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Messages - The_Aegis (47)

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1
Competitions / Re: MONTHLY CHALLENGE: Screenshots' rush
« on: February 27, 2010, 06:43:06 pm »
Damn, I have seen this competition only now...

There is any master challenge not allready done?

2
Card Ideas and Art / Re: Dual idea: Jawels/Pearls
« on: February 23, 2010, 10:58:22 pm »
Icy, have you ever tried to make a trio deck?

It's about impossible without having SERIOUS problems in getting the quantums you need without making a 60 card deck that is totally dependent on luck on draws...

This card is to resolve this issue, and there is a long post of Jimizzle about that.

3
Card Ideas and Art / Re: Dual idea: Jawels/Pearls
« on: February 23, 2010, 07:29:39 pm »
Agreed. JEWELS (Not javelins, jewels, e instead of a) would be just an addition, as while they conserve some space, they still require quanta to be played and have an amount limit.
Opps...  :o I will correct it in the final version, if approved.  ;D

4
Card Ideas and Art / Re: Dual idea: Jawels/Pearls
« on: February 23, 2010, 05:20:19 am »
...

Making dual pillars for ALL the different 2 element combinations will yield a LOT of dual pillars. These are basically more powerful versions of pillars. We already HAVE pillars; why would we want more powerful versions of them just to unbalance mono and trio decks? It would just create more confusion.
First, they are not pillars, but permanents, so only 6 in the deck.

Second, they have a price, and it's not a thing to understimate... You need to pay to play them, so they need normal pillars to be played and are slower (even if more "powerfull" then them).


And, anyway, they are just different... In a mono deck, they are pointless (a lot weaker then a normal pillar).
They are like what quantum pillars are for raimbows... Quantum pillars are a lot more powerfull then normal pillars (couse they generate 3 quantums per turn), but they are suited for raimbow decks.

That permanents are just a tool to make real dual (not just mono with different mark) and trio decks, so they are not just "normal pillars more powerfull", they are a different thing.

5
Card Ideas and Art / Re: We could use some new pillars...
« on: February 23, 2010, 12:36:45 am »
This is my idea for dual cards:

http://elementscommunity.org/forum/index.php/topic,3297.0.html


A permanent (so max 6 in the deck) that has a quantum cost, so that will not replace normal pillars totally.

6
Card Ideas and Art / Re: Dual idea: Jawels/Pearls
« on: February 23, 2010, 12:33:57 am »
Unneeded and powerful. It will make a lot more people use fire-light decks, thus unbalancing the deck equality of the game.
You haven't understanded...

This was just an example... I want to make a similar card for ALL dual quantums combinations.

7
Card Ideas and Art / Re: Dual idea: Jawels/Pearls
« on: February 23, 2010, 12:09:24 am »
So? What you think about them?

8
Card Ideas and Art / Dual idea: Jawels/Pearls
« on: February 22, 2010, 09:22:53 pm »
After looking the Jimizzle's topic about dual pillars, I comed out with this idea to improve dual/trio decks.

I wanted to make a card that is more suited for multi-quantum decks but that will not replace normal pillars totally.

They cost some random mana, so you need some mana (from normal pillars) before playing them.

And, being not a pillar, you can't play more then 6 of them.



I think they should be rare (I think elements needs more rare card, becouse now the collectable part of the game is very small, and I love it), and be like what Mox was for MtG.

P.S.: Having the template of it, I can easily make all combinations of quantums if the forum likes the idea.

9
Multilingual / Re: ITALIANI!
« on: February 20, 2010, 10:49:44 pm »
Anch'io sono italiano. ;)

10
Card Ideas and Art / Re: EMP pulse/wave (need art ^^)
« on: February 19, 2010, 03:11:11 am »
The stop of all your skill (expecially if towers are not affected) is not a big drawback, couse you can simply use all them BEFORE you play that card.

Other than that, the only skill that applies on YOUR turn is Immortality, so there is not point to make a card to shut down them all (you can simply make a card that shouts down immortality, if that is the idea.).


And, anyway, I think immortality shoul remain as it is...
There are yet shields to manage them (even kill or stop them, like fire, frost and time shield), I think that is enough...

Immortal creatures are expansive and not very strong to balance their immortality, if they can be targetted, they will need a buff...

11
Card Ideas and Art / Re: New cards ideas: Elementals
« on: February 19, 2010, 02:53:57 am »
As I said, in my idea, there will be NOT Time elementals, or any other Elemental that is not: Fire, Air, Earth or Water.

12
Card Ideas and Art / Re: Quantum Exchanger -need art
« on: February 19, 2010, 01:36:43 am »
Not that raimbows need any buff, but if you want make it, I will suggest a cheaper card (1 or 2 quantums) that simply randomize all your quantums.

Not as reliable as yours, but still usefull when you have tons of useless quants and few usefull.

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