card itself, AND 1 more attack per bee?
Upped form should be 6  :life as well, but that's just my opinion...

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anything
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