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Messages - TheoCT (254)

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97
Patch Notes and Development News / Re: Elements 1.24
« on: June 19, 2010, 09:25:29 pm »
Wings only lasts 5 turns now :(

98
Forum Archive / Re: RARE CARD FARMS - updated daily by the community!
« on: June 19, 2010, 01:13:48 pm »
ive noticed that a few people think you can farm nymphs, ive seen multiple "nymph" farm decks where i won nothing but frikin relics. its getting annoying
People know you can't farm nymphs, it's called a relic farm.


Right now I have up a biting Miracle/SoD/SoG/MG farm up.

99
Trio & Quartet / Re: Thor's Hammer
« on: June 18, 2010, 08:52:28 pm »
But I like how Gl1tch's deck follows a 6-6-6-6-6 card format. Makes the deck arrangement look better.
Because that matters so much in game play.

This version has no control over anything at all and therefore is prone to facing many decks that can make you have a very tough time. I like puppy's more because the control thats added.

100
Death / Re: Decks
« on: June 18, 2010, 08:24:28 pm »
Yeah I was thinking the same. We should do our best to make bigger, but viable decks to be able to keep :death cards.
Totally agree. With only 44 pillars we're going to have some trouble making decks. The loss with the deck that used 16(or however many it was) really really hurt. I think a lot of teams will be out after next round, so as long as we make 4 strong decks and 2 not-so-strong ones (should make the not-so-good decks for the better/harder masters/elements) to try to do our best to get 4 solid wins.

101
Trio & Quartet / Re: Thor's Hammer
« on: June 18, 2010, 07:29:17 am »
http://elementscommunity.org/forum/index.php/topic,1627.0.html

Puppy's version that he posted a while ago:

Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 6rl 6rl 6rl 6rl 6rl 6rl 74a 74a 74a 74a 74a 77l 7dm 7dm 7gn 7gn 7n2 7n2 7n2 7n2 7n2 7q4 80a 80a

And he then later made a different version with even more control. I play a slightly modified version of my own, but the idea came from his deck. I'ts really fun.

102
TheoCT

Should be fun :)

103
Duo-Decks / Re: Rage Against the Machine
« on: June 16, 2010, 08:41:54 pm »
I actually tried out both of those decks (with slight variations), and although they were fun and worked, they were quite slow compared to other decks. I love this card, but I still can't find a fast and effective way to make it work. =/
Mono-water with SoR's. Congeals+shield+icebolt. Not positive on how fast it is, i'll eventually try it out.

104
Round 2 / TheoCT 2 - Kuroaitou (in for Flying Farenheit) 0
« on: June 16, 2010, 05:26:04 pm »
Nothing really exciting happened at all through the games, they were standard quick games.

Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 5i5 5i5 5i5 5i5 5i5 5i5 5i7 5i7 5i7 5i7 5i7 5i7
He was using a fire/time/aether deck to get anubis out and quint his fire spirit. It was really slow for him and with my freeze's he wasn't able to do anything while my poison just killed him.

GG.

105
Giving people rares is just stupid really. I don't mind helping people out by giving them a better chance at getting a rare and if they beat me then they deserve to get what they win, otherwise it's just giving them away, ya know?

106
War Archive / Re: WAR - Standings
« on: June 15, 2010, 02:08:30 am »
Quite a stunning job so far, pretty scary to say the least.

107
Death / Re: Decks
« on: June 13, 2010, 01:29:22 am »
Hey, since I'm facing time it isn't all that important for me to have a main deck. I probably won't be able to be on though until the decks are due, so depending on what other decks are made can somebody please make an executive decision on my deck. I trust ya guys as you've all done so great so far. Sorry for having to make a brief disappearance!

108
Death / Re: Vault
« on: June 12, 2010, 02:04:40 am »
So is this updated with the cards we've lost?

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