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Messages - Toge111 (128)

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61
Mono deck - replace half of pillars with pendulums for earthquake protection.

62
Duo-Decks / Re: It's Boiling In Here!
« on: July 24, 2011, 04:26:56 am »
What would be the point of these sorts of decks? No permanent control, no way to alter how the opponent is playing. You can only lose. If it isn't the fastest rush, then don't bother.

63
The Arena / Re: How to become successful in the Arena
« on: July 19, 2011, 08:05:53 pm »
I still don't see the point of OP's complaining. You can't decide what other people are going to play. They are going to play whatever works and what they can afford to build. Not everyone has 6 upgraded cards of everything.

And strategywise you must realize that even if you're against rush decks - for instance - your deck has to have some capability to counter those rushes, otherwise it just fails and drop off soon. Same thing with denial decks, you have to have something to counter them and so on. All of this comes down to having the most effective and balanced deck combination, which currently happens to be a rainbow deck. All mono decks have some kind of weakness(es). Discord and earthquakes for two.

This isn't saying that rainbow decks wouldn't have weaknesses. They have, but the players aren't playing decks that would specifically counter rainbow deck. A deck that sacrifices a lot to counter rainbow is likely going to fall apart vs. fire rush, which is another common deck seen in arenas. So this is how it is: build the most effective deck and don't listen to scrubs saying card / deck x is imbalanced.

64
Mono decks, duo decks, rainbow decks?

Say, I wanted to find a nice deck with some :time cards in it, based on creature denying. I'd have to go to mono decks section, but I'm not too adamant on gimping the deck with only :time cards. Say, I'm generally just looking to build a deck around few cards that I have upgraded, where do I go?

65
The Arena / Re: Dexterity. Worth it?
« on: July 13, 2011, 11:12:17 pm »
but you also have a higher chance of drawing a bad hand. i think.
- Every card still has same % chance to get picked and double deck size is countered by double drawing power.

66
Trio & Quartet / Re: Zombie0's giant slaying thread!
« on: July 12, 2011, 07:58:16 pm »
What's the deck you're using?

Edit: Thanks!

67
The Arena / Re: GOOD lasting decks that you took down from the arena.
« on: July 12, 2011, 06:10:34 am »
I post good decks.  What other people do with them is another matter.  Better seeing a variety than 500 oraclebows.
- That's what makes you the life of forums, so to speak  :)
Which reminds me to go add some +rep for the good decks.

68
The Arena / Re: um... what?
« on: July 12, 2011, 05:56:55 am »
Losses carry much bigger penalty than wins. At the moment loss is worth bit less than five times the win.

69
The Arena / Re: GOOD lasting decks that you took down from the arena.
« on: July 12, 2011, 05:33:56 am »
You know that's not very nice right?
- What's not nice? That this guy dares to suggest we should flood the forums with BAD DECKS so to intentionally misguide new players. Not a very sociable chap I'd wager.

70
The Arena / Re: GOOD lasting decks that you took down from the arena.
« on: July 12, 2011, 05:06:42 am »
Which of you, if your son asks for bread, will give him a stone? Or if he asks for a fish, will give him a snake? If you, then, though you are evil, know how to give good gifts to your children, how much more will your Father in heaven give good gifts to those who ask him! So in everything, do to others what you would have them do to you, for this sums up the Law and the Prophets. - Matthew 7:9-12

Oh I know one guy:

Also, I think that the bad decks should be saved, not the best of the best. The bad decks give people ideas without allowing them to copy something and do well with it.

71
The Arena / Re: GOOD lasting decks that you took down from the arena.
« on: July 12, 2011, 04:50:42 am »
I've never understood why some people are so anal about sharing their decks. Must be a freudian thing. If you've made the deck and it comes up in a fight, it's public already. It's just a matter of taking notes of which cards you had in that deck.

72
Issue Archive / Re: Sanctuary effect persists when stolen
« on: July 11, 2011, 06:21:57 pm »
If this isn't a bug, then Sanctuary is considerably more useful card than it first appears to be.

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blarg: