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Messages - The_GrimReaper (50)

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25
Forge Archive / Re: Onslaught | Onslaught
« on: March 20, 2011, 11:26:29 am »
I think that if you stack it, decrease the power, cause 6x5 = 30 damage in the first 4, 5 turns alone in mono-fire. Not fun without permanent control. And that's unupgraded. Ouch.
Wel... One card I tried to compare this to was Lava Golem: The damage would be the same .The latter cost 1 more, but have the growth ability. They are weak to CC, but haven't got the "two-edged sword" aspect, leaving Antimatter aside. I'm not sure how to evaluate the last point, though. So more opinions on cost and damage are very appreciated.
Deck added in the opening post. I went for mitosis as I didn't really want to have a 40-50 cards deck without a real chance to test it.

26
Forge Archive / Re: Onslaught | Onslaught
« on: March 19, 2011, 09:57:10 pm »
Little update - art added.
Not quite what I envisioned first (Idea was involving some fire and a more interesting perspective), but my current art skills do set some limits to me. If you've got a nice image - let me know. If not I'll have to try improving it.
This was also taking longer than expected. In the end I got rather impatient, which is why Ivory dragon is lacking some movement and forest scorpion both anatomy and perspective. I'll let you figure out what the other 3 creatures are on your own.  :P
New deck is to follow tomorrow.
Btw: We're supposed to submit our cards to the crucible only after the challenge ends, right?

27
Trio & Quartet / Destroyer Twins (fun deck)
« on: March 17, 2011, 09:12:21 pm »
Just a little fun deck. I wondered what a rush deck against AI5/FG's without any kind of protection, CC, PC, healing or stalling could look like. It's too unstable to be used regularly, but quite fun to fight AI5 with it.
Current FG's killed are Serket, Fire Queen, Obliterator, Eternal Phoenix, Lionheart, Seism, Chaos Lord, Morte, Scorpio, Elidnis and Decay. Some others such as Ferox or Incarnate were extremely close. Haven't encountered all of them yet, though. If you want to, I can provide some screenies tomorrow.
Note: This is obviously NOT ment to be used for FG-farming. As usual for rushes, the win chance against FG's is ridiculously small.
Hover over cards for details, click for permalink
Deck import code : [Select]
77e 77e 77e 77e 77e 77e 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 808 808 808 808 808 808 808 808 80b 80b 80b 80b 80b 80b 8pm

Mark may be either fire or earth. Earth makes sure you can grow your destroyers, but with fire one immolation would be enough for 2 destroyers in two rounds.

As I said, not much of a serious deck. Just for the joy of seeing an FG falling after 7 turns and TU'ing some 21/23/etc. attack creatures.

28
Card Ideas and Art / Re: Meteoroid | Meteorite
« on: March 17, 2011, 07:00:58 pm »
^What he means is: None of the cards should rely on the other. You have to be able to use this card without flooding and flooding without this card. The first part works fine. Even without flooding, this can still do decent damage.
But you need this card for flooding to become more powerful. However, you want to make flooding useful as a standalone. This could be achieved for example if flooding works as a counter to this card or decks this card could be used in. I'm afraid I don't have an idea in this case, though.
Nonetheless, I find this card to be very interesting. It enhanches the strengths of flooding and can make it useful even against decks without really excessive creature spam.

30
Forge Archive / Onslaught | Onslaught
« on: March 16, 2011, 10:40:50 am »
NAME:
Onslaught
ELEMENT:
Fire
COST:
:fire
TYPE:
Permanent
ATK|HP:
TEXT:
At the end of every turn deal 5 damage to the player with fewer creatures.
NAME:
Onslaught
ELEMENT:
Fire
COST:
:fire
TYPE:
Permanent
ATK|HP:
TEXT:
At the end of every turn deal 7 damage to the player with fewer creatures.
ART:
The_GrimReaper
IDEA:
The_GrimReaper
NOTES:
If both players have the same amount of creatures, nothing happens.
It is stackable, but I also considered increasing the damage and making it non-stackable. Any opinions?

So, how is this supposed to buff flooding?
Well, it can work in two different ways. On the one hand, this could be used for creature spam decks. Flooding then works as an effective counter and can completely turn the tide (figuratively and literally :P).
On the other hand, Onslaught is a two edged-sword when you use it. If the enemy gets out more creatures, you hurt yourself. Flooding - however - can make sure that he/she won't have more than 7 creatures (if he/she doesn't use immortals, water creatures or malignant cells).
A possible deck for the second case:
Hover over cards for details, click for permalink
Deck import code : [Select]
7ap 7ap 7ap 7f2 7f2 7f2 7f2 7f2 7f2 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gm 7gm 7gm 7gm 7gp 7h1 7h1 7h1 7h2 8pn 8pn 8pn 8pn
? are ment to be Onslaughts and Mitosis. Could need permafrost or something, but then again this is about the card and not about deckbuilding.
SERIES:


Congratulations to Onslaught | Onslaught (http://elementscommunity.org/forum/index.php/topic,23004.0.html) for winning the Honorable Mention award. While it has not won the competition it has also proven itself a well-made card.  If you like this card you may also be interested in the Winner, Psionic Shield | Psionic Barrier (http://elementscommunity.org/forum/index.php/topic,22985.0.html) as well.

31
Card Art / Re: Request Card Art Here!
« on: March 12, 2011, 05:50:43 pm »
Hm... You mean something like this?
(http://imageplay.net/img/m7Gbd156314/chronomancer2.bmp) (http://imageplay.net/)
Not as much dynamics as the solmancer has, but I feel like it befits him more this way.
Don't ask me why I gave him this kind of weapon, though.

32
Card Art / Re: Request Card Art Here!
« on: March 12, 2011, 02:29:54 pm »
Can someone please do art for my Chronomancer (http://elementscommunity.org/forum/index.php/topic,20752.0.html)?


May I ask whether you did that wave-/twirl-like effect for Solmancer on your own? I'd like to add something similar to my image, but I can't seem to get it right.
Also, does this go into the direction you thought of? (Without anything twirl-like for now)
(http://imageplay.net/img/m7Gbd156149/chronomancer.bmp) (http://imageplay.net/)

33
FG Proposals / Re: Beat my False God!!!!
« on: March 07, 2011, 05:40:00 pm »
@light_sefi: Nothing is impossible with mitosis. I love the new cards already  ;D
Hover over cards for details, click for permalink
Deck import code : [Select]
7ao 7ao 7ao 7ao 7ao 7ao 7ap 7ap 7ap 7ap 7ap 7ap 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 8pn



(http://imageplay.net/img/m7Gbd153187/fg.bmp) (http://imageplay.net/)

34
Deck Help / Re: Unstoppable Scorpions
« on: March 06, 2011, 05:46:18 pm »
I didn't mean to say that you should use one of the upgraded decks (I actually find nothing more boring than copying the deck of someone else. Where is the fun there?). I chose those upgraded decks because I couldn't find any unupped neurotoxin FG-decks. As I said, I'd only use existing decks to get an idea for the direction you might want to go.
The only thing I wanted to say is that many cards working well with this deck are a lot better upgraded. SoG's obviously only work upgraded. But antimatter for example can work unupped. However, it costs 2 quanta more (I think) and that often makes the difference in an FG-deck because you might not be able to play it fast enough. Sanctuary is a new light card that could be used for healing. And light also has blessing and other stuff. There are many possibilities for both upped and non-upped cards. But you know, all I wanted to say is that, in an anti-FG deck, a few upped or non-upped cards can make quite a big difference. For some cards it doesn't matter much, but for others it does.
I guess I didn't make myself quite clear in my first post, sorry for that.

35
Deck Help / Re: Unstoppable Scorpions
« on: March 06, 2011, 05:22:01 pm »
For AI3 and PvP1 it indeed looks fine. Against FG you need a lot more stalling because fights are generally going to last longer.
For a first idea, it can be a good idea to look at what other people have already made. In the (uppgraded) FG-deck section are some dune scorpion based decks:
dune scorps killing FG's:
http://elementscommunity.org/forum/index.php/topic,11131.0.html
Eternal chaos:
http://elementscommunity.org/forum/index.php/topic,20173.0.html
A slow and painful death:
http://elementscommunity.org/forum/index.php/topic,12387.0.html%20%5B/url
(If I missed one... sorry)

Generally I'd say eternity is your best card for creature control. Turtle shield can also help you slow down your enemy. However, every enemy creature will have the chance to attack at least once. That's why you will most likely need some kind of healing such as Shard of Gratitude or Anitmatter or Miracle/etc. (Which work a lot better upped. Especially SoG :P Means that would cost quite a bit of money)
The rest is up to you. You could also use otyguhs for CC or chaos power if you want to use antimatter. Or a lot of other stuff. Depends on your personal preference and a lot of testing.
One last thing: Before building a FG-deck on your own and starting to upgrade the cards needed, be sure to test it in the trainer, and not only 2 or 3 games. Not many things are worse than spending a hell lot of money for a deck that doesn't work the way it should.

36
Design Theory / Re: Buffing Flooding|Inundation
« on: February 24, 2011, 07:14:43 pm »
After I came to this conclusion I looked around the card ideas section to see if there was someone else who had the same idea already, and yes, there was someone. This (http://elementscommunity.org/forum/index.php/topic,21004.0.html) is Dark Kraken, the first creature actually benefitting from an active Flooding.
http://elementscommunity.org/forum/index.php/topic,7106.0.html
http://elementscommunity.org/forum/index.php/topic,21201.msg289481#msg289481
Just saying  ;)

I think that an indirect buff is perfectly fine, because I really like the idea behind flooding. Testing a few flooding-based decks in trainer (against FG's) I mostly ran into one problem: I need flooding, I need stalling (preferably antimatter etc., though with reduced skill costs, arctic squid might work as well), either PA or other possible targets (priority of flooding isn't too high :P) and damage dealers. The only creature benefiting from flooding is vulture. Means you need a lot of quanta-spread and a lot of quanta from one element. Not too great, what?
If there were cards like kraken, dark kraken and gull, you could build a deck a lot easier. Phase/Water? Phase Shields for initial stalling, then quinted squids to get the creatures frozen and then a fractal'ed albatross? SoG's? Why not? And Immortals don't drown, anyway.
Earth/Water? PA for flooding and armor for the squids, then get loads of creatures, with dark kraken killing permanents, kraken dealing some decent damage and granite skin to keep you alive? Yes!
I guess you get what I mean.

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blarg: The_GrimReaper