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Messages - Thelonesun (225)

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169
Duo-Decks / Re: DuOTK
« on: July 09, 2010, 04:24:09 pm »
put in some firebolts for the unupped one it will help since ull have laods of qaunta and it will be cheaper and more effective that the dragon.
Then it would turn into a fire bolt deck.
Besides; the combo only costs 6 more than the upped version.

170
I can beat Gemini pretty, the games just take a while. I usually just get ~10 RoLs out, then fractal HIS phase spiders, which usually forces him into shield chaining, then eventually I have a hole where I can slam him with 50-60 damage. I win, or deck out.

171
Deck Help / Re: Help on rainbow deck
« on: July 08, 2010, 02:18:08 am »
You are only spending 5/12 of the quanta you are generating, and here are some cards that could spread it out much more.

Blessing
Abyss crawlers
Flesh Recluses
Steel Golem
Graviton Fire Master (only one gravity, uses more  :fire )
Werewolf
Phase Recluse

If you did this, it would DEFINITELY speed up the rush.

172
WoE Archive / Re: Exploration: Fast Travel
« on: July 07, 2010, 02:54:44 am »
I think  :entropy should be Entropic Tunnel, and that it should teleport them not exactly where the fast travel takes them, but around that hexagon. (through something that is randomly generated using some sort of website, idk)

173
WoE Archive / Re: 12 Wonders of WoE
« on: July 06, 2010, 05:51:33 am »
Tree of Life: Produces the following cards: Horned Frogs, Heal, Cockatrice, Rustler. Anyone can claim these, one of any of these is randomly generated each turn. Any  :life users in this hexagon get 10% of their deck temporarily upgraded.
Bottomless Pit: If players move to this hexagon, their mark changes to :gravity .
Volcano of Doom: (i still have no idea)
Airborne Castle: Could be a 3x3 map that has... something in it

174
Forum News and Announcements / Re: Spoiler tag installed!
« on: July 05, 2010, 06:57:07 pm »
lol spoiler airlock

175
General Discussion / Re: Which Cards are not worth upgrading?
« on: July 05, 2010, 01:48:09 am »
dissipation shield - dissipation field. worst upgrade EVER
Meant for rainbows.

Let me elaborate.

DS uses only :entropy quanta.

DF uses all.

Quanta Towers produce 3 of any.

:entropy towers produce 1 entropy. So actually, it depends on the deck.

176
General Discussion / Re: Purify is Changing
« on: July 05, 2010, 01:44:21 am »
Currently, Regen and Poison are opposing each other at a 1:1 rate. This is probably a mistake and will probably be fixed.

Example: Playing two upped Purify gives you a '+4' regen counter. The opponent plays 'Deadly Poison', bringing it to a '+1' regen counter. Then Poison is played, making it into a Poison Counter of '1'. Another upped Purify brings it to '+1', not removing the poison first, and merely adding the '+2' to the '-1'.
Wait... so if you have 30 poison counters on you and if you draw a Purify, you'll remove all of the poison and you get +2 regen.  And... the person doing the poisoning has to first nullify the regen down to zero before they can begin to build it up again?

Yes?
What he's saying is that only the regen effect works right now, not the remove psn effect.

177
You can not have two passive abilities at the same moment,
Untrue. Flying owl's eyes have Ranged and Airborne.

178
Game Suggestions and Feedback / Re: [POLL] Nymph Exchange?
« on: July 05, 2010, 01:30:12 am »
Looking at this thread, I've thought of something. Maybe, instead of spinning a Nymph, you could spin a Nymph's Essence that you would have to infuse with a pillar (for an unupped nymph, still uppable,) or a tower (for auto upgrade) to decide it's color.

179
Game Suggestions and Feedback / Re: Who Would...
« on: July 05, 2010, 01:22:56 am »
I wouldn't mind paying something for an extra Oracle spin

180
General Discussion / Re: Purify is Changing
« on: July 05, 2010, 12:32:59 am »
-waits for this to be implemented in stall decks-

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